1 | if (live_call()) |
2 | return global.live_result; |
3 | if (fade_in == true && image_alpha < 1) |
4 | image_alpha += 0.1; |
5 | else |
6 | fade_in = false; |
7 | switch (scene) |
8 | { |
9 | case 1: |
10 | sin_deg += sin_deg_inc; |
11 | if (sin_deg >= 360) |
12 | sin_deg -= 360; |
13 | y = ystart + (sin(degtorad(sin_deg)) * 2); |
14 | break; |
15 | } |
16 | if (flash_alpha > 0.1) |
17 | flash_alpha = lerp(flash_alpha, 0, 0.05); |
18 | else |
19 | flash_alpha = 0; |