1 | starting_point_x = x; |
2 | starting_point_y = y; |
3 | draw_position_x = starting_point_x; |
4 | draw_position_y = starting_point_y; |
5 | damage_disjoint_x = 0; |
6 | damage_disjoint_y = 0; |
7 | damage_disjoint_count = 0; |
8 | no_loop_damage_disjoint_count = false; |
9 | transformed = false; |
10 | max_rise = 20; |
11 | starting_point_reference = obj_masterswordremix_body_a.starting_point_y - obj_masterswordremix_body_a.max_rise; |