| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
cutscene_instance_create(160, 220, 1168); |
| 7 |
obj_player_npc.npc_direction = "up"; |
| 8 |
obj_player_npc.image_alpha = 0; |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
obj_player_npc.image_alpha += 0.2; |
| 12 |
if (obj_player_npc.image_alpha >= 1) |
| 13 |
scene++; |
| 14 |
break; |
| 15 |
case 2: |
| 16 |
if (global.party_member == -4) |
| 17 |
cutscene_npc_walk(1168, 160, 140, 3, "y", "down"); |
| 18 |
else |
| 19 |
cutscene_npc_walk(1168, 180, 140, 3, "y", "down"); |
| 20 |
break; |
| 21 |
case 3: |
| 22 |
if (global.party_member == -4) |
| 23 |
{ |
| 24 |
scene = 6; |
| 25 |
exit; |
| 26 |
} |
| 27 |
cutscene_instance_create(160, 220, 1164); |
| 28 |
obj_martlet_npc.npc_direction = "up"; |
| 29 |
obj_martlet_npc.image_alpha = 0; |
| 30 |
break; |
| 31 |
case 4: |
| 32 |
obj_martlet_npc.image_alpha += 0.2; |
| 33 |
if (obj_martlet_npc.image_alpha >= 1) |
| 34 |
scene++; |
| 35 |
break; |
| 36 |
case 5: |
| 37 |
if (cutscene_npc_walk(1164, 140, 140, 3, "y", "down")) |
| 38 |
scene = 6; |
| 39 |
break; |
| 40 |
case 6: |
| 41 |
cutscene_wait(0.5); |
| 42 |
break; |
| 43 |
case 7: |
| 44 |
audio_play_sound(snd_electric_flash, 1, 0); |
| 45 |
layer_enable_fx("effect_dark_overlay", false); |
| 46 |
scene++; |
| 47 |
break; |
| 48 |
case 8: |
| 49 |
cutscene_wait(1); |
| 50 |
break; |
| 51 |
case 9: |
| 52 |
audio_play_sound(snd_ring, 1, 0); |
| 53 |
cutscene_advance(); |
| 54 |
break; |
| 55 |
case 10: |
| 56 |
if (door_closed_amount < 1) |
| 57 |
door_closed_amount += 0.05; |
| 58 |
else |
| 59 |
cutscene_sfx_play(13, 1); |
| 60 |
break; |
| 61 |
case 11: |
| 62 |
cutscene_wait(1); |
| 63 |
break; |
| 64 |
case 12: |
| 65 |
cutscene_advance(); |
| 66 |
break; |
| 67 |
case 13: |
| 68 |
elevator_sound = audio_play_sound(snd_elevator_long, 1, 0); |
| 69 |
cutscene_advance(); |
| 70 |
break; |
| 71 |
case 14: |
| 72 |
var audio_pos = audio_sound_get_track_position(elevator_sound); |
| 73 |
if (audio_pos > 6 && audio_pos < 12) |
| 74 |
audio_sound_set_track_position(elevator_sound, 12); |
| 75 |
if (!audio_is_playing(snd_elevator_long)) |
| 76 |
cutscene_advance(); |
| 77 |
break; |
| 78 |
case 15: |
| 79 |
cutscene_sfx_play(572, 1); |
| 80 |
break; |
| 81 |
case 16: |
| 82 |
if (door_closed_amount > 0) |
| 83 |
door_closed_amount -= 0.05; |
| 84 |
else |
| 85 |
cutscene_advance(); |
| 86 |
break; |
| 87 |
case 17: |
| 88 |
cutscene_wait(1.5); |
| 89 |
break; |
| 90 |
case 18: |
| 91 |
cutscene_npc_walk(1168, 160, 220, 3, "x", "down"); |
| 92 |
break; |
| 93 |
case 19: |
| 94 |
if (global.party_member != -4) |
| 95 |
cutscene_npc_walk(1164, 160, 220, 3, "x", "down"); |
| 96 |
else |
| 97 |
cutscene_advance(); |
| 98 |
break; |
| 99 |
case 20: |
| 100 |
if (global.last_room_overworld == "rm_hotland_complex_1") |
| 101 |
cutscene_change_room(253, 456, 120, 0.1); |
| 102 |
else if (global.last_room_overworld == "rm_newhome_01") |
| 103 |
cutscene_change_room(217, 380, 220, 0.1); |
| 104 |
else if (global.last_room_overworld == "rm_newhome_02b") |
| 105 |
cutscene_change_room(263, 2000, 138, 0.1); |
| 106 |
else if (global.last_room_overworld == "rm_castle_01") |
| 107 |
cutscene_change_room(257, 260, 100, 0.1); |
| 108 |
break; |
| 109 |
} |
| 110 |
if (scene > 17) |
| 111 |
{ |
| 112 |
if (obj_player_npc.y > 200 && obj_player_npc.image_alpha > 0) |
| 113 |
obj_player_npc.image_alpha -= 0.2; |
| 114 |
if (instance_exists(obj_martlet_npc) && obj_martlet_npc.y > 200 && obj_martlet_npc.image_alpha > 0) |
| 115 |
obj_martlet_npc.image_alpha -= 0.2; |
| 116 |
} |
| 117 |
if (scene > 13 && scene < 15) |
| 118 |
{ |
| 119 |
if (screenshake_intensity < 1) |
| 120 |
screenshake_intensity += 0.05; |
| 121 |
} |
| 122 |
else if (screenshake_intensity > 0) |
| 123 |
{ |
| 124 |
screenshake_intensity -= 0.15; |
| 125 |
} |
| 126 |
camera_set_view_pos(view_camera[0], 0, 0); |
| 127 |
camera_set_view_pos(view_camera[0], random_range(-screenshake_intensity, screenshake_intensity), random_range(screenshake_intensity, screenshake_intensity)); |