| 1 |
var icecube = 1522; |
| 2 |
if (shrink == true) |
| 3 |
{ |
| 4 |
image_xscale -= lerp(0, image_xscale, 0.03); |
| 5 |
image_yscale -= lerp(0, image_yscale, 0.03); |
| 6 |
if (icecube.shrink == true) |
| 7 |
phy_position_y = icecube.y - (sprite_get_height(icecube.sprite_index) * icecube.image_yscale) - (4 * image_yscale); |
| 8 |
if (image_xscale < 0.3) |
| 9 |
instance_destroy(id, false); |
| 10 |
exit; |
| 11 |
} |
| 12 |
if (icecube.active == true) |
| 13 |
exit; |
| 14 |
if (phy_speed_y_last > 1) |
| 15 |
{ |
| 16 |
if (floor(phy_speed_y) == 0) |
| 17 |
{ |
| 18 |
if (active == 0) |
| 19 |
active = 1; |
| 20 |
} |
| 21 |
} |
| 22 |
if (abs(phy_speed_x) <= 0.3 && active == 1) |
| 23 |
{ |
| 24 |
if (!alarm[0]) |
| 25 |
alarm[0] = 25; |
| 26 |
} |
| 27 |
if (phy_position_y > 180 || phy_position_x < 160 || phy_position_x > 400) |
| 28 |
instance_destroy(); |
| 29 |
if (active) |
| 30 |
{ |
| 31 |
if (abs(phy_speed_x) > ball_speed) |
| 32 |
phy_speed_x = sign(phy_speed_x) * ball_speed; |
| 33 |
} |
| 34 |
phy_rotation += (sqrt(sqr(phy_speed_x)) * sign(phy_speed_x) * 10); |
| 35 |
phy_speed_y_last = phy_speed_y; |
| 36 |
phy_speed_x_last = phy_speed_y; |