1 |
if (global.dunes_flag[7] == 1) |
2 |
{ |
3 |
if (image_index >= (image_number - 1)) |
4 |
{ |
5 |
global.dunes_flag[7] = 2; |
6 |
alarm[0] = 35;gml_Object_obj_miner_bryan_Alarm_0.gmlscr_text();
is_talking = 1;
with (msg)
{
message[0] = "* You... you found my hat!";
message[1] = "* You are a kind soul!";
message[2] = "* I don't have anything to give# you... but I am eternally# grateful.";
}
hat_text = true;
npc_flag = 3; |
7 |
image_speed = 0; |
8 |
sprite_index = spr_miner_bryan_alt; |
9 |
} |
10 |
exit; |
11 |
} |
12 |
event_inherited(); |
13 |
if (interact) |
14 |
{ |
15 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
16 |
is_talking = 1; |
17 |
switch (npc_flag) |
18 |
{ |
19 |
case 0: |
20 |
with (msg) |
21 |
{ |
22 |
portrait = false; |
23 |
sndfnt = 99; |
24 |
message[0] = "* I lost all of my TNT..."; |
25 |
message[1] = "* I have to tell the Foreman."; |
26 |
message[2] = "* He'll fire me, I'm sure, but# it's my fault."; |
27 |
message[3] = "* I would go tell him right now,# but I lost my hard hat as well."; |
28 |
message[4] = "* I can't protect my dome from# the hazardous rocks outside."; |
29 |
message[5] = "* Today isn't my day..."; |
30 |
} |
31 |
npc_flag++; |
32 |
break; |
33 |
case 1: |
34 |
with (msg) |
35 |
{ |
36 |
portrait = false; |
37 |
sndfnt = 99; |
38 |
message[0] = "* I have a brother, you see."; |
39 |
message[1] = "* I work at the Mines to provide# for us."; |
40 |
message[2] = "* He doesn't have a job. Mostly# just gets into mischief."; |
41 |
message[3] = "* But... he's happy, so I'm happy."; |
42 |
message[4] = "* How will I be able to look him# in the face after I get fired?"; |
43 |
} |
44 |
npc_flag++; |
45 |
break; |
46 |
case 2: |
47 |
with (msg) |
48 |
{ |
49 |
portrait = false; |
50 |
sndfnt = 99; |
51 |
message[0] = "* Today isn't my day..."; |
52 |
} |
53 |
break; |
54 |
case 3: |
55 |
with (msg) |
56 |
{ |
57 |
message[0] = "* I know I said I would go tell# the Foreman but..."; |
58 |
message[1] = "* I'm pretty scared."; |
59 |
message[2] = "* A few more minutes in my# uniform won't hurt."; |
60 |
} |
61 |
} |
62 |
} |
63 |
if (hat_text == true && !global.dialogue_open) |
64 |
{ |
65 |
instance_destroy(obj_dialogue); |
66 |
global.cutscene = false; |
67 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
68 |
is_talking = false; |
69 |
with (msg) |
70 |
message[0] = "* (You got eternal gratitude!)"; |
71 |
audio_play_sound(snd_success, 1, 0); |
72 |
hat_text = false; |
73 |
} |