1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (waiter == 1) |
4 |
exit; |
5 |
switch (scene) |
6 |
{ |
7 |
case 0: |
8 |
if (obj_ending_flowey.image_index <= 0) |
9 |
{ |
10 |
obj_ending_flowey.sprite_index = flowey_nice; |
11 |
obj_ending_flowey.y += 22; |
12 |
scene++; |
13 |
} |
14 |
break; |
15 |
case 1: |
16 |
cutscene_wait(1); |
17 |
break; |
18 |
case 2: |
19 |
if (!instance_exists(obj_dialogue_flowey_ending)) |
20 |
{ |
21 |
instance_create(x, y, obj_dialogue_flowey_ending); |
22 |
} |
23 |
else if (global.dialogue_open == false) |
24 |
{ |
25 |
cutscene_advance(); |
26 |
exit; |
27 |
} |
28 |
else |
29 |
{ |
30 |
with (obj_dialogue_flowey_ending) |
31 |
{ |
32 |
sndfnt = 96; |
33 |
talker[0] = 2628; |
34 |
message[0] = "Well..."; |
35 |
message[1] = "Here we are again. Of#course."; |
36 |
message[2] = "Sigh..."; |
37 |
message[3] = "There's gotta be SOME#way to get what I need."; |
38 |
message[4] = "Clover's competent...#enough, but still..."; |
39 |
message[5] = "Nothing ever works out#when it comes to them."; |
40 |
message[6] = "Hmm..."; |
41 |
message[7] = "I could reset and try#my luck again..."; |
42 |
message[8] = "Or..."; |
43 |
message[9] = "I could accept this#outcome and wait."; |
44 |
message[10] = "The King is only one#SOUL away now."; |
45 |
message[11] = "It might be a good idea#to piggyback off the#next human instead."; |
46 |
message[12] = "But..."; |
47 |
message[13] = "Who knows how long#that will take and#even worse,"; |
48 |
message[14] = "If the next human would#have the will to do what#Clover couldn't."; |
49 |
message[15] = "Decisions decisions..."; |
50 |
message[16] = "Let me think..."; |
51 |
prt[0] = 347; |
52 |
prt[1] = 348; |
53 |
prt[2] = 353; |
54 |
prt[3] = 353; |
55 |
prt[4] = 352; |
56 |
prt[5] = 353; |
57 |
prt[6] = 353; |
58 |
prt[7] = 352; |
59 |
prt[8] = 353; |
60 |
prt[9] = 347; |
61 |
prt[10] = 347; |
62 |
prt[11] = 348; |
63 |
prt[12] = 353; |
64 |
prt[13] = 353; |
65 |
prt[14] = 352; |
66 |
prt[15] = 353; |
67 |
prt[16] = 353; |
68 |
} |
69 |
} |
70 |
break; |
71 |
case 3: |
72 |
choice_alpha += 0.01; |
73 |
if (choice_alpha >= 0.8) |
74 |
{ |
75 |
audio_play_sound(snd_mainmenu_select, 1, 0); |
76 |
choice_alpha = 1; |
77 |
cutscene_advance(); |
78 |
} |
79 |
break; |
80 |
case 4: |
81 |
if (choice == 0) |
82 |
{ |
83 |
if (global.left_keyp && p[2] == true) |
84 |
{ |
85 |
p[2] = false; |
86 |
p[1] = true; |
87 |
audio_play_sound(snd_mainmenu_select, 1, 0); |
88 |
} |
89 |
if (global.right_keyp && p[1] == true) |
90 |
{ |
91 |
p[2] = true; |
92 |
p[1] = false; |
93 |
audio_play_sound(snd_mainmenu_select, 1, 0); |
94 |
} |
95 |
if (keyboard_multicheck_pressed(0) == true) |
96 |
{ |
97 |
audio_play_sound(snd_confirm, 1, 0); |
98 |
if (p[1] == true) |
99 |
choice = 1; |
100 |
if (p[2] == true) |
101 |
choice = 2; |
102 |
} |
103 |
} |
104 |
else if (instance_exists(obj_ending_flowey)) |
105 |
{ |
106 |
obj_ending_flowey.sprite_index = flowey_nice; |
107 |
choice_alpha -= 0.15; |
108 |
if (choice_alpha <= 0) |
109 |
cutscene_advance(); |
110 |
} |
111 |
break; |
112 |
case 5: |
113 |
cutscene_wait(0.5); |
114 |
break; |
115 |
case 6: |
116 |
if (obj_ending_flowey.sprite_index != spr_flowey_enter) |
117 |
{ |
118 |
obj_ending_flowey.y -= 22; |
119 |
obj_ending_flowey.sprite_index = spr_flowey_enter; |
120 |
obj_ending_flowey.image_index = obj_ending_flowey.image_number - 1; |
121 |
obj_ending_flowey.image_speed = -0.25; |
122 |
} |
123 |
if (obj_ending_flowey.image_index <= 0) |
124 |
{ |
125 |
instance_destroy(obj_ending_flowey); |
126 |
if (choice == 1) |
127 |
{ |
128 |
audio_play_sound(mus_cymbal, 10, 0); |
129 |
alarm[1] = 1;gml_Object_obj_menu_flowey_pacifist_Alarm_1.gmlalarm[1] = 1;
__view_set(e__VW.XView, 0, __view_get(e__VW.XView, 0) + random_range(-sh, sh));
__view_set(e__VW.YView, 0, __view_get(e__VW.YView, 0) + random_range(-sh, sh));
sh += 0.01;
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} |
130 |
instance_create(0, 0, obj_transition_white); |
131 |
if (file_exists("Save.sav")) |
132 |
file_delete("Save.sav"); |
133 |
ini_open("Save02.sav"); |
134 |
ini_write_real("00", "02", 0); |
135 |
ini_write_real("00", "03", 0); |
136 |
ini_write_real("00", "04", 0); |
137 |
ini_close(); |
138 |
instance_destroy(); |
139 |
scene++; |
140 |
} |
141 |
else |
142 |
{ |
143 |
game_end(); |
144 |
} |
145 |
} |
146 |
break; |
147 |
} |