1 | global.cutscene = false; |
2 | if (!instance_exists(obj_dialogue)) |
3 | msg = instance_create(x, y, obj_dialogue); |
4 | with (msg) |
5 | { |
6 | portrait = false; |
7 | sndfnt = 99; |
8 | message[0] = "* (You hear movement in the# distance...)"; |
9 | message[1] = "* (An intimidating presence fills# the Ruins.)"; |
10 | } |