1 | if (live_call()) |
2 | return global.live_result; |
3 | image_alpha = 0.75; |
4 | image_xscale = 1.5; |
5 | image_yscale = 1.5; |
6 | var flash = audio_play_sound(snd_undertale_flash, 1, 0); |
7 | audio_sound_gain(flash, 0.3, 0); |