| 1 | if (path_position == 1 && waiter == 0) |
| 2 | { |
| 3 | alarm[1] = 30; |
| 4 | waiter = 1; |
| 5 | } |
| 6 | if (finish == true && !instance_exists(obj_dialogue) && waiter == 1) |
| 7 | { |
| 8 | alarm[3] = 10; |
| 9 | obj_mfnpc.alarm[3] = 20; |
| 10 | waiter = 2; |
| 11 | } |