1 |
event_inherited(); |
2 |
if (interact && !can_talk) |
3 |
{ |
4 |
can_talk = true; |
5 |
is_talking = 1; |
6 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
7 |
} |
8 |
if (can_talk) |
9 |
{ |
10 |
switch (npc_flag) |
11 |
{ |
12 |
case 0: |
13 |
with (msg) |
14 |
{ |
15 |
message[0] = "* One day, I'm gonna travel down# this belt myself.\t"; |
16 |
message[1] = "* I wanna see where it leads!"; |
17 |
ch_msg = 1; |
18 |
ch[1] = "Bad idea"; |
19 |
ch[2] = "Do it!"; |
20 |
if (outcome == 1) |
21 |
{ |
22 |
message[2] = "* You think that's dangerous? "; |
23 |
message[3] = "* I've got a hardhat, don't I?"; |
24 |
message[4] = "* Come on, you'll never have any# fun if you're uptight all the# time!"; |
25 |
other.can_talk = false; |
26 |
other.npc_flag++; |
27 |
} |
28 |
if (outcome == 2) |
29 |
{ |
30 |
message[2] = "* I'll have to wait until the# shift's over."; |
31 |
message[3] = "* Thanks for the confidence# boost!"; |
32 |
other.can_talk = false; |
33 |
other.npc_flag++; |
34 |
} |
35 |
} |
36 |
break; |
37 |
case 1: |
38 |
with (msg) |
39 |
{ |
40 |
message[0] = "* I gotta say, sorting through# the same gemstones every day is# getting old.\t"; |
41 |
message[1] = "* I bet the Surface has a ton# we've never heard about!\t"; |
42 |
message[2] = "* Ironic that the first thing I# wanna do when we're free is# explore more caves, haha!"; |
43 |
} |
44 |
can_talk = false; |
45 |
npc_flag++; |
46 |
break; |
47 |
case 2: |
48 |
with (msg) |
49 |
message[0] = "* Welp, gotta get back to it!"; |
50 |
can_talk = false; |
51 |
break; |
52 |
} |
53 |
} |