| 1 |
event_inherited(); |
| 2 |
if (global.snowdin_flag[13] == 0) |
| 3 |
{ |
| 4 |
switch (scene) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
if (sprite_index == spr_martlet_wake && floor(image_index) == 3) |
| 8 |
{ |
| 9 |
if (!instance_exists(obj_cutscene_ex)) |
| 10 |
{ |
| 11 |
instance_create(x, y - 29, obj_cutscene_ex); |
| 12 |
audio_play_sound(snd_martlet_wake, 1, 0); |
| 13 |
} |
| 14 |
} |
| 15 |
if (image_index >= (image_number - 1)) |
| 16 |
{ |
| 17 |
if (sprite_index == spr_martlet_wake) |
| 18 |
{ |
| 19 |
sprite_index = spr_martlet_stand_up; |
| 20 |
image_index = 0; |
| 21 |
instance_destroy(obj_cutscene_ex); |
| 22 |
} |
| 23 |
} |
| 24 |
if (sprite_index == spr_martlet_stand_up) |
| 25 |
{ |
| 26 |
if (image_index >= image_number) |
| 27 |
{ |
| 28 |
action_sprite = false; |
| 29 |
image_speed = 0.2; |
| 30 |
scene++; |
| 31 |
} |
| 32 |
} |
| 33 |
break; |
| 34 |
case 1: |
| 35 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 36 |
is_talking = true; |
| 37 |
with (msg) |
| 38 |
{ |
| 39 |
position = 0; |
| 40 |
sndfnt = 102; |
| 41 |
message[0] = "* Hm? Oh, uh, hello!"; |
| 42 |
message[1] = "* Sorry, I don't know# where my head was right# there."; |
| 43 |
message[2] = "* It seems I have# a summer home in lala# land these days!"; |
| 44 |
message[3] = "* You look a bit lost,# are you looking for# directions?"; |
| 45 |
message[4] = "* I'll let you in on a# little secret,"; |
| 46 |
message[5] = "* I'm not actually an# information kiosk!"; |
| 47 |
message[6] = "* I know this place like# the back of my wing# though!"; |
| 48 |
message[7] = "* I don't get# lost much at all# anymore!"; |
| 49 |
message[8] = "* I can get you# wherever you want to go!"; |
| 50 |
message[9] = "* Wait..."; |
| 51 |
message[10] = "* I'm gonna take a shot# in the dark here, but..."; |
| 52 |
message[11] = "* You're human! Right?"; |
| 53 |
message[12] = "* I knew it! I knew I'd# find a human! You must# be human! Right? Right? "; |
| 54 |
message[13] = "* You look just like this# guy on this poster I# saw once!"; |
| 55 |
message[14] = "* He had a hat# just like you!"; |
| 56 |
message[15] = "* And he was totally human,# so, like,"; |
| 57 |
message[16] = "* transitive property or# something like that?"; |
| 58 |
message[17] = "* Actually, I think he# was from space... are# there space humans?"; |
| 59 |
message[18] = "* You know what, I'll# have plenty of time to# ask you questions later."; |
| 60 |
prt[0] = 333; |
| 61 |
prt[1] = 323; |
| 62 |
prt[2] = 318; |
| 63 |
prt[3] = 331; |
| 64 |
prt[4] = 313; |
| 65 |
prt[5] = 313; |
| 66 |
prt[6] = 331; |
| 67 |
prt[7] = 312; |
| 68 |
prt[8] = 312; |
| 69 |
prt[9] = 334; |
| 70 |
prt[10] = 335; |
| 71 |
prt[11] = 313; |
| 72 |
prt[12] = 313; |
| 73 |
prt[13] = 318; |
| 74 |
prt[14] = 318; |
| 75 |
prt[15] = 312; |
| 76 |
prt[16] = 312; |
| 77 |
prt[17] = 324; |
| 78 |
prt[18] = 313; |
| 79 |
} |
| 80 |
scene++; |
