1 |
event_inherited(); |
2 |
var dialogue_type = 1; |
3 |
if (global.dunes_flag[4] >= 1) |
4 |
dialogue_type = 2; |
5 |
if (global.dunes_flag[4] >= 2 || (npc_flag < 3 && scr_item_exists_check("Pickaxe"))) |
6 |
npc_flag = 6; |
7 |
if (dialogue_type == 1) |
8 |
{ |
9 |
if (interact) |
10 |
{ |
11 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
12 |
switch (npc_flag) |
13 |
{ |
14 |
case 0: |
15 |
is_talking = 1; |
16 |
with (msg) |
17 |
{ |
18 |
portrait = false; |
19 |
sndfnt = 99; |
20 |
message[0] = "* Haven't seen you around the# mines, friend!"; |
21 |
message[1] = "* Welcome to the greatest place# in the Underground!"; |
22 |
message[2] = "* I love it here!"; |
23 |
message[3] = "* Everyone is so nice and works# hard; we're a real family!"; |
24 |
} |
25 |
npc_flag = 1; |
26 |
break; |
27 |
case 1: |
28 |
is_talking = 1; |
29 |
with (msg) |
30 |
{ |
31 |
portrait = false; |
32 |
sndfnt = 99; |
33 |
message[0] = "* I like these mines so much that# I never leave!"; |
34 |
message[1] = "* Everyone tells me to go home# but I find the cold, rocky# floor very comfortable!"; |
35 |
message[2] = "* And no, they do not pay me for# overtime!"; |
36 |
} |
37 |
npc_flag = 2; |
38 |
break; |
39 |
case 2: |
40 |
case 6: |
41 |
is_talking = 0; |
42 |
with (msg) |
43 |
{ |
44 |
portrait = false; |
45 |
sndfnt = 99; |
46 |
message[0] = "* (Whistling)"; |
47 |
} |
48 |
break; |
49 |
} |
50 |
} |
51 |
} |
52 |
if (dialogue_type == 2) |
53 |
{ |
54 |
if (interact) |
55 |
{ |
56 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
57 |
is_talking = 1; |
58 |
if (npc_flag <= 2) |
59 |
{ |
60 |
scene = 1; |
61 |
} |
62 |
else if (npc_flag == 3) |
63 |
{ |
64 |
with (msg) |
65 |
{ |
66 |
message[0] = "* Don't worry about returning my# pickaxe!"; |
67 |
message[1] = "* I'll just mine with my hands!"; |
68 |
} |
69 |
} |
70 |
else if (npc_flag == 4) |
71 |
{ |
72 |
with (msg) |
73 |
{ |
74 |
if (!scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Pickaxe")) |
75 |
{ |
76 |
message[0] = "* Empty your some of your# belongings and come back!"; |
77 |
} |
78 |
else |
79 |
{ |
80 |
other.npc_flag = 3; |
81 |
other.sprite_index = spr_miner_uwu; |
82 |
message[0] = "* (Obtained Pickaxe!)"; |
83 |
} |
84 |
} |
85 |
} |
86 |
else if (npc_flag == 5) |
87 |
{ |
88 |
with (msg) |
89 |
{ |
90 |
message[0] = "* There's gotta be another way# you can fix the elevator!"; |
91 |
other.npc_flag = 6; |
92 |
} |
93 |
} |
94 |
else if (npc_flag == 6) |
95 |
{ |
96 |
is_talking = 0; |
97 |
with (msg) |
98 |
message[0] = "* (Whistling)"; |
99 |
} |
100 |
} |
101 |
if (scene > 0) |
102 |
{ |
103 |
switch (scene) |
104 |
{ |
105 |
case 1: |
106 |
with (msg) |
107 |
{ |
108 |
message[0] = "* What can I do you for, friend?"; |
109 |
ch_msg = 0; |
110 |
ch[1] = "Elevator"; |
111 |
ch[2] = "Nothing"; |
112 |
if (outcome == 1) |
113 |
{ |
114 |
message_reset = true; |
115 |
other.scene++; |
116 |
} |
117 |
if (outcome == 2) |
118 |
{ |
119 |
message[1] = "* Holler if you need something!"; |
120 |
other.scene = 0; |
121 |
} |
122 |
} |
123 |
break; |
124 |
case 2: |
125 |
with (msg) |
126 |
{ |
127 |
message[0] = "* Oh fiddlesticks!"; |
128 |
message[1] = "* I've seen a few pickles in my# day and this is certainly one# of them!"; |
129 |
message[2] = "* Tell you what, I'll give you my# trusty pickaxe here, if you..."; |
130 |
message[3] = "* Win a monster trivia game!!"; |
131 |
message[4] = "* Oooh boy, this will be fun!"; |
132 |
message[5] = "* All you have to do is answer# these three questions correctly!"; |
133 |
message[6] = "* You only get one try so do your# best!"; |
134 |
message[7] = "* Question one!"; |
135 |
message[8] = "* Who is the current Royal# Scientist?"; |
136 |
message[9] = "* Choose the correct name!"; |
137 |
