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gml_Object_obj_masterswordremix_shield_a_Create_0

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1
starting_point_x = x;
2
starting_point_y = y;
3
draw_position_x = starting_point_x;
4
draw_position_y = starting_point_y;
5
damage_disjoint_x = 0;
6
damage_disjoint_y = 0;
7
damage_disjoint_count = 0;
8
no_loop_damage_disjoint_count = false;
9
transformed = false;
10
max_rise = 20;
11
starting_point_reference = obj_masterswordremix_body_a.starting_point_y - obj_masterswordremix_body_a.max_rise;