1 | if (obj_martlet_g_body.fight_mode == true) |
2 | sprite_index = spr_martlet_g_body_shadow; |
3 | else |
4 | sprite_index = spr_martlet_body_shadow; |
5 | if (global.image_alpha_enemy_attacking < 1) |
6 | image_alpha = 1; |
7 | else |
8 | image_alpha = obj_martlet_g_body.image_alpha; |
9 | x = obj_martlet_g_body.x; |
10 | y = obj_martlet_g_body.y; |
11 | image_xscale = obj_martlet_g_body.image_xscale; |
12 | image_yscale = obj_martlet_g_body.image_yscale; |
13 | if (obj_martlet_g_body.damage_disjoint_count > 0) |
14 | image_alpha = 0; |