1 |
event_inherited(); |
2 |
if (live_call()) |
3 |
return global.live_result; |
4 |
if (interact && scene == 0) |
5 |
{ |
6 |
scene = 1; |
7 |
scr_cutscene_start(); |
8 |
} |
9 |
if (scene == 1) |
10 |
{ |
11 |
is_talking = true; |
12 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
13 |
with (msg) |
14 |
{ |
15 |
sndfnt = 102; |
16 |
if (global.snowdin_flag[14] == 2) |
17 |
{ |
18 |
color = true; |
19 |
col_modif[0] = 255; |
20 |
ch_msg = 11; |
21 |
ch[1] = "Yes"; |
22 |
ch[2] = "No"; |
23 |
message[0] = "* If my map and memory# serve, this river should# lead directly to Hotland."; |
24 |
message_col[0][0] = " # # Hotland "; |
25 |
message[1] = "* From there, it's a hop,# skip, and a leap to# ASGORE's Castle!"; |
26 |
message[2] = "* I'm not sure how we're# getting in but..."; |
27 |
message[3] = "* We cross that bridge# when we come to it,# right?"; |
28 |
message[4] = "* ..."; |
29 |
message[5] = "* I also wanted to# apologize about, well,# you know..."; |
30 |
message[6] = "* attacking you..."; |
31 |
message[7] = "* I meant no harm, honest!# I just have to do my# job, is all!"; |
32 |
message[8] = "* And, well..."; |
33 |
message[9] = "* Oftentimes I don't know# what the \"right\" action# is until it's too late."; |
34 |
message[10] = "* So... I know we just# met and all..."; |
35 |
message[11] = "* But will you trust me# on this?"; |
36 |
prt[0] = 324; |
37 |
prt[1] = 328; |
38 |
prt[2] = 338; |
39 |
prt[3] = 328; |
40 |
prt[4] = 317; |
41 |
prt[5] = 320; |
42 |
prt[6] = 320; |
43 |
prt[7] = 322; |
44 |
prt[8] = 329; |
45 |
prt[9] = 317; |
46 |
prt[10] = 321; |
47 |
prt[11] = 328; |
48 |
if (outcome == 1) |
49 |
other.scene = 2; |
50 |
if (outcome == 2) |
51 |
other.scene = 3; |
52 |
} |
53 |
else if (global.snowdin_flag[14] == 3) |
54 |
{ |
55 |
ch_msg = 3; |
56 |
ch[1] = "Yes"; |
57 |
ch[2] = "No"; |
58 |
message[0] = "* I suppose another# \"sorry\" isn't gonna# cut it?"; |
59 |
message[1] = "* Can you trust me to get# you to ASGORE safely?"; |
60 |
message[2] = "* I swear I can do it!# I swear I can!"; |
61 |
message[3] = "* Please?"; |
62 |
prt[0] = 317; |
63 |
prt[1] = 321; |
64 |
prt[2] = 313; |
65 |
prt[3] = 320; |
66 |
if (outcome == 1) |
67 |
other.scene = 2; |
68 |
if (outcome == 2) |
69 |
other.scene = 3; |
70 |
} |
71 |
else if (global.snowdin_flag[14] == 4) |
72 |
{ |
73 |
ch_msg = 0; |
74 |
ch[1] = "Yes"; |
75 |
ch[2] = "No"; |
76 |
message[0] = "* Shall we be off then?"; |
77 |
prt[0] = 328; |
78 |
if (outcome == 1) |
79 |
{ |
80 |
global.dialogue_open = false; |
81 |
global.snowdin_flag[14] = 5; |
82 |
other.scene = 5; |
83 |
} |
84 |
if (outcome == 2) |
85 |
{ |
86 |
other.scene = 3; |
87 |
ch_msg = -1; |
88 |
} |
89 |
} |
90 |
} |
91 |
} |
92 |
else if (scene == 2) |
93 |
{ |
94 |
is_talking = true; |
95 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
96 |
global.snowdin_flag[14] = 4; |
97 |
with (msg) |
98 |
{ |
99 |
ch_msg = 10; |
100 |
ch[1] = "Yes"; |
101 |
ch[2] = "No"; |
102 |
message[0] = "* Yay! Don't worry, your# trust is in good# hands!"; |
103 |
message[1] = "* Or wings, as the case# may be!"; |
104 |
message[2] = "* I'll guard it with# my SOUL!"; |
105 |
message[3] = "* And this means we get to# have an adventure! This# is so exciting!"; |
106 |
message[4] = "* I mean, nothing this# exciting ever happens# around here."; |
107 |
message[5] = "* At least, while I've# been here it hasn't."; |
108 |
message[6] = "* Think of all the fun# we'll have!"; |
109 |
message[7] = "* I mean, there's a chance# I might be fired for# this,"; |
110 |
message[8] = "* And lose all of my# life's work and# belongings, but hey,"; |
111 |
message[9] = "* What's life without a# little risk?"; |
112 |
message[10] = "* So shall we be off# then?"; |
113 |
prt[0] = 312; |
114 |
prt[1] = 311; |
115 |
prt[2] = 328; |
116 |
prt[3] = 318; |
117 |
prt[4] = 328; |
118 |
prt[5] = 324; |
119 |
prt[6] = 312; |
120 |
prt[7] = 333; |
121 |
prt[8] = 323; |
122 |
prt[9] = 328; |
123 |
prt[10] = 312; |
124 |
if (outcome == 1) |
125 |
{ |
126 |
global.snowdin_flag[14] = 5; |
127 |
other.scene = 5; |
128 |
} |
129 |
if (outcome == 2) |
130 |
other.scene = 3; |
131 |
} |
132 |
} |
133 |
