1 |
if (overlay_alpha > 0) |
2 |
{ |
3 |
draw_set_alpha(overlay_alpha); |
4 |
draw_set_color(c_black); |
5 |
draw_rectangle(0, 0, room_width, room_height, 0); |
6 |
draw_set_alpha(1); |
7 |
with (obj_player_npc) |
8 |
{ |
9 |
if (other.scene < 223) |
10 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); |
11 |
draw_set_alpha(other.clover_overlay_alpha); |
12 |
shader_set(sh_flash); |
13 |
draw_sprite(sprite_index, image_index, x, y); |
14 |
shader_reset(); |
15 |
draw_set_alpha(1); |
16 |
if (other.white_overlay_radius > 0) |
17 |
{ |
18 |
draw_set_color(c_white); |
19 |
draw_set_alpha(other.circle_alpha); |
20 |
draw_circle(obj_player_npc.x, obj_player_npc.y, other.white_overlay_radius, false); |
21 |
draw_set_alpha(1); |
22 |
} |
23 |
draw_set_alpha(other.clover_overlay_alpha_dark); |
24 |
shader_set(sh_silhouette); |
25 |
draw_sprite(sprite_index, image_index, x + irandom_range(-other.clover_shake_intensity, other.clover_shake_intensity), y + irandom_range(-other.clover_shake_intensity, other.clover_shake_intensity)); |
26 |
shader_reset(); |
27 |
draw_set_alpha(1); |
28 |
} |
29 |
draw_set_alpha(1); |
30 |
} |
31 |
else if (other.white_overlay_radius > 0 && instance_exists(obj_player_npc)) |
32 |
{ |
33 |
draw_set_color(c_white); |
34 |
draw_set_alpha(other.circle_alpha); |
35 |
draw_circle(obj_player_npc.x, obj_player_npc.y, other.white_overlay_radius, false); |
36 |
draw_set_alpha(1); |
37 |
} |