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gml_Object_obj_menu_murder_Draw_0

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1
if (live_call())
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    return global.live_result;
3
draw_set_font(fnt_main);
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draw_set_halign(fa_left);
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draw_set_alpha(choice_alpha);
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draw_set_font(fnt_battle);
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draw_set_color(c_white);
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draw_set_halign(fa_center);
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if (p[1] == true && choice_alpha >= 1)
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    draw_set_color(c_yellow);
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draw_text(120, 100, string_hash_to_newline("RESET"));
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draw_set_color(c_white);
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if (p[2] == true)
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    draw_set_color(c_yellow);
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draw_text(200, 100, string_hash_to_newline("STAY"));
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draw_set_halign(fa_left);
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draw_set_color(c_white);
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draw_set_alpha(1);