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gml_Object_obj_martlet_head_Step_0

related scripts: Create_0Destroy_0Step_0 Step_2

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
var enemy_dead = global.enemy_dead;
4
var enemy_spared = global.enemy_spared;
5
var enemy_mode = global.enemy_mode;
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if (enemy_dead == true)
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{
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    instance_destroy();
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    exit;
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    image_alpha = 0.5;
11
}
12
else if (enemy_spared == true)
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{
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    instance_destroy();
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    exit;
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}
17
if (damage_disjoint_count > 0)
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{
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    damage_disjoint_count -= 1;
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}
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else if (enemy_dead == false && enemy_spared == false)
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{
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    switch (enemy_mode)
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    {
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        default:
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            head_sprite = 126;
27
    }
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}
29
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false)
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{
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    damage_disjoint_count = 12;
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    no_loop_damage_disjoint_count = true;
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}
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else if (!instance_exists(obj_text_damage_count))
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{
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    no_loop_damage_disjoint_count = false;
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}
38
if (damage_disjoint_count == 12)
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    damage_disjoint_x = -50;
40
else if (damage_disjoint_count == 10)
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    damage_disjoint_x = 50;
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else if (damage_disjoint_count == 8)
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    damage_disjoint_x = -20;
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else if (damage_disjoint_count == 6)
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    damage_disjoint_x = 20;
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else if (damage_disjoint_count == 4)
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    damage_disjoint_x = -10;
48
else if (damage_disjoint_count == 2)
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    damage_disjoint_x = 10;
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else if (damage_disjoint_count == 0)
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    damage_disjoint_x = 0;
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if (damage_disjoint_count > 0)
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    image_alpha = 0;