| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case -1: |
| 6 |
cutscene_camera_freeze(163, 240); |
| 7 |
break; |
| 8 |
case 0: |
| 9 |
cutscene_wait(1.5); |
| 10 |
break; |
| 11 |
case 1: |
| 12 |
cutscene_dialogue(); |
| 13 |
with (msg) |
| 14 |
{ |
| 15 |
talker[0] = 1169; |
| 16 |
message[0] = "* You... beat me up# pretty b-badly, huh?"; |
| 17 |
prt[0] = 416; |
| 18 |
} |
| 19 |
break; |
| 20 |
case 2: |
| 21 |
cutscene_npc_action_sprite(1169, 693, 1, false); |
| 22 |
break; |
| 23 |
case 3: |
| 24 |
cutscene_npc_walk(1169, 190, 297, 2, "x", "up"); |
| 25 |
break; |
| 26 |
case 4: |
| 27 |
obj_ceroba_npc.image_index = 1; |
| 28 |
cutscene_dialogue(); |
| 29 |
with (msg) |
| 30 |
{ |
| 31 |
talker[0] = 1161; |
| 32 |
talker[1] = 1169; |
| 33 |
talker[3] = 1161; |
| 34 |
message[0] = "* S-Star I..."; |
| 35 |
message[1] = "* Don't sweat it too# much..."; |
| 36 |
message[2] = "* I reckon I deserved it# for the Wild East# fiasco."; |
| 37 |
message[3] = "* ..."; |
| 38 |
prt[0] = 609; |
| 39 |
prt[1] = 418; |
| 40 |
prt[2] = 415; |
| 41 |
prt[3] = 609; |
| 42 |
if (message_current == 0) |
| 43 |
{ |
| 44 |
skippable = false; |
| 45 |
message_timer = 15; |
| 46 |
} |
| 47 |
else |
| 48 |
{ |
| 49 |
skippable = true; |
| 50 |
message_timer = -1; |
| 51 |
} |
| 52 |
if (message_current == 3) |
| 53 |
obj_ceroba_npc.image_index = 0; |
| 54 |
} |
| 55 |
break; |
| 56 |
case 5: |
| 57 |
cutscene_npc_action_sprite(1169, 1135, 1, true, 0); |
| 58 |
break; |
| 59 |
case 6: |
| 60 |
cutscene_wait(0.5); |
| 61 |
break; |
| 62 |
case 7: |
| 63 |
cutscene_dialogue(); |
| 64 |
with (msg) |
| 65 |
{ |
| 66 |
talker[0] = 1169; |
| 67 |
talker[2] = 1161; |
| 68 |
message[0] = "* Heck of a hit though."; |
| 69 |
message[1] = "* I didn't know you had# that in you."; |
| 70 |
message[2] = "* I'm... I'm so sorry."; |
| 71 |
prt[0] = 407; |
| 72 |
prt[1] = 417; |
| 73 |
prt[2] = 609; |
| 74 |
} |
| 75 |
break; |
| 76 |
case 8: |
| 77 |
cutscene_wait(0.5); |
| 78 |
break; |
| 79 |
case 9: |
| 80 |
cutscene_npc_action_sprite(1164, 3388, 1, true, 0); |
| 81 |
break; |
| 82 |
case 10: |
| 83 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 40, obj_cutscene_ex); |
| 84 |
instance_create(obj_starlo_npc.x, obj_starlo_npc.y - 40, obj_cutscene_ex); |
| 85 |
obj_starlo_npc.action_sprite = false; |
| 86 |
obj_starlo_npc.npc_direction = "left"; |
| 87 |
obj_player_npc.npc_direction = "left"; |
| 88 |
obj_ceroba_npc.image_index = 2; |
| 89 |
cutscene_sfx_play(362, 1); |
| 90 |
break; |
| 91 |
case 11: |
| 92 |
cutscene_wait(1); |
| 93 |
break; |
| 94 |
case 12: |
| 95 |
with (obj_cutscene_ex) |
| 96 |
instance_destroy(); |
| 97 |
cutscene_dialogue(); |
| 98 |
with (msg) |
| 99 |
{ |
| 100 |
talker[0] = 1164; |
| 101 |
message[0] = "* Wh..."; |
| 102 |
message[1] = "* Where am I...?"; |
| 103 |
prt[0] = 315; |
| 104 |
prt[1] = 311; |
| 105 |
} |
| 106 |
break; |
| 107 |
case 13: |
| 108 |
instance_create_depth(65, 255, -500, obj_cutscene_ex); |
| 109 |
cutscene_sfx_play(362, 0.7); |
| 110 |
break; |
| 111 |
case 14: |
| 112 |
if (cutscene_npc_action_sprite(1164, 2970, 1, true, 0)) |
| 113 |
obj_martlet_npc.action_sprite = false; |
| 114 |
if (obj_martlet_npc.image_index > 9) |
| 115 |
{ |
| 116 |
with (obj_cutscene_ex) |
| 117 |
instance_destroy(); |
| 118 |
} |
| 119 |
