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gml_Object_obj_mfnpc2_Step_0

related scripts: Alarm_0Alarm_1Alarm_2Alarm_3Create_0Step_0

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1
if (path_position == 1 && waiter == 0)
2
{
3
    alarm[1]
 = 30;
gml_Object_obj_mfnpc2_Alarm_1.gml

audio_play_sound(snd_tinyfroggit, 1, 0); audio_sound_gain(snd_tinyfroggit, 2, 0); audio_sound_pitch(snd_tinyfroggit, 0.5); path_start(pt_microfrogb2, 6, path_action_stop, false); obj_mfnpc.alarm[2] = 35; alarm[2]
 = 65;
4
    waiter = 1;
5
}
6
if (finish == true && !instance_exists(obj_dialogue) && waiter == 1)
7
{
8
    alarm[3]
 = 10;
gml_Object_obj_mfnpc2_Alarm_3.gml

path_start(pt_microfrog, 6, path_action_stop, false); alarm[3]
 = 20;
9
    obj_mfnpc.alarm[3] = 20;
10
    waiter = 2;
11
}