1 | if (live_call()) |
2 | return global.live_result; |
3 | for (var i = 0; i < array_length(parallax_layer); i++) |
4 | { |
5 | var layer_width = sprite_get_width(parallax_layer[i]); |
6 | var j = -3 * layer_width; |
7 | while (j < (6 * layer_width)) |
8 | { |
9 | draw_sprite(parallax_layer[i], 0, parallax_x[i] + j, parallax_y[i]); |
10 | j += layer_width; |
11 | } |
12 | } |