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gml_Object_obj_masterswordremix_sword_a_Step_2

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if (transformed == true)
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{
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    instance_destroy();
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    exit;
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}
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x_offset = 70 * cos(degtorad(obj_masterswordremix_body_a.image_angle + 180));
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y_offset = 70 * sin(degtorad(obj_masterswordremix_body_a.image_angle + 180));
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x = obj_masterswordremix_body_a.x + x_offset;
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y = obj_masterswordremix_body_a.y - y_offset;
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image_angle = obj_masterswordremix_body_a.image_angle - (((starting_point_reference - obj_masterswordremix_body_a.advance_y_hand) / (2 * obj_masterswordremix_body_a.max_rise)) * max_rise);