| 1 | global.cutscene = false; |
| 2 | if (!instance_exists(obj_dialogue)) |
| 3 | msg = instance_create(x, y, obj_dialogue); |
| 4 | with (msg) |
| 5 | { |
| 6 | portrait = false; |
| 7 | sndfnt = 99; |
| 8 | message[0] = "* You hear movement in the# distance..."; |
| 9 | } |