ch_msg = 9; |
138 |
ch[1] = "ASGORE"; |
139 |
ch[2] = "Alphys"; |
140 |
ch[3] = "Dr. Science"; |
141 |
if (message_current == 3 && !audio_is_playing(mus_gemstone_fever)) |
142 |
{ |
143 |
audio_sound_gain(obj_radio.current_song, 0, 300); |
144 |
audio_play_sound(mus_gemstone_fever, 1, 1); |
145 |
} |
146 |
if (outcome == 2) |
147 |
{ |
148 |
audio_play_sound(snd_success, 1, 0); |
149 |
message_reset = true; |
150 |
other.scene++; |
151 |
} |
152 |
else if (outcome != 0) |
153 |
{ |
154 |
message_reset = true; |
155 |
other.scene = 6; |
156 |
} |
157 |
} |
158 |
break; |
159 |
case 3: |
160 |
with (msg) |
161 |
{ |
162 |
message[0] = "* Correct!"; |
163 |
message[1] = "* Question two!"; |
164 |
message[2] = "* What is most monster food made# out of?"; |
165 |
message[3] = "* Only one answer is correct!"; |
166 |
ch_msg = 3; |
167 |
ch[1] = "Magic"; |
168 |
ch[2] = "Ingredients"; |
169 |
ch[3] = "Snails"; |
170 |
if (outcome == 1) |
171 |
{ |
172 |
audio_play_sound(snd_success, 1, 0); |
173 |
message_reset = true; |
174 |
other.scene++; |
175 |
} |
176 |
else if (outcome != 0) |
177 |
{ |
178 |
message_reset = true; |
179 |
other.scene = 6; |
180 |
} |
181 |
} |
182 |
break; |
183 |
case 4: |
184 |
with (msg) |
185 |
{ |
186 |
message[0] = "* Good job!"; |
187 |
message[1] = "* Final question!"; |
188 |
message[2] = "* How many more SOULs does ASGORE# need to shatter the barrier?"; |
189 |
message[3] = "* Pick the number of SOULs!"; |
190 |
ch_msg = 3; |
191 |
ch[1] = "1"; |
192 |
ch[2] = "2"; |
193 |
ch[3] = "3"; |
194 |
if (outcome == 2) |
195 |
{ |
196 |
audio_play_sound(snd_success, 1, 0); |
197 |
message_reset = true; |
198 |
other.scene++; |
199 |
} |
200 |
else if (outcome != 0) |
201 |
{ |
202 |
message_reset = true; |
203 |
other.scene = 6; |
204 |
} |
205 |
} |
206 |
break; |
207 |
case 5: |
208 |
with (msg) |
209 |
{ |
210 |
message[0] = "* Congratulations!"; |
211 |
message[1] = "* You really know your stuff!"; |
212 |
message[2] = "* Here's my pick as promised!"; |
213 |
message[3] = "* (Obtained Pickaxe!)"; |
214 |
if (message_current == 3 && !scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Pickaxe")) |
215 |
{ |
216 |
message[3] = "* Aww! Looks like my pick would# only weigh you down."; |
217 |
message[4] = "* Empty your some of your# belongings and come back!"; |
218 |
other.npc_flag = 4; |
219 |
other.scene = 0; |
220 |
audio_sound_gain(obj_radio.current_song, 1, 600); |
221 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (186, 300); |
222 |
} |
223 |
else if (message_current == 3) |
224 |
{ |
225 |
other.npc_flag = 3; |
226 |
other.is_talking = false; |
227 |
other.scene = 0; |
228 |
other.sprite_index = spr_miner_uwu; |
229 |
audio_sound_gain(obj_radio.current_song, 1, 600); |
230 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (186, 300); |
231 |
} |
232 |
} |
233 |
break; |
234 |
case 6: |
235 |
with (msg) |
236 |
{ |
237 |
message[0] = "* I'm sorry, that was not correct!"; |
238 |
message[1] = "* I'm sure you tried your best,# though!"; |
239 |
} |
240 |
npc_flag = 5; |
241 |
scene = 0; |
242 |
audio_sound_gain(obj_radio.current_song, 1, 600); |
243 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (186, 300); |
244 |
break; |
245 |
} |
246 |
} |
247 |
} |
248 |
if (is_talking) |
249 |
{ |
250 |
if (sprite_index == spr_miner_uwu) |
251 |
sprite_index = spr_miner_uwu_talk; |
252 |
if (sprite_index == spr_miner_uwu_pickaxe) |
253 |
sprite_index = spr_miner_uwu_pickaxe_talk; |
254 |
image_speed = 0.2; |
255 |
} |
256 |
else |
257 |
{ |
258 |
if (sprite_index == spr_miner_uwu_talk) |
259 |
sprite_index = spr_miner_uwu; |
260 |
if (sprite_index == spr_miner_uwu_pickaxe_talk) |
261 |
sprite_index = spr_miner_uwu_pickaxe; |
262 |
image_speed = 0; |
263 |
} |