break; |
| 120 |
case 15: |
| 121 |
cutscene_dialogue(); |
| 122 |
with (msg) |
| 123 |
{ |
| 124 |
talker[0] = 1164; |
| 125 |
talker[1] = 1161; |
| 126 |
talker[5] = 1169; |
| 127 |
talker[7] = 1164; |
| 128 |
talker[8] = 1161; |
| 129 |
message[0] = "* Clover! We gotta get# out of here!"; |
| 130 |
message[1] = "* No."; |
| 131 |
message[2] = "* It's finished."; |
| 132 |
message[3] = "* Clover... "; |
| 133 |
message[4] = "* Clover won."; |
| 134 |
message[5] = "* Y'all had a fight? And# the deputy won?"; |
| 135 |
message[6] = "* (My lessons worked...)"; |
| 136 |
message[7] = "* Wait, how much did I# miss?"; |
| 137 |
message[8] = "* I..."; |
| 138 |
message[9] = "* I don't know what to# do."; |
| 139 |
message[10] = "* Apologize, make# excuses, nothing would# change reality."; |
| 140 |
message[11] = "* I've dug a hole far too# deep to climb out of."; |
| 141 |
message[12] = "* And for nothing..."; |
| 142 |
prt[0] = 330; |
| 143 |
prt[1] = 609; |
| 144 |
prt[2] = 609; |
| 145 |
prt[3] = 609; |
| 146 |
prt[4] = 2987; |
| 147 |
prt[5] = 404; |
| 148 |
prt[6] = 415; |
| 149 |
prt[7] = 311; |
| 150 |
prt[8] = 2987; |
| 151 |
prt[9] = 2987; |
| 152 |
prt[10] = 609; |
| 153 |
prt[11] = 609; |
| 154 |
prt[12] = 609; |
| 155 |
switch (message_current) |
| 156 |
{ |
| 157 |
case 0: |
| 158 |
message_timer = 15; |
| 159 |
skippable = false; |
| 160 |
break; |
| 161 |
case 1: |
| 162 |
obj_martlet_npc.npc_direction = "up"; |
| 163 |
obj_starlo_npc.npc_direction = "up"; |
| 164 |
obj_player_npc.npc_direction = "up"; |
| 165 |
skippable = true; |
| 166 |
message_timer = -1; |
| 167 |
break; |
| 168 |
case 4: |
| 169 |
obj_ceroba_npc.image_index = 0; |
| 170 |
break; |
| 171 |
case 5: |
| 172 |
obj_martlet_npc.npc_direction = "right"; |
| 173 |
break; |
| 174 |
case 8: |
| 175 |
obj_martlet_npc.npc_direction = "up"; |
| 176 |
break; |
| 177 |
case 9: |
| 178 |
obj_ceroba_npc.image_index = 1; |
| 179 |
break; |
| 180 |
case 12: |
| 181 |
obj_ceroba_npc.image_index = 0; |
| 182 |
break; |
| 183 |
} |
| 184 |
} |
| 185 |
break; |
| 186 |
case 16: |
| 187 |
cutscene_npc_walk(1164, 133, 298, 3, "x", "up"); |
| 188 |
break; |
| 189 |
case 17: |
| 190 |
cutscene_wait(1); |
| 191 |
break; |
| 192 |
case 18: |
| 193 |
cutscene_music_start(88, 500); |
| 194 |
audio_sound_gain(cutscene_music, 0, 0); |
| 195 |
audio_sound_gain(cutscene_music, 0.75, 150); |
| 196 |
case 19: |
| 197 |
cutscene_dialogue(); |
| 198 |
with (msg) |
| 199 |
{ |
| 200 |
talker[0] = 1169; |
| 201 |
message[0] = "* Hey..."; |
| 202 |
message[1] = "* Where was I a few hours# ago?"; |
| 203 |
message[2] = "* In this same situation."; |
| 204 |
message[3] = "* My judgment was clouded# and I screwed up."; |
| 205 |
message[4] = "* But you forgave me. The# four others did as well."; |
| 206 |
message[5] = "* We've both made poor# choices, no# sugar-coating that..."; |
| 207 |
message[6] = "* But there is hope. At# least... I believe there# is."; |
| 208 |
prt[0] = 416; |
| 209 |
prt[1] = 418; |
| 210 |
prt[2] = 418; |
| 211 |
prt[3] = 420; |
| 212 |
prt[4] = 418; |
| 213 |
prt[5] = 416; |
| 214 |
prt[6] = 418; |
| 215 |
} |
| 216 |
break; |
| 217 |
case 20: |
| 218 |
cutscene_wait(1); |
| 219 |
break; |
| 220 |
case 21: |
| 221 |
cutscene_dialogue(); |
| 222 |
with (msg) |
| 223 |
{ |
| 224 |
talker[0] = 1164; |
