| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | for (var i = 0; i < array_length(parallax_layer); i++) |
| 4 | { |
| 5 | var layer_width = sprite_get_width(parallax_layer[i]); |
| 6 | var j = -3 * layer_width; |
| 7 | while (j < (6 * layer_width)) |
| 8 | { |
| 9 | draw_sprite(parallax_layer[i], 0, parallax_x[i] + j, parallax_y[i]); |
| 10 | j += layer_width; |
| 11 | } |
| 12 | } |