| 1 | var enemy_dead = global.enemy_dead; | 
    
    
        | 2 | var enemy_spared = global.enemy_spared; | 
    
    
        | 3 | var enemy_mode = global.enemy_mode; | 
    
    
        | 4 | if (enemy_dead == true) | 
    
    
        | 5 | { | 
    
    
        | 6 |     instance_destroy(); | 
    
    
        | 7 |     exit; | 
    
    
        | 8 |     image_alpha = 0.5; | 
    
    
        | 9 | } | 
    
    
        | 10 | else if (enemy_spared == true) | 
    
    
        | 11 | { | 
    
    
        | 12 |     instance_destroy(); | 
    
    
        | 13 |     exit; | 
    
    
        | 14 | } | 
    
    
        | 15 | if (damage_disjoint_count > 0) | 
    
    
        | 16 | { | 
    
    
        | 17 |     damage_disjoint_count -= 1; | 
    
    
        | 18 | } | 
    
    
        | 19 | else if (enemy_dead == false && enemy_spared == false) | 
    
    
        | 20 | { | 
    
    
        | 21 |     if (obj_martlet_g_body.fight_mode == true) | 
    
    
        | 22 |         hand_left_sprite = 2072; | 
    
    
        | 23 |     else | 
    
    
        | 24 |         hand_left_sprite = 2054; | 
    
    
        | 25 | } | 
    
    
        | 26 | if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) | 
    
    
        | 27 | { | 
    
    
        | 28 |     damage_disjoint_count = 12; | 
    
    
        | 29 |     no_loop_damage_disjoint_count = true; | 
    
    
        | 30 | } | 
    
    
        | 31 | else if (!instance_exists(obj_text_damage_count)) | 
    
    
        | 32 | { | 
    
    
        | 33 |     no_loop_damage_disjoint_count = false; | 
    
    
        | 34 | } | 
    
    
        | 35 | if (damage_disjoint_count == 12) | 
    
    
        | 36 |     damage_disjoint_x = -50; | 
    
    
        | 37 | else if (damage_disjoint_count == 10) | 
    
    
        | 38 |     damage_disjoint_x = 50; | 
    
    
        | 39 | else if (damage_disjoint_count == 8) | 
    
    
        | 40 |     damage_disjoint_x = -20; | 
    
    
        | 41 | else if (damage_disjoint_count == 6) | 
    
    
        | 42 |     damage_disjoint_x = 20; | 
    
    
        | 43 | else if (damage_disjoint_count == 4) | 
    
    
        | 44 |     damage_disjoint_x = -10; | 
    
    
        | 45 | else if (damage_disjoint_count == 2) | 
    
    
        | 46 |     damage_disjoint_x = 10; | 
    
    
        | 47 | else if (damage_disjoint_count == 0) | 
    
    
        | 48 |     damage_disjoint_x = 0; | 
    
    
        | 49 | if (damage_disjoint_count > 0) | 
    
    
        | 50 |     image_alpha = 0; |