| 1 | starting_point_x = x; |
| 2 | starting_point_y = y; |
| 3 | draw_position_x = starting_point_x; |
| 4 | draw_position_y = starting_point_y; |
| 5 | damage_disjoint_x = 0; |
| 6 | damage_disjoint_y = 0; |
| 7 | damage_disjoint_count = 0; |
| 8 | no_loop_damage_disjoint_count = false; |
| 9 | transformed = false; |
| 10 | max_rise = 20; |
| 11 | starting_point_reference = obj_masterswordremix_body_a.starting_point_y - obj_masterswordremix_body_a.max_rise; |