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gml_Object_obj_martlet_g_hand_left_shadow_Other_10

(view raw script w/o annotations or w/e)
1
if (obj_martlet_g_body.fight_mode == true)
2
    sprite_index = spr_martlet_g_hand_left_shadow;
3
else
4
    sprite_index = spr_martlet_hand_left_shadow;
5
if (global.image_alpha_enemy_attacking < 1)
6
    image_alpha = 1;
7
else
8
    image_alpha = obj_martlet_g_hand_left.image_alpha;
9
x = obj_martlet_g_hand_left.x;
10
y = obj_martlet_g_hand_left.y;
11
image_xscale = obj_martlet_g_hand_left.image_xscale;
12
image_yscale = obj_martlet_g_hand_left.image_yscale;
13
image_angle = obj_martlet_g_hand_left.image_angle;