| 1 |
starting_point_x = x; |
| 2 |
starting_point_y = y; |
| 3 |
draw_position_x = starting_point_x; |
| 4 |
draw_position_y = starting_point_y; |
| 5 |
damage_disjoint_x = 0; |
| 6 |
damage_disjoint_y = 0; |
| 7 |
damage_disjoint_count = 0; |
| 8 |
no_loop_damage_disjoint_count = false; |
| 9 |
no_loop_create_clouds = false; |
| 10 |
sign_modifier = -1; |
| 11 |
time_elapsed = 0; |
| 12 |
time_max_low = 20; |
| 13 |
time_max_high = 20; |
| 14 |
time_increase = 1; |
| 15 |
max_rise_low = 10; |
| 16 |
max_rise_high = 30; |
| 17 |
jump_count = 0; |
| 18 |
jump_count_max_low = 2; |
| 19 |
jump_count_max_high = 1; |
| 20 |
jump_type = 0; |
| 21 |
can_jump = true; |
| 22 |
stomped_on = false; |
| 23 |
stomp_counter = 0; |
| 24 |
stomp_counter_max = 20; |
| 25 |
shake_intensity_x = 10; |
| 26 |
shake_intensity_y = 10; |
| 27 |
no_loop_stomp = false; |