| 1 |
if (obj_martlet_g_body.fight_mode == true) |
| 2 |
sprite_index = spr_martlet_g_hand_left_shadow; |
| 3 |
else |
| 4 |
sprite_index = spr_martlet_hand_left_shadow; |
| 5 |
if (global.image_alpha_enemy_attacking < 1) |
| 6 |
image_alpha = 1; |
| 7 |
else |
| 8 |
image_alpha = obj_martlet_g_hand_left.image_alpha; |
| 9 |
x = obj_martlet_g_hand_left.x; |
| 10 |
y = obj_martlet_g_hand_left.y; |
| 11 |
image_xscale = obj_martlet_g_hand_left.image_xscale; |
| 12 |
image_yscale = obj_martlet_g_hand_left.image_yscale; |
| 13 |
image_angle = obj_martlet_g_hand_left.image_angle; |