| 1 | instance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle); | 
| 2 | global.battle_enemy_name = "martlet genocide"; | 
| 3 | global.battling_enemy = false; | 
| 4 | global.battling_boss = true; | 
| 5 | global.battle_start = true; | 
| 6 | global.current_room_overworld = room_get_name(room); |