1 | instance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle); |
2 | global.battle_enemy_name = "martlet genocide"; |
3 | global.battling_enemy = false; |
4 | global.battling_boss = true; |
5 | global.battle_start = true; |
6 | global.current_room_overworld = room_get_name(room); |