| 1 |
event_inherited(); |
| 2 |
if (interact && !can_talk) |
| 3 |
{ |
| 4 |
can_talk = true; |
| 5 |
is_talking = 1; |
| 6 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 7 |
} |
| 8 |
if (can_talk) |
| 9 |
{ |
| 10 |
switch (npc_flag) |
| 11 |
{ |
| 12 |
case 0: |
| 13 |
with (msg) |
| 14 |
{ |
| 15 |
message[0] = "* One day, I'm gonna travel down# this belt myself.\t"; |
| 16 |
message[1] = "* I wanna see where it leads!"; |
| 17 |
ch_msg = 1; |
| 18 |
ch[1] = "Bad idea"; |
| 19 |
ch[2] = "Do it!"; |
| 20 |
if (outcome == 1) |
| 21 |
{ |
| 22 |
message[2] = "* You think that's dangerous? "; |
| 23 |
message[3] = "* I've got a hardhat, don't I?"; |
| 24 |
message[4] = "* Come on, you'll never have any# fun if you're uptight all the# time!"; |
| 25 |
other.can_talk = false; |
| 26 |
other.npc_flag++; |
| 27 |
} |
| 28 |
if (outcome == 2) |
| 29 |
{ |
| 30 |
message[2] = "* I'll have to wait until the# shift's over."; |
| 31 |
message[3] = "* Thanks for the confidence# boost!"; |
| 32 |
other.can_talk = false; |
| 33 |
other.npc_flag++; |
| 34 |
} |
| 35 |
} |
| 36 |
break; |
| 37 |
case 1: |
| 38 |
with (msg) |
| 39 |
{ |
| 40 |
message[0] = "* I gotta say, sorting through# the same gemstones every day is# getting old.\t"; |
| 41 |
message[1] = "* I bet the Surface has a ton# we've never heard about!\t"; |
| 42 |
message[2] = "* Ironic that the first thing I# wanna do when we're free is# explore more caves, haha!"; |
| 43 |
} |
| 44 |
can_talk = false; |
| 45 |
npc_flag++; |
| 46 |
break; |
| 47 |
case 2: |
| 48 |
with (msg) |
| 49 |
message[0] = "* Welp, gotta get back to it!"; |
| 50 |
can_talk = false; |
| 51 |
break; |
| 52 |
} |
| 53 |
} |