| 225 |
talker[2] = 1161; |
| 226 |
message[0] = "* I... can't begin to# grasp what you've gone# through..."; |
| 227 |
message[1] = "* But this was an# absolutely horrible way# of dealing with it."; |
| 228 |
message[2] = "* ..."; |
| 229 |
prt[0] = 329; |
| 230 |
prt[1] = 317; |
| 231 |
prt[2] = 609; |
| 232 |
switch (message_current) |
| 233 |
{ |
| 234 |
case 2: |
| 235 |
obj_ceroba_npc.image_index = 1; |
| 236 |
break; |
| 237 |
} |
| 238 |
} |
| 239 |
break; |
| 240 |
case 22: |
| 241 |
cutscene_wait(1); |
| 242 |
break; |
| 243 |
case 23: |
| 244 |
cutscene_dialogue(); |
| 245 |
with (msg) |
| 246 |
{ |
| 247 |
talker[0] = 1164; |
| 248 |
message[0] = "* You can't change what# has happened, you're# right."; |
| 249 |
message[1] = "* But you can control how# you live from now on."; |
| 250 |
message[2] = "* Your actions will mean# everything."; |
| 251 |
prt[0] = 338; |
| 252 |
prt[1] = 321; |
| 253 |
prt[2] = 321; |
| 254 |
} |
| 255 |
break; |
| 256 |
case 24: |
| 257 |
cutscene_wait(0.5); |
| 258 |
break; |
| 259 |
case 25: |
| 260 |
obj_ceroba_npc.image_index = 0; |
| 261 |
cutscene_advance(); |
| 262 |
break; |
| 263 |
case 26: |
| 264 |
cutscene_dialogue(); |
| 265 |
with (msg) |
| 266 |
{ |
| 267 |
talker[0] = 1161; |
| 268 |
talker[3] = 1164; |
| 269 |
talker[9] = 1169; |
| 270 |
talker[12] = 1161; |
| 271 |
message[0] = "* But..."; |
| 272 |
message[1] = "* Chujin. His legacy. His# wish."; |
| 273 |
message[2] = "* It will never be# fulfilled."; |
| 274 |
message[3] = "* Chujin might not have# been the perfect monster# I thought he was..."; |
| 275 |
message[4] = "* But even his darkest# secrets came from a# caring place."; |
| 276 |
message[5] = "* And that right there...# is his legacy."; |
| 277 |
message[6] = "* It isn't found in a# serum to \"save the# world.\""; |
| 278 |
message[7] = "* Everyone he helped,# everything he crafted..."; |
| 279 |
message[8] = "* That's what matters."; |
| 280 |
message[9] = "* Martlet's right."; |
| 281 |
message[10] = "* He made life down here# bearable for so many."; |
| 282 |
message[11] = "* And for that, he has my# respect."; |
| 283 |
message[12] = "* I... never thought# about it like that."; |
| 284 |
message[13] = "* What the hell was I# thinking?"; |
| 285 |
message[14] = "* I was so# tunnel-visioned. So# lost..."; |
| 286 |
prt[0] = 609; |
| 287 |
prt[1] = 2987; |
| 288 |
prt[2] = 2599; |
| 289 |
prt[3] = 317; |
| 290 |
prt[4] = 321; |
| 291 |
prt[5] = 328; |
| 292 |
prt[6] = 321; |
| 293 |
prt[7] = 338; |
| 294 |
prt[8] = 321; |
| 295 |
prt[9] = 421; |
| 296 |
prt[10] = 418; |
| 297 |
prt[11] = 416; |
| 298 |
prt[12] = 2987; |
| 299 |
prt[13] = 2599; |
| 300 |
prt[14] = 2599; |
| 301 |
} |
| 302 |
break; |
| 303 |
case 27: |
| 304 |
cutscene_npc_walk(1169, 183, 238, 3, "y", "left"); |
| 305 |
break; |
| 306 |
case 28: |
| 307 |
if (cutscene_wait(0.5)) |
| 308 |
cutscene_advance(28.3); |
| 309 |
break; |
| 310 |
case 28.3: |
| 311 |
if (cutscene_npc_action_sprite(1161, 928, 1, true, 0)) |
| 312 |
cutscene_advance(28.6); |
| 313 |
break; |
| 314 |
case 28.6: |
| 315 |
if (cutscene_wait(1)) |
| 316 |
cutscene_advance(29); |
| 317 |
break; |
| 318 |
case 29: |
| 319 |
obj_starlo_npc.image_alpha = 0; |
| 320 |
cutscene_npc_action_sprite(1161, 3323, 1, true, 0); |
| 321 |
break; |
| 322 |
