1 |
starting_point_x = x; |
2 |
starting_point_y = y; |
3 |
draw_position_x = starting_point_x; |
4 |
draw_position_y = starting_point_y; |
5 |
damage_disjoint_x = 0; |
6 |
damage_disjoint_y = 0; |
7 |
damage_disjoint_count = 0; |
8 |
no_loop_damage_disjoint_count = false; |
9 |
no_loop_create_clouds = false; |
10 |
sign_modifier = -1; |
11 |
time_elapsed = 0; |
12 |
time_max_low = 20; |
13 |
time_max_high = 20; |
14 |
time_increase = 1; |
15 |
max_rise_low = 10; |
16 |
max_rise_high = 30; |
17 |
jump_count = 0; |
18 |
jump_count_max_low = 2; |
19 |
jump_count_max_high = 1; |
20 |
jump_type = 0; |
21 |
can_jump = true; |
22 |
stomped_on = false; |
23 |
stomp_counter = 0; |
24 |
stomp_counter_max = 20; |
25 |
shake_intensity_x = 10; |
26 |
shake_intensity_y = 10; |
27 |
no_loop_stomp = false; |