1 |
if (transformed == true) |
2 |
{ |
3 |
if (sprite_index != spr_crispy_scroll_spared) |
4 |
sprite_index = spr_crispy_scroll_spared; |
5 |
x += transformed_speed; |
6 |
image_angle += transformed_rotation_speed; |
7 |
if (x <= (0 - (sprite_width / 2))) |
8 |
{ |
9 |
global.enemy_sparing = true; |
10 |
if (global.enemy_count == 1) |
11 |
{ |
12 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
13 |
} |
14 |
else if (global.enemy_count == 2 && (global.enemy_dead_2 + global.enemy_spared_2) >= 1) |
15 |
{ |
16 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
17 |
} |
18 |
else if (global.enemy_count == 3 && (global.enemy_dead_2 + global.enemy_spared_2 + global.enemy_dead_3 + global.enemy_spared_3) >= 2) |
19 |
{ |
20 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
21 |
} |
22 |
else |
23 |
{ |
24 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
25 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
26 |
if (global.important_cutscene == false && global.can_attack == true) |
27 |
global.enemy_attacking = true; |
28 |
if (global.can_attack == false) |
29 |
{ |
30 |
with (obj_dialogue_box_battle) |
31 |
no_loop_can_attack = false; |
32 |
} |
33 |
} |
34 |
global.enemy_spared = true; |
35 |
instance_destroy(); |
36 |
} |
37 |
} |