1 |
var enemy_dead = global.enemy_dead; |
2 |
var enemy_spared = global.enemy_spared; |
3 |
if (enemy_dead == false && enemy_spared == false) |
4 |
image_alpha = global.image_alpha_enemy_attacking; |
5 |
if (instance_exists(obj_dialogue_battle_win_genocide)) |
6 |
enemy_dead = true; |
7 |
if (enemy_dead == true) |
8 |
{ |
9 |
x = starting_point_x; |
10 |
y = starting_point_y; |
11 |
instance_create(starting_point_x, starting_point_y, obj_micro_froggit_dead); |
12 |
instance_destroy(); |
13 |
exit; |
14 |
image_alpha = 0.5; |
15 |
} |
16 |
else if (enemy_spared == true) |
17 |
{ |
18 |
x = starting_point_x; |
19 |
y = starting_point_y; |
20 |
image_alpha = 0.5; |
21 |
if (no_loop_create_clouds == false) |
22 |
{ |
23 |
for (i = 0; i <= 11; i += 1) |
24 |
{ |
25 |
var micro_cloud = instance_create(x, y, obj_spare_cloud); |
26 |
micro_cloud.image_xscale = 0.5; |
27 |
micro_cloud.image_yscale = 0.5; |
28 |
} |
29 |
} |
30 |
no_loop_create_clouds = true; |
31 |
} |
32 |
if (damage_disjoint_count > 0) |
33 |
damage_disjoint_count -= 1; |
34 |
else if (enemy_dead == false && enemy_spared == false) |
35 |
sprite_index = spr_micro_froggit; |
36 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && global.attacking_damage_stat > 0 && no_loop_damage_disjoint_count == false) |
37 |
{ |
38 |
time_elapsed = 0; |
39 |
damage_disjoint_count = 12; |
40 |
no_loop_damage_disjoint_count = true; |
41 |
} |
42 |
else if (!instance_exists(obj_text_damage_count)) |
43 |
{ |
44 |
no_loop_damage_disjoint_count = false; |
45 |
} |
46 |
if (damage_disjoint_count == 12) |
47 |
damage_disjoint_x = -50; |
48 |
else if (damage_disjoint_count == 10) |
49 |
damage_disjoint_x = 50; |
50 |
else if (damage_disjoint_count == 8) |
51 |
damage_disjoint_x = -20; |
52 |
else if (damage_disjoint_count == 6) |
53 |
damage_disjoint_x = 20; |
54 |
else if (damage_disjoint_count == 4) |
55 |
damage_disjoint_x = -10; |
56 |
else if (damage_disjoint_count == 2) |
57 |
damage_disjoint_x = 10; |
58 |
else if (damage_disjoint_count == 0) |
59 |
damage_disjoint_x = 0; |
60 |
if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) |
61 |
sprite_index = spr_micro_froggit; |
62 |
x = draw_position_x + damage_disjoint_x; |
63 |
y = draw_position_y + damage_disjoint_y; |
64 |
if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false) |
65 |
{ |
66 |
if (jump_type == 0) |
67 |
{ |
68 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max_low / 2) * (1 / sqrt(max_rise_low)))) - sqrt(max_rise_low), 2); |
69 |
animation_disjoint_y = sign_modifier * (max_rise_low - round(game_maker_cannot_do_math)); |
70 |
time_elapsed += time_increase; |
71 |
if (time_elapsed >= time_max_low) |
72 |
{ |
73 |
time_elapsed = 0; |
74 |
jump_count += 1; |
75 |
if (jump_count >= jump_count_max_low) |
76 |
{ |
77 |
jump_count = 0; |
78 |
jump_type = 1; |
79 |
} |
80 |
} |
81 |
} |
82 |
else if (jump_type == 1 && can_jump == true) |
83 |
{ |
84 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max_high / 2) * (1 / sqrt(max_rise_high)))) - sqrt(max_rise_high), 2); |
85 |
animation_disjoint_y = sign_modifier * (max_rise_high - round(game_maker_cannot_do_math)); |
86 |
time_elapsed += time_increase; |
87 |
if (time_elapsed >= time_max_high) |
88 |
{ |
89 |
time_elapsed = 0; |
90 |
jump_count += 1; |
91 |
if (jump_count >= jump_count_max_high) |
92 |
{ |
93 |
jump_count = 0; |
94 |
jump_type = 0; |
95 |
} |
96 |
} |
97 |
} |
98 |
y = draw_position_y + animation_disjoint_y; |
99 |
} |
100 |
if (stomped_on == true) |
101 |
{ |
102 |
var shake_direction_x, shake_direction_y; |
103 |
if (stomp_counter < stomp_counter_max) |
104 |
{ |
105 |
shake_direction_x = irandom_range(-shake_intensity_x, shake_intensity_x); |
106 |
shake_direction_y = irandom_range(-shake_intensity_y, shake_intensity_y); |
107 |
stomp_counter += 1; |
108 |
} |
109 |
else |
110 |
{ |
111 |
shake_direction_x = 0; |
112 |
shake_direction_y = 0; |
113 |
} |
114 |
x = draw_position_x + shake_direction_x; |
115 |
y = draw_position_y + shake_direction_y; |
116 |
if (stomp_counter >= stomp_counter_max && no_loop_stomp == false) |
117 |
{ |
118 |
alarm[0] = 30; |
119 |
no_loop_stomp = true; |
120 |
} |
121 |
image_alpha = 0.5; |
122 |
} |