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gml_Object_obj_mc_pressure_pad_Create_0

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1
image_speed = 0;
2
cart_color = "yellow";
3
alarm[0] = 1;
gml_Object_obj_mc_pressure_pad_Alarm_0.gml

switch (cart_color) { case "yellow": sprite_index = spr_mc_yellow_pad; break; case "green": sprite_index = spr_mc_green_pad; break; case "blue": sprite_index = spr_mc_blue_pad; break; }