1 | event_inherited(); |
2 | if (global.player_sprites == "dunescave") |
3 | { |
4 | palette_index = 4; |
5 | shader_on = true; |
6 | } |
7 | else if (global.player_sprites == "normal") |
8 | { |
9 | shader_on = false; |
10 | } |