|
1
|
if (transformed == true)
|
|
2
|
{
|
|
3
|
instance_destroy();
|
|
4
|
exit;
|
|
5
|
}
|
|
6
|
x_offset = 70 * cos(degtorad(obj_masterswordremix_body_a.image_angle + 180));
|
|
7
|
y_offset = 70 * sin(degtorad(obj_masterswordremix_body_a.image_angle + 180));
|
|
8
|
x = obj_masterswordremix_body_a.x + x_offset;
|
|
9
|
y = obj_masterswordremix_body_a.y - y_offset;
|
|
10
|
image_angle = obj_masterswordremix_body_a.image_angle - (((starting_point_reference - obj_masterswordremix_body_a.advance_y_hand) / (2 * obj_masterswordremix_body_a.max_rise)) * max_rise);
|