| 81 |
break; |
| 82 |
case 2: |
| 83 |
if (!instance_exists(obj_dialogue)) |
| 84 |
{ |
| 85 |
x_dest[0] = 280; |
| 86 |
y_dest[0] = y; |
| 87 |
x_dest[1] = 220; |
| 88 |
y_dest[1] = 200; |
| 89 |
axis_override = "y"; |
| 90 |
can_walk = true; |
| 91 |
if (npc_arrived) |
| 92 |
{ |
| 93 |
can_walk = false; |
| 94 |
scene++; |
| 95 |
} |
| 96 |
} |
| 97 |
break; |
| 98 |
case 3: |
| 99 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 100 |
is_talking = true; |
| 101 |
with (msg) |
| 102 |
{ |
| 103 |
prt = false; |
| 104 |
sndfnt = 102; |
| 105 |
message[0] = "* Are you ready for some# Royal Guard protocol?"; |
| 106 |
message[1] = "* I hope you are, 'cause# I memorized it!"; |
| 107 |
prt[0] = 313; |
| 108 |
prt[1] = 313; |
| 109 |
} |
| 110 |
scene++; |
| 111 |
break; |
| 112 |
case 4: |
| 113 |
if (!instance_exists(obj_dialogue)) |
| 114 |
{ |
| 115 |
action_sprite = true; |
| 116 |
sprite_index = spr_martlet_book; |
| 117 |
image_index = 0; |
| 118 |
image_speed = 0.2; |
| 119 |
scene++; |
| 120 |
} |
| 121 |
break; |
| 122 |
case 5: |
| 123 |
if (image_index >= (image_number - 1)) |
| 124 |
{ |
| 125 |
image_speed = 0; |
| 126 |
sprite_index = spr_martlet_book_talk; |
| 127 |
alarm[1] = 30;gml_Object_obj_martlet_snowdin_21_Alarm_1.gmlinstance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle);
global.battle_enemy_name = "martlet pacifist";
global.battling_enemy = false;
global.battling_boss = true;
global.battle_start = true;
global.current_room_overworld = room_get_name(room);
if (global.geno_complete[2] == false && global.route == 3)
global.route = 1; |
| 128 |
scene++; |
| 129 |
} |
| 130 |
break; |
| 131 |
} |
| 132 |
} |
| 133 |
if (global.snowdin_flag[13] == 1) |
| 134 |
{ |
| 135 |
switch (scene) |
| 136 |
{ |
| 137 |
case 1: |
| 138 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 139 |
is_talking = true; |
| 140 |
with (msg) |
| 141 |
{ |
| 142 |
sndfnt = 102; |
| 143 |
message[0] = "* If the Royal Guard# doesn't know you're# here..."; |
| 144 |
message[1] = "* ...they won't know I# broke protocol!"; |
| 145 |
message[2] = "* Instead, we'll just get# you home before any of# them see you!"; |
| 146 |
message[3] = "* You'll be home in time# for dinner!"; |
| 147 |
message[4] = "* ..."; |
| 148 |
message[5] = "* I mean... maybe not# TODAY'S dinner, but for# sure A dinner!"; |
| 149 |
message[6] = "* Anyway, we'll bypass the# Royal Guard and plead# your case to ASGORE!"; |
| 150 |
message[7] = "* There's no way he can# say no to a cute little# face like yours!"; |
| 151 |
message[8] = "* Meet me up ahead and# I'll show you my plan# to get you home!"; |
| 152 |
prt[0] = 328; |
| 153 |
prt[1] = 318; |
| 154 |
prt[2] = 328; |
| 155 |
prt[3] = 328; |
| 156 |
prt[4] = 321; |
| 157 |
prt[5] = 338; |
| 158 |
prt[6] = 328; |
| 159 |
prt[7] = 318; |
| 160 |
prt[8] = 312; |
| 161 |
} |
| 162 |
scene++; |
| 163 |
break; |
| 164 |
case 2: |
| 165 |
