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gml_Object_obj_martlet_snowdin_21_geno_Alarm_0

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1
instance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle);
2
global.battle_enemy_name = "martlet genocide";
3
global.battling_enemy = false;
4
global.battling_boss = true;
5
global.battle_start = true;
6
global.current_room_overworld = room_get_name(room);