1 |
var enemy_dead = global.enemy_dead; |
2 |
var enemy_spared = global.enemy_spared; |
3 |
event_user(0); |
4 |
if (enemy_dead == true) |
5 |
{ |
6 |
x = starting_point_x; |
7 |
y = starting_point_y; |
8 |
instance_create(starting_point_x, starting_point_y, obj_dalv_dead); |
9 |
instance_destroy(); |
10 |
exit; |
11 |
image_alpha = 0.5; |
12 |
} |
13 |
else if (enemy_spared == true) |
14 |
{ |
15 |
sprite_index = spr_martlet_g_spared; |
16 |
x = starting_point_x; |
17 |
y = starting_point_y; |
18 |
image_xscale = starting_point_xscale; |
19 |
image_yscale = starting_point_yscale; |
20 |
image_alpha = 0.5; |
21 |
if (no_loop_create_clouds == false) |
22 |
{ |
23 |
for (i = 0; i <= 11; i += 1) |
24 |
instance_create(x, y - 112, obj_spare_cloud); |
25 |
} |
26 |
no_loop_create_clouds = true; |
27 |
} |
28 |
if (damage_disjoint_count > 0) |
29 |
{ |
30 |
damage_disjoint_count -= 1; |
31 |
} |
32 |
else if (enemy_dead == false && enemy_spared == false) |
33 |
{ |
34 |
if (fight_mode == true) |
35 |
sprite_index = spr_martlet_g_body; |
36 |
else |
37 |
sprite_index = spr_martlet_body; |
38 |
} |
39 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
40 |
{ |
41 |
time_elapsed = 0; |
42 |
sign_modifier = 1; |
43 |
time_elapsed_g = 0; |
44 |
sign_modifier_g = 1; |
45 |
damage_disjoint_count = 12; |
46 |
no_loop_damage_disjoint_count = true; |
47 |
} |
48 |
else if (!instance_exists(obj_text_damage_count)) |
49 |
{ |
50 |
no_loop_damage_disjoint_count = false; |
51 |
} |
52 |
if (damage_disjoint_count == 12) |
53 |
damage_disjoint_x = -50; |
54 |
else if (damage_disjoint_count == 10) |
55 |
damage_disjoint_x = 50; |
56 |
else if (damage_disjoint_count == 8) |
57 |
damage_disjoint_x = -20; |
58 |
else if (damage_disjoint_count == 6) |
59 |
damage_disjoint_x = 20; |
60 |
else if (damage_disjoint_count == 4) |
61 |
damage_disjoint_x = -10; |
62 |
else if (damage_disjoint_count == 2) |
63 |
damage_disjoint_x = 10; |
64 |
else if (damage_disjoint_count == 0) |
65 |
damage_disjoint_x = 0; |
66 |
if (damage_disjoint_count > 0) |
67 |
{ |
68 |
if (fight_mode == true) |
69 |
sprite_index = spr_martlet_g_hit; |
70 |
else |
71 |
sprite_index = spr_martlet_hit; |
72 |
image_xscale = starting_point_xscale; |
73 |
image_yscale = starting_point_yscale; |
74 |
} |
75 |
x = draw_position_x + damage_disjoint_x; |
76 |
y = draw_position_y + damage_disjoint_y; |
77 |
if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false && image_alpha > 0) |
78 |
{ |
79 |
if (fight_mode == false) |
80 |
{ |
81 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
82 |
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math); |
83 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
84 |
image_xscale = draw_position_xscale - (animation_disjoint_yscale * (max_rise_ext / max_rise)); |
85 |
var image_yscale_store = image_yscale; |
86 |
var time_elapsed_head = time_elapsed - time_elapsed_decrease_head; |
87 |
if (time_elapsed_head < 0) |
88 |
{ |
89 |
time_elapsed_head += time_max; |
90 |
sign_modifier_head = -sign_modifier; |
91 |
} |
92 |
else |
93 |
{ |
94 |
sign_modifier_head = sign_modifier; |
95 |
} |
96 |
game_maker_cannot_do_math = power((time_elapsed_head / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
97 |
animation_disjoint_yscale = sign_modifier_head * (max_rise - game_maker_cannot_do_math); |
98 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
99 |
head_displacement_y = bbox_top + (sprite_height * head_displacement_y_multiplier); |
100 |
image_yscale = image_yscale_store; |
101 |
var time_elapsed_hand_left = time_elapsed - time_elapsed_decrease_hand_left; |
102 |
if (time_elapsed_hand_left < 0) |
103 |
{ |
104 |
time_elapsed_hand_left += time_max; |
105 |
sign_modifier_hand_left = -sign_modifier; |
106 |
} |
107 |
else |
108 |
{ |
109 |
sign_modifier_hand_left = sign_modifier; |
110 |
} |
111 |
game_maker_cannot_do_math = power((time_elapsed_hand_left / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
112 |
animation_disjoint_yscale = sign_modifier_hand_left * (max_rise - game_maker_cannot_do_math); |
113 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
114 |