case 30: |
| 323 |
cutscene_wait(1); |
| 324 |
break; |
| 325 |
case 31: |
| 326 |
cutscene_dialogue(); |
| 327 |
with (msg) |
| 328 |
{ |
| 329 |
talker[0] = 1169; |
| 330 |
message[0] = "* We can work through# this."; |
| 331 |
message[1] = "* We're here for you."; |
| 332 |
prt[0] = 416; |
| 333 |
prt[1] = 418; |
| 334 |
} |
| 335 |
break; |
| 336 |
case 32: |
| 337 |
cutscene_wait(0.75); |
| 338 |
break; |
| 339 |
case 33: |
| 340 |
cutscene_npc_action_sprite(1161, 3041, 1, true, 0); |
| 341 |
if (obj_ceroba_npc.image_index >= 8) |
| 342 |
{ |
| 343 |
cutscene_advance(); |
| 344 |
obj_ceroba_npc.image_speed = 0; |
| 345 |
} |
| 346 |
break; |
| 347 |
case 34: |
| 348 |
cutscene_wait(1); |
| 349 |
break; |
| 350 |
case 35: |
| 351 |
cutscene_dialogue(); |
| 352 |
with (msg) |
| 353 |
{ |
| 354 |
talker[0] = 1164; |
| 355 |
talker[5] = 1161; |
| 356 |
message[0] = "* Now..."; |
| 357 |
message[1] = "* You should take some# time to heal. Recoup."; |
| 358 |
message[2] = "* But... Kanako's# wellbeing is still a# valid concern."; |
| 359 |
message[3] = "* I have connections to# the Royal Scientist# so..."; |
| 360 |
message[4] = "* I'll begin an# investigation. Try my# best to help."; |
| 361 |
message[5] = "* I don't know what to# say..."; |
| 362 |
message[6] = "* Thank you, Martlet."; |
| 363 |
prt[0] = 338; |
| 364 |
prt[1] = 321; |
| 365 |
prt[2] = 317; |
| 366 |
prt[3] = 329; |
| 367 |
prt[4] = 320; |
| 368 |
prt[5] = 2987; |
| 369 |
prt[6] = 609; |
| 370 |
} |
| 371 |
break; |
| 372 |
case 36: |
| 373 |
obj_ceroba_npc.image_speed = 1; |
| 374 |
cutscene_npc_action_sprite(1161, 3041, 1, true, 0); |
| 375 |
break; |
| 376 |
case 37: |
| 377 |
if (cutscene_npc_action_sprite(1161, 2850, 1, false, 0)) |
| 378 |
obj_ceroba_npc.npc_direction = "down"; |
| 379 |
if (obj_ceroba_npc.image_index > 2) |
| 380 |
{ |
| 381 |
obj_starlo_npc.image_alpha = 1; |
| 382 |
obj_starlo_npc.npc_direction = "down"; |
| 383 |
obj_starlo_npc.x = 182; |
| 384 |
obj_starlo_npc.y = 240; |
| 385 |
} |
| 386 |
break; |
| 387 |
case 38: |
| 388 |
cutscene_npc_walk(1169, 198, 238, 2, "x", "left"); |
| 389 |
break; |
| 390 |
case 39: |
| 391 |
cutscene_wait(1); |
| 392 |
break; |
| 393 |
case 40: |
| 394 |
cutscene_dialogue(); |
| 395 |
with (msg) |
| 396 |
{ |
| 397 |
talker[0] = 1161; |
| 398 |
message[0] = "* Clover."; |
| 399 |
message[1] = "* I owe an apology to# you, most of all."; |
| 400 |
message[2] = "* Our time in the# Steamworks and what I# said... It wasn't fake."; |
| 401 |
message[3] = "* It did allow me to# briefly forget my# troubles and have fun."; |
| 402 |
message[4] = "* But my reasoning for# being there..."; |
| 403 |
prt[0] = 394; |
| 404 |
prt[1] = 394; |
| 405 |
prt[2] = 3757; |
| 406 |
prt[3] = 394; |
| 407 |
prt[4] = 2987; |
| 408 |
} |
| 409 |
break; |
| 410 |
case 41: |
| 411 |
if (cutscene_npc_walk(1168, 161, 244, 2, "y", "up")) |
| 412 |
obj_starlo_npc.npc_direction = "left"; |
| 413 |
break; |
| 414 |
case 42: |
| 415 |
cutscene_wait(0.5); |
| 416 |
break; |
| 417 |
case 43: |
| 418 |
cutscene_dialogue(); |
| 419 |
with (msg) |
| 420 |
{ |
| 421 |
talker[0] = 1161; |
| 422 |
message[0] = "* I can't begin to "; |
| 423 |
prt[0] = 2987; |
| 424 |
message_timer = 5; |
| 425 |
skippable = false; |
| 426 |
} |
| 427 |
break; |
| 428 |
case 44: |
| 429 |