else if (scene == 5) |
134 |
{ |
135 |
global.dialogue_open = false; |
136 |
if (!instance_exists(obj_npc_clover_snowdin_22)) |
137 |
instance_create(obj_pl.x, obj_pl.y, obj_npc_clover_snowdin_22); |
138 |
with (obj_room_controller_snowdin_22) |
139 |
{ |
140 |
if (scene == 10) |
141 |
scene = 11; |
142 |
} |
143 |
if (npc_arrived == true) |
144 |
{ |
145 |
npc_arrived = false; |
146 |
action_sprite = true; |
147 |
sprite_index = spr_snowdin_22_martlet_untie_rope_overworld_yellow; |
148 |
image_speed = 0.2; |
149 |
scene = 6; |
150 |
} |
151 |
} |
152 |
else if (scene == 6) |
153 |
{ |
154 |
if (floor(image_index) == 4) |
155 |
{ |
156 |
if (!audio_is_playing(snd_raft_untie)) |
157 |
audio_play_sound(snd_raft_untie, 1, 0); |
158 |
} |
159 |
if (action_sprite == true && image_index >= (image_number - 1)) |
160 |
{ |
161 |
obj_raft_snowdin_22.move = true; |
162 |
action_sprite = false; |
163 |
npc_direction = "right"; |
164 |
scene++; |
165 |
timer = 120; |
166 |
} |
167 |
} |
168 |
else if (scene == 7) |
169 |
{ |
170 |
if (timer > 0) |
171 |
{ |
172 |
timer--; |
173 |
} |
174 |
else |
175 |
{ |
176 |
timer = -1; |
177 |
scene++; |
178 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
179 |
with (msg) |
180 |
{ |
181 |
sndfnt = 102; |
182 |
message[0] = "* Wait, hold on!"; |
183 |
message[1] = "* I was supposed to be on# Ava with you!"; |
184 |
prt[0] = 333; |
185 |
prt[1] = 333; |
186 |
} |
187 |
} |
188 |
} |
189 |
else if (scene == 8) |
190 |
{ |
191 |
if (!instance_exists(obj_dialogue)) |
192 |
{ |
193 |
action_sprite = true; |
194 |
sprite_index = spr_martlet_fly_away; |
195 |
image_speed = 0.5; |
196 |
timer = 90; |
197 |
scene++; |
198 |
} |
199 |
} |
200 |
else if (scene == 9) |
201 |
{ |
202 |
if (action_sprite == true && image_index >= (image_number - 1)) |
203 |
{ |
204 |
image_speed = 0; |
205 |
image_index = image_number - 1; |
206 |
} |
207 |
if (timer > 0) |
208 |
timer--; |
209 |
else |
210 |
instance_create(0, 0, obj_snowdin_end_transition); |
211 |
} |
212 |
else if (scene == 3) |
213 |
{ |
214 |
scene = -1; |
215 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
216 |
is_talking = true; |
217 |
with (msg) |
218 |
{ |
219 |
if (global.snowdin_flag[14] == 2) |
220 |
{ |
221 |
message[0] = "* Yeah, that's fair, I# guess."; |
222 |
message[1] = "* Well I'll hang around# a while."; |
223 |
message[2] = "* In case you, ya know,# change your mind."; |
224 |
message[3] = "* I mean, I put all this# work into finishing the# UG Aviator so."; |
225 |
message[4] = "* If she doesn't get to# sail free,"; |
226 |
message[5] = "* I can at least# give her company a# while."; |
227 |
message[6] = "* Until I find a better# place for her, ya know?"; |
228 |
prt[0] = 317; |
229 |
prt[1] = 329; |
230 |
prt[2] = 320; |
231 |
prt[3] = 320; |
232 |
prt[4] = 320; |
233 |
prt[5] = 328; |
234 |
prt[6] = 328; |
235 |
global.snowdin_flag[14] = 3; |
236 |
} |
237 |
else if (global.snowdin_flag[14] == 3) |
238 |
{ |
239 |
message[0] = "* Oh... Okay..."; |
240 |
prt[0] = 317; |
241 |
} |
242 |
else if (global.snowdin_flag[14] == 4) |
243 |
{ |
244 |
message[0] = "* Oh. You have something# to do?"; |
245 |
message[1] = "* I didn't realize you# were so busy and# popular!"; |
246 |
message[2] = "* That's fine! I'll be# here."; |
247 |
message[3] = "* Take all the time in# the world!"; |
248 |
message[4] = "* ...Actually, if you# wouldn't mind,# don't take, like,"; |
249 |
message[5] = "* all the# time in the world."; |
250 |
message[6] = "* We want to have time# left for the journey,# ya know?"; |
251 |
prt[0] = 333; |
252 |
prt[1] = 320; |
253 |
prt[2] = 312; |
254 |
prt[3] = 328; |
255 |
prt[4] = 320; |
256 |
prt[5] = 320; |
257 |
prt[6] = 328; |
258 |
} |
259 |
} |
260 |
} |
261 |
if (scene != 0 && instance_exists(obj_dialogue)) |
262 |
{ |
263 |
with (msg) |
264 |
{ |
265 |
if (outcome > 0) |
266 |
{ |
267 |
message = 0; |
268 |
message[0] = ""; |
269 |
outcome = 0; |
270 |
cutoff = 0; |
271 |
message_current = 0; |
272 |
} |
273 |
} |
274 |
} |
275 |
if (scene == -1) |
276 |
{ |
277 |
if (!instance_exists(obj_dialogue)) |
278 |
{ |
279 |
scr_cutscene_end(); |
280 |
scene = 0; |
281 |
} |
282 |
} |