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gml_Object_obj_martlet_g_head_Create_0

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1
starting_point_x = x;
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starting_point_y = y;
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starting_point_xscale = 1;
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starting_point_yscale = 1;
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draw_position_x = starting_point_x;
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draw_position_y = starting_point_y;
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draw_position_xscale = starting_point_xscale;
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draw_position_yscale = starting_point_yscale;
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damage_disjoint_x = 0;
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damage_disjoint_y = 0;
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damage_disjoint_count = 0;
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no_loop_damage_disjoint_count = false;
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can_talk_no_loop = false;
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head_sprite = 29;
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instance_create(x, y, obj_martlet_g_head_shadow);