if (!instance_exists(obj_dialogue)) |
| 166 |
{ |
| 167 |
can_walk = true; |
| 168 |
x_dest[0] = 280; |
| 169 |
y_dest[0] = -30; |
| 170 |
axis_override = "x"; |
| 171 |
if (npc_arrived) |
| 172 |
{ |
| 173 |
npc_arrived = false; |
| 174 |
scene++; |
| 175 |
} |
| 176 |
} |
| 177 |
break; |
| 178 |
case 3: |
| 179 |
if (y < 0) |
| 180 |
{ |
| 181 |
if (scr_camera_movescr_camera_movefunction scr_camera_move(arg0, arg1, arg2)
{
if (!instance_exists(obj_camera))
{
instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_camera);
__view_set(e__VW.Object, 0, obj_camera);
}
else
{
obj_camera.x = __view_get(e__VW.Object, 0).x;
obj_camera.y = __view_get(e__VW.Object, 0).y;
__view_set(e__VW.Object, 0, obj_camera);
}
obj_camera.move = true;
obj_camera.xx = arg0;
obj_camera.yy = arg1;
obj_camera.spd = arg2;
if (abs(arg0 - obj_camera.x) <= arg2 && abs(arg1 - obj_camera.y) <= arg2)
return true;
else
return false;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (obj_pl.x, obj_pl.y, 2)) |
| 182 |
{ |
| 183 |
global.snowdin_flag[14] = 1; |
| 184 |
__view_set(e__VW.Object, 0, obj_pl); |
| 185 |
scr_cutscene_end(); |
| 186 |
scr_radio_restart(); |
| 187 |
instance_destroy(obj_camera); |
| 188 |
instance_destroy(); |
| 189 |
} |
| 190 |
} |
| 191 |
break; |
| 192 |
} |
| 193 |
} |
| 194 |
if (global.snowdin_flag[13] == 2) |
| 195 |
{ |
| 196 |
switch (scene) |
| 197 |
{ |
| 198 |
case 1: |
| 199 |
scr_cutscene_start(); |
| 200 |
action_sprite = true; |
| 201 |
sprite_index = spr_martlet_fly_away; |
| 202 |
image_speed = 0.4; |
| 203 |
scene++; |
| 204 |
break; |
| 205 |
case 2: |
| 206 |
if (image_index >= (image_number - 1)) |
| 207 |
{ |
| 208 |
image_speed = 0; |
| 209 |
if (scr_camera_movescr_camera_movefunction scr_camera_move(arg0, arg1, arg2)
{
if (!instance_exists(obj_camera))
{
instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_camera);
__view_set(e__VW.Object, 0, obj_camera);
}
else
{
obj_camera.x = __view_get(e__VW.Object, 0).x;
obj_camera.y = __view_get(e__VW.Object, 0).y;
__view_set(e__VW.Object, 0, obj_camera);
}
obj_camera.move = true;
obj_camera.xx = arg0;
obj_camera.yy = arg1;
obj_camera.spd = arg2;
if (abs(arg0 - obj_camera.x) <= arg2 && abs(arg1 - obj_camera.y) <= arg2)
return true;
else
return false;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (obj_pl.x, obj_pl.y, 2)) |
| 210 |
{ |
| 211 |
global.snowdin_flag[14] = 1; |
| 212 |
__view_set(e__VW.Object, 0, obj_pl); |
| 213 |
scr_cutscene_end(); |
| 214 |
scr_radio_restart(); |
| 215 |
instance_destroy(); |
| 216 |
} |
| 217 |
} |
| 218 |
break; |
| 219 |
} |
| 220 |
} |
| 221 |
|
| 222 |
enum e__VW |
| 223 |
{ |
| 224 |
XView, |
| 225 |
YView, |
| 226 |
WView, |
| 227 |
HView, |
| 228 |
Angle, |
| 229 |
HBorder, |
| 230 |
VBorder, |
| 231 |
HSpeed, |
| 232 |
VSpeed, |
| 233 |
Object, |
| 234 |
Visible, |
| 235 |
XPort, |
| 236 |
YPort, |
| 237 |
WPort, |
| 238 |
HPort, |
| 239 |
Camera, |
| 240 |
SurfaceID |
| 241 |
} |