| 1 |
var yy = (__view_get(e__VW.YView, 0) / 1.2) - 100; |
| 2 |
var i = 0; |
| 3 |
while (i <= room_width) |
| 4 |
{ |
| 5 |
draw_background(2509, __view_get(e__VW.XView, 0) + i, yy); |
| 6 |
i += background_get_width(2509); |
| 7 |
} |
| 8 |
i = 0; |
| 9 |
while (i <= room_width) |
| 10 |
{ |
| 11 |
draw_background(2510, (__view_get(e__VW.XView, 0) + i) / 1.05, 120 + yy); |
| 12 |
i += background_get_width(2510); |
| 13 |
} |
| 14 |
i = 0; |
| 15 |
while (i <= room_width) |
| 16 |
{ |
| 17 |
draw_background(2511, (__view_get(e__VW.XView, 0) / 1.07) + i, 118 + yy); |
| 18 |
i += background_get_width(2511); |
| 19 |
} |
| 20 |
i = 0; |
| 21 |
while (i <= room_width) |
| 22 |
{ |
| 23 |
draw_background(2513, (__view_get(e__VW.XView, 0) / 1.1) + i, 114 + yy); |
| 24 |
i += background_get_width(2513); |
| 25 |
} |
| 26 |
i = 0; |
| 27 |
while (i <= room_width) |
| 28 |
{ |
| 29 |
draw_sprite(spr_mountain_bg_layer7, -1, (__view_get(e__VW.XView, 0) / 1.1) + i, 68 + yy); |
| 30 |
i += sprite_get_width(spr_mountain_bg_layer7); |
| 31 |
} |
| 32 |
|
| 33 |
enum e__VW |
| 34 |
{ |
| 35 |
XView, |
| 36 |
YView, |
| 37 |
WView, |
| 38 |
HView, |
| 39 |
Angle, |
| 40 |
HBorder, |
| 41 |
VBorder, |
| 42 |
HSpeed, |
| 43 |
VSpeed, |
| 44 |
Object, |
| 45 |
Visible, |
| 46 |
XPort, |
| 47 |
YPort, |
| 48 |
WPort, |
| 49 |
HPort, |
| 50 |
Camera, |
| 51 |
SurfaceID |
| 52 |
} |