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gml_Object_obj_new_home_parallax_background_Draw_0

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1
if (live_call())
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    return global.live_result;
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for (var i = 0; i < array_length(parallax_layer); i++)
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{
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    var layer_width = sprite_get_width(parallax_layer[i]);
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    var j = -3 * layer_width;
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    while (j < (6 * layer_width))
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    {
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        draw_sprite(parallax_layer[i], 0, parallax_x[i] + j, parallax_y[i]);
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        j += layer_width;
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    }
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}