1 |
if (obj_martlet_g_body.fight_mode == true) |
2 |
sprite_index = spr_martlet_g_hand_left_shadow; |
3 |
else |
4 |
sprite_index = spr_martlet_hand_left_shadow; |
5 |
if (global.image_alpha_enemy_attacking < 1) |
6 |
image_alpha = 1; |
7 |
else |
8 |
image_alpha = obj_martlet_g_hand_left.image_alpha; |
9 |
x = obj_martlet_g_hand_left.x; |
10 |
y = obj_martlet_g_hand_left.y; |
11 |
image_xscale = obj_martlet_g_hand_left.image_xscale; |
12 |
image_yscale = obj_martlet_g_hand_left.image_yscale; |
13 |
image_angle = obj_martlet_g_hand_left.image_angle; |