obj_ceroba_npc.image_alpha = 0; |
| 430 |
cutscene_npc_action_sprite(1168, 3142, 1, true, 0); |
| 431 |
if (obj_player_npc.image_index >= 12) |
| 432 |
{ |
| 433 |
obj_player_npc.image_speed = 0; |
| 434 |
cutscene_advance(44.5); |
| 435 |
} |
| 436 |
break; |
| 437 |
case 44.5: |
| 438 |
if (cutscene_wait(0.75)) |
| 439 |
cutscene_advance(45); |
| 440 |
break; |
| 441 |
case 45: |
| 442 |
cutscene_dialogue(); |
| 443 |
with (msg) |
| 444 |
{ |
| 445 |
talker[0] = 1161; |
| 446 |
message[0] = "* W-Why?"; |
| 447 |
message[1] = "* I mean..."; |
| 448 |
prt[0] = 393; |
| 449 |
prt[1] = 2987; |
| 450 |
} |
| 451 |
break; |
| 452 |
case 46: |
| 453 |
obj_player_npc.image_speed = 1; |
| 454 |
cutscene_npc_action_sprite(1168, 3142, 1, true, 0); |
| 455 |
break; |
| 456 |
case 47: |
| 457 |
cutscene_wait(1.5); |
| 458 |
break; |
| 459 |
case 48: |
| 460 |
cutscene_dialogue(); |
| 461 |
with (msg) |
| 462 |
{ |
| 463 |
talker[0] = 1161; |
| 464 |
talker[1] = 1169; |
| 465 |
message[0] = "* ...Thank you."; |
| 466 |
message[1] = "* I'm gonna cry."; |
| 467 |
prt[0] = 609; |
| 468 |
prt[1] = 410; |
| 469 |
if (message_current == 1) |
| 470 |
obj_starlo_npc.npc_direction = "right"; |
| 471 |
} |
| 472 |
break; |
| 473 |
case 49: |
| 474 |
obj_starlo_npc.npc_direction = "left"; |
| 475 |
cutscene_wait(1); |
| 476 |
break; |
| 477 |
case 50: |
| 478 |
if (cutscene_npc_action_sprite(1168, 1985, 1, true, 0)) |
| 479 |
{ |
| 480 |
obj_ceroba_npc.image_alpha = 1; |
| 481 |
obj_player_npc.action_sprite = false; |
| 482 |
} |
| 483 |
break; |
| 484 |
case 51: |
| 485 |
cutscene_wait(0.5); |
| 486 |
break; |
| 487 |
case 52: |
| 488 |
cutscene_npc_walk(1168, 161, 298, 3, "y", "up"); |
| 489 |
break; |
| 490 |
case 53: |
| 491 |
cutscene_audio_fade(cutscene_music, 0, 1000, 0.1, false, true); |
| 492 |
break; |
| 493 |
case 54: |
| 494 |
obj_martlet_npc.npc_direction = "right"; |
| 495 |
obj_player_npc.npc_direction = "left"; |
| 496 |
obj_starlo_npc.npc_direction = "down"; |
| 497 |
cutscene_dialogue(); |
| 498 |
with (msg) |
| 499 |
{ |
| 500 |
talker[0] = 1164; |
| 501 |
message[0] = "* I... can't believe it's# come to this but..."; |
| 502 |
message[1] = "* Clover, I think your# journey is at its end."; |
| 503 |
message[2] = "* ASGORE and the barrier# await us."; |
| 504 |
prt[0] = 329; |
| 505 |
prt[1] = 317; |
| 506 |
prt[2] = 317; |
| 507 |
} |
| 508 |
break; |
| 509 |
case 55: |
| 510 |
cutscene_npc_walk(1169, 198, 298, 4, "y", "left"); |
| 511 |
break; |
| 512 |
case 56: |
| 513 |
cutscene_dialogue_nogui(); |
| 514 |
with (msg) |
| 515 |
{ |
| 516 |
talker[0] = 1169; |
| 517 |
talker[1] = 1164; |
| 518 |
talker[2] = 1161; |
| 519 |
talker[3] = 1164; |
| 520 |
talker[4] = 1161; |
| 521 |
talker[6] = 1164; |
| 522 |
talker[8] = 1169; |
| 523 |
talker[9] = 1161; |
| 524 |
talker[10] = 1169; |
| 525 |
talker[11] = 1161; |
| 526 |
talker[13] = 1164; |
| 527 |
talker[16] = 1169; |
| 528 |
talker[17] = 1161; |
| 529 |
talker[19] = 1164; |
| 530 |
talker[20] = 1169; |
| 531 |
talker[21] = 1161; |
| 532 |
talker[22] = 1164; |
| 533 |
talker[25] = 1169; |
| 534 |
talker[26] = 1161; |
| 535 |
talker[28] = 1164; |
| 536 |
talker[30] = 1161; |
| 537 |
message[0] = "* No! Already???"; |
| 538 |
message[1] = "* As sad as it is, Clover# needs to go home."; |
| 539 |
