| 1 |
if (overlay_alpha > 0) |
| 2 |
{ |
| 3 |
draw_set_alpha(overlay_alpha); |
| 4 |
draw_set_color(c_black); |
| 5 |
draw_rectangle(0, 0, room_width, room_height, 0); |
| 6 |
draw_set_alpha(1); |
| 7 |
with (obj_player_npc) |
| 8 |
{ |
| 9 |
if (other.scene < 223) |
| 10 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); |
| 11 |
draw_set_alpha(other.clover_overlay_alpha); |
| 12 |
shader_set(sh_flash); |
| 13 |
draw_sprite(sprite_index, image_index, x, y); |
| 14 |
shader_reset(); |
| 15 |
draw_set_alpha(1); |
| 16 |
if (other.white_overlay_radius > 0) |
| 17 |
{ |
| 18 |
draw_set_color(c_white); |
| 19 |
draw_set_alpha(other.circle_alpha); |
| 20 |
draw_circle(obj_player_npc.x, obj_player_npc.y, other.white_overlay_radius, false); |
| 21 |
draw_set_alpha(1); |
| 22 |
} |
| 23 |
draw_set_alpha(other.clover_overlay_alpha_dark); |
| 24 |
shader_set(sh_silhouette); |
| 25 |
draw_sprite(sprite_index, image_index, x + irandom_range(-other.clover_shake_intensity, other.clover_shake_intensity), y + irandom_range(-other.clover_shake_intensity, other.clover_shake_intensity)); |
| 26 |
shader_reset(); |
| 27 |
draw_set_alpha(1); |
| 28 |
} |
| 29 |
draw_set_alpha(1); |
| 30 |
} |
| 31 |
else if (other.white_overlay_radius > 0 && instance_exists(obj_player_npc)) |
| 32 |
{ |
| 33 |
draw_set_color(c_white); |
| 34 |
draw_set_alpha(other.circle_alpha); |
| 35 |
draw_circle(obj_player_npc.x, obj_player_npc.y, other.white_overlay_radius, false); |
| 36 |
draw_set_alpha(1); |
| 37 |
} |