hand_left_displacement_y = floor(bbox_top + (sprite_height * hand_left_displacement_y_multiplier)); |
115 |
image_yscale = image_yscale_store; |
116 |
var time_elapsed_hand_right = time_elapsed - time_elapsed_decrease_hand_right; |
117 |
if (time_elapsed_hand_right < 0) |
118 |
{ |
119 |
time_elapsed_hand_right += time_max; |
120 |
sign_modifier_hand_right = -sign_modifier; |
121 |
} |
122 |
else |
123 |
{ |
124 |
sign_modifier_hand_right = sign_modifier; |
125 |
} |
126 |
game_maker_cannot_do_math = power((time_elapsed_hand_right / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
127 |
animation_disjoint_yscale = sign_modifier_hand_right * (max_rise - game_maker_cannot_do_math); |
128 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
129 |
hand_right_displacement_y = floor(bbox_top + (sprite_height * hand_right_displacement_y_multiplier)); |
130 |
image_yscale = image_yscale_store; |
131 |
time_elapsed += time_increase; |
132 |
if (time_elapsed >= time_max) |
133 |
{ |
134 |
time_elapsed = 0; |
135 |
sign_modifier = -sign_modifier; |
136 |
} |
137 |
} |
138 |
else |
139 |
{ |
140 |
game_maker_cannot_do_math = power((time_elapsed_g / ((time_max_g / 2) * (1 / sqrt(max_rise_g)))) - sqrt(max_rise_g), 2); |
141 |
animation_disjoint_yscale = sign_modifier_g * (max_rise_g - game_maker_cannot_do_math); |
142 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
143 |
image_xscale = draw_position_xscale - (animation_disjoint_yscale * (max_rise_ext_g / max_rise_g)); |
144 |
var image_yscale_store = image_yscale; |
145 |
var time_elapsed_head = time_elapsed_g - time_elapsed_decrease_head_g; |
146 |
if (time_elapsed_head < 0) |
147 |
{ |
148 |
time_elapsed_head += time_max_g; |
149 |
sign_modifier_head = -sign_modifier_g; |
150 |
} |
151 |
else |
152 |
{ |
153 |
sign_modifier_head = sign_modifier_g; |
154 |
} |
155 |
game_maker_cannot_do_math = power((time_elapsed_head / ((time_max_g / 2) * (1 / sqrt(max_rise_g)))) - sqrt(max_rise_g), 2); |
156 |
animation_disjoint_yscale = sign_modifier_head * (max_rise_g - game_maker_cannot_do_math); |
157 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
158 |
head_displacement_y = bbox_top + (sprite_height * head_displacement_y_multiplier_g); |
159 |
image_yscale = image_yscale_store; |
160 |
var time_elapsed_hand_left = time_elapsed_g - time_elapsed_decrease_hand_left_g; |
161 |
if (time_elapsed_hand_left < 0) |
162 |
{ |
163 |
time_elapsed_hand_left += time_max_g; |
164 |
sign_modifier_hand_left = -sign_modifier_g; |
165 |
} |
166 |
else |
167 |
{ |
168 |
sign_modifier_hand_left = sign_modifier_g; |
169 |
} |
170 |
game_maker_cannot_do_math = power((time_elapsed_hand_left / ((time_max_g / 2) * (1 / sqrt(max_rise_g)))) - sqrt(max_rise_g), 2); |
171 |
animation_disjoint_yscale = sign_modifier_hand_left * (max_rise_g - game_maker_cannot_do_math); |
172 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
173 |
hand_left_displacement_y = floor(bbox_top + (sprite_height * hand_left_displacement_y_multiplier_g)); |
174 |
image_yscale = image_yscale_store; |
175 |
var time_elapsed_hand_right = time_elapsed_g - time_elapsed_decrease_hand_right_g; |
176 |
if (time_elapsed_hand_right < 0) |
177 |
{ |
178 |
time_elapsed_hand_right += time_max_g; |
179 |
sign_modifier_hand_right = -sign_modifier_g; |
180 |
} |
181 |
else |
182 |
{ |
183 |
sign_modifier_hand_right = sign_modifier_g; |
184 |
} |
185 |
game_maker_cannot_do_math = power((time_elapsed_hand_right / ((time_max_g / 2) * (1 / sqrt(max_rise_g)))) - sqrt(max_rise_g), 2); |
186 |
animation_disjoint_yscale = sign_modifier_hand_right * (max_rise_g - game_maker_cannot_do_math); |
187 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
188 |
hand_right_displacement_y = floor(bbox_top + (sprite_height * hand_right_displacement_y_multiplier_g)); |
189 |
image_yscale = image_yscale_store; |
190 |
time_elapsed_g += time_increase_g; |
191 |
if (time_elapsed_g >= time_max_g) |
192 |
{ |
193 |
time_elapsed_g = 0; |
194 |
sign_modifier_g = -sign_modifier_g; |
195 |
} |
196 |
} |
197 |
animating = true; |
198 |
} |
199 |
else |
200 |
{ |
201 |
animating = false; |
202 |
} |
203 |
event_user(1); |
204 |
with (obj_martlet_g_body_shadow) |
205 |
event_user(0); |