message[2] = "* That won't work."; |
| 540 |
message[3] = "* What?"; |
| 541 |
message[4] = "* Sure, we know Clover# for who they are but# Asgore..."; |
| 542 |
message[5] = "* He won't see Clover as# we do. And he doesn't# care to learn."; |
| 543 |
message[6] = "* But this is a unique# situation!"; |
| 544 |
message[7] = "* The King has always# been kind and# understanding!"; |
| 545 |
message[8] = "* Yeah, Clover wouldn't# hurt anyone!"; |
| 546 |
message[9] = "* You think that's ever# mattered in the past?"; |
| 547 |
message[10] = "* ..."; |
| 548 |
message[11] = "* The truth stings, but# it is what it is."; |
| 549 |
message[12] = "* ..."; |
| 550 |
message[13] = "* So, what?"; |
| 551 |
message[14] = "* Should I take Clover# back to Snowdin?"; |
| 552 |
message[15] = "* Hide out for the rest# of our lives?"; |
| 553 |
message[16] = "* Yeah, why couldn't# Clover stay with us?"; |
| 554 |
message[17] = "* I mean, it's plausible# but won't the Royal# Guard be on the hunt?"; |
| 555 |
message[18] = "* After so many# encounters Clover just# disappears?"; |
| 556 |
message[19] = "* It wouldn't be the# first time."; |
| 557 |
message[20] = "* Ohh yeah! They would# probably think the same# thing happened again!"; |
| 558 |
message[21] = "* ..."; |
| 559 |
message[22] = "* But... What about the# others?"; |
| 560 |
message[23] = "* You know, the next# humans."; |
| 561 |
message[24] = "* Clover gets to live# happily but they have to# die?"; |
| 562 |
message[25] = "* Oh."; |
| 563 |
message[26] = "* ...We don't know their# hearts."; |
| 564 |
message[27] = "* Maybe they"; |
| 565 |
message[28] = "* What? Deserve it?"; |
| 566 |
message[29] = "* Have you learned# anything?"; |
| 567 |
message[30] = "* I'm just weighing our# options!"; |
| 568 |
message[31] = "* We're backed into a# corner here, alright?"; |
| 569 |
prt[0] = 406; |
| 570 |
prt[1] = 317; |
| 571 |
prt[2] = 377; |
| 572 |
prt[3] = 333; |
| 573 |
prt[4] = 371; |
| 574 |
prt[5] = 377; |
| 575 |
prt[6] = 309; |
| 576 |
prt[7] = 309; |
| 577 |
prt[8] = 417; |
| 578 |
prt[9] = 377; |
| 579 |
prt[10] = 420; |
| 580 |
prt[11] = 394; |
| 581 |
prt[12] = 394; |
| 582 |
prt[13] = 338; |
| 583 |
prt[14] = 321; |
| 584 |
prt[15] = 321; |
| 585 |
prt[16] = 417; |
| 586 |
prt[17] = 370; |
| 587 |
prt[18] = 371; |
| 588 |
prt[19] = 338; |
| 589 |
prt[20] = 419; |
| 590 |
prt[21] = 394; |
| 591 |
prt[22] = 329; |
| 592 |
prt[23] = 317; |
| 593 |
prt[24] = 315; |
| 594 |
prt[25] = 420; |
| 595 |
prt[26] = 371; |
| 596 |
prt[27] = 370; |
| 597 |
prt[28] = 309; |
| 598 |
prt[29] = 309; |
| 599 |
prt[30] = 377; |
| 600 |
prt[31] = 370; |
| 601 |
talker[32] = 1169; |
| 602 |
talker[33] = 1164; |
| 603 |
talker[36] = 1161; |
| 604 |
talker[37] = 1164; |
| 605 |
talker[38] = 1169; |
| 606 |
message[32] = "* Hey, calm down, guys."; |
| 607 |
message[33] = "* You know I really# thought tonight's fiasco# was enough!"; |
| 608 |
message[34] = "* We all talked it# through and things were# going well."; |
| 609 |
message[35] = "* But you immediately# suggest giving the# future children up to"; |
| 610 |
message[36] = "* I didn't mean it like# that! Get off my case!"; |
| 611 |
message[37] = "* I'm sorry but I don't# think you exactly have# room to talk right now."; |
| 612 |
message[38] = "* Come on you two! Cut it# out!"; |
| 613 |
prt[32] = 419; |
| 614 |
prt[33] = 309; |
| 615 |
prt[34] = 321; |
| 616 |
prt[35] = 308; |
| 617 |
prt[36] = 368; |
| 618 |
prt[37] = 338; |
| 619 |
prt[38] = 421; |
| 620 |
if (message_current == 27) |
| 621 |
{ |
| 622 |
message_timer = 10; |
| 623 |
skippable = false; |
| 624 |
} |
| 625 |
else if (message_current == 31) |
| 626 |
{ |
| 627 |
skippable = false; |
| 628 |
message_timer = 35; |
| 629 |
other.scene++; |
| 630 |
} |
| 631 |
else |
| 632 |
{ |
| 633 |
message_timer = -1; |
| 634 |
skippable = true; |
| 635 |
} |
| 636 |
switch (message_current) |
| 637 |
{ |
| 638 |
case 2: |
| 639 |
obj_starlo_npc.npc_direction = "up"; |
| 640 |
obj_martlet_npc.npc_direction = "up"; |
| 641 |
obj_player_npc.npc_direction = "up"; |
| 642 |
break; |
| 643 |
case 6: |
| 644 |
obj_starlo_npc.npc_direction = "left"; |
| 645 |
break; |
| 646 |
case 8: |
| 647 |
obj_starlo_npc.npc_direction = "up"; |
| 648 |
break; |
| 649 |
case 22: |
| 650 |
obj_starlo_npc.npc_direction = "left"; |
| 651 |
break; |
| 652 |
case 26: |
| 653 |
obj_starlo_npc.npc_direction = "up"; |
| 654 |
break; |
| 655 |
} |
| 656 |
} |
| 657 |
break; |
| 658 |
case 57: |
| 659 |
cutscene_npc_direction(1168, "down"); |
| 660 |
break; |
| 661 |
case 58: |
| 662 |
cutscene_wait(1.5); |
| 663 |
break; |
| 664 |
case 59: |
| 665 |
cutscene_npc_walk(1168, obj_player_npc.x, 312, 0.5, "y", "down"); |
| 666 |
break; |
| 667 |
case 60: |
| 668 |
cutscene_wait(1.5); |
| 669 |
break; |
| 670 |
case 61: |
| 671 |
cutscene_npc_action_sprite(1168, 3114, 1, true, 0); |
| 672 |
break; |
| 673 |
case 62: |
| 674 |
cutscene_wait(1); |
| 675 |
break; |
| 676 |
case 63: |
| 677 |
overlay_alpha += 0.01; |
| 678 |
if (overlay_alpha >= 0.75) |
| 679 |
cutscene_advance(); |
| 680 |
break; |
| 681 |
case 64: |
| 682 |
cutscene_wait(1); |
| 683 |
break; |
| 684 |
case 65: |
| 685 |
cymbal_sound = audio_play_sound(mus_cymbal, 1, 0); |
| 686 |
cutscene_advance(); |
| 687 |
break; |
| 688 |
case 66: |
| 689 |
clover_overlay_alpha = audio_sound_get_track_position(cymbal_sound) / audio_sound_length(mus_cymbal); |
| 690 |
if (!audio_is_playing(cymbal_sound)) |
| 691 |
{ |
| 692 |
clover_overlay_alpha = 1; |
| 693 |
cutscene_advance(); |
| 694 |
} |
| 695 |
break; |
| 696 |
case 67: |
| 697 |
cutscene_wait(1); |
| 698 |
break; |
| 699 |
case 68: |
| 700 |
audio_play_sound(snd_newhome_03_clover_radius, 1, 0); |
| 701 |
instance_create(0, 0, obj_newhome_03_pacifist_music_player); |
| 702 |
scene++; |
| 703 |
break; |
| 704 |
case 69: |
| 705 |
white_overlay_radius += 8; |
| 706 |
if (clover_overlay_alpha_dark < 1) |
| 707 |
clover_overlay_alpha_dark += 0.1; |
| 708 |
else if (cutscene_wait(1.5)) |
| 709 |
instance_destroy(obj_dialogue_nongui); |
| 710 |
break; |
| 711 |
case 70: |
| 712 |
obj_player_npc.vspeed = lerp(obj_player_npc.vspeed, -2, 0.15); |
| 713 |
if (obj_player_npc.y < 290) |
| 714 |
{ |
| 715 |
obj_player_npc.vspeed = 0; |
| 716 |
scene++; |
| 717 |
} |
| 718 |
break; |
| 719 |
case 71: |
| 720 |
with (obj_player_npc) |
| 721 |
{ |
| 722 |
y = lerp(y, 269, 0.15); |
| 723 |
if (abs(y - 269) < 1) |
| 724 |
{ |
| 725 |
y = 269; |
| 726 |
other.scene++; |
| 727 |
} |
| 728 |
} |
| 729 |
break; |
| 730 |
case 72: |
| 731 |
cutscene_wait(1); |
| 732 |
break; |
| 733 |
case 73: |
| 734 |
if (cutscene_wait(0.5)) |
| 735 |
cutscene_advance(73.5); |
| 736 |
break; |
| 737 |
case 73.5: |
| 738 |
var camera_xx = __view_get(e__VW.XView, 0) + (__view_get(e__VW.WView, 0) * 0.5); |
| 739 |
if (cutscene_camera_move(camera_xx, 270, 0.5)) |
| 740 |
cutscene_advance(73.75); |
| 741 |
break; |
| 742 |
case 73.75: |
| 743 |
if (cutscene_wait(0.5)) |
| 744 |
cutscene_advance(74); |
| 745 |
break; |
| 746 |
case 74: |
| 747 |
obj_player_npc.npc_direction = "down"; |
| 748 |
if (cutscene_npc_action_sprite(1168, 2233, 1, false)) |
| 749 |
cutscene_advance(74.5); |
| 750 |
if (obj_player_npc.image_index < 6 && obj_player_npc.sprite_index == spr_pacifist_ending_clover_nod) |
| 751 |
obj_player_npc.image_index = 6; |
| 752 |
break; |
| 753 |
case 74.5: |
| 754 |
if (cutscene_wait(1.5)) |
| 755 |
cutscene_advance(75); |
| 756 |
break; |
| 757 |
case 75: |
| 758 |
with (instance_create_depth(16, 20, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 759 |
{ |
| 760 |
sndfnt = 96; |
| 761 |
message[0] = "You probably want to go home dontcha?"; |
| 762 |
fade_timer = 45; |
| 763 |
} |
| 764 |
scene++; |
| 765 |
break; |
| 766 |
case 76: |
| 767 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 768 |
cutscene_advance(); |
| 769 |
break; |
| 770 |
case 77: |
| 771 |
with (instance_create_depth(16, 164, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 772 |
{ |
| 773 |
sndfnt = 626; |
| 774 |
message[0] = "Humanity already won by trapping us#down here, yet they keep twisting#the knife."; |
| 775 |
fade_timer = 45; |
| 776 |
} |
| 777 |
scene++; |
| 778 |
break; |
| 779 |
case 78: |
| 780 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 781 |
cutscene_advance(); |
| 782 |
break; |
| 783 |
case 79: |
| 784 |
with (instance_create_depth(32, 176, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 785 |
{ |
| 786 |
sndfnt = 626; |
| 787 |
message[0] = "This cannot continue any longer!"; |
| 788 |
fade_timer = 30; |
| 789 |
} |
| 790 |
scene++; |
| 791 |
break; |
| 792 |
case 80: |
| 793 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 794 |
cutscene_advance(); |
| 795 |
break; |
| 796 |
case 81: |
| 797 |
with (instance_create_depth(13, 80, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 798 |
{ |
| 799 |
sndfnt = 108; |
| 800 |
message[0] = "You must have#places to go,#correct?"; |
| 801 |
message[1] = "The Castle...#The barrier."; |
| 802 |
fade_timer = 30; |
| 803 |
} |
| 804 |
scene++; |
| 805 |
break; |
| 806 |
case 82: |
| 807 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 808 |
cutscene_advance(); |
| 809 |
break; |
| 810 |
case 83: |
| 811 |
with (instance_create_depth(189, 88, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 812 |
{ |
| 813 |
sndfnt = 107; |
| 814 |
message[0] = "I did everything#in my power to#entertain..."; |
| 815 |
fade_timer = 30; |
| 816 |
} |
| 817 |
scene++; |
| 818 |
break; |
| 819 |
case 84: |
| 820 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 821 |
cutscene_advance(); |
| 822 |
break; |
| 823 |
case 85: |
| 824 |
with (instance_create_depth(181, 80, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 825 |
{ |
| 826 |
sndfnt = 107; |
| 827 |
message[0] = "...so monsters#wouldn't have to#worry about being#stuck down here."; |
| 828 |
fade_timer = 30; |
| 829 |
} |
| 830 |
scene++; |
| 831 |
break; |
| 832 |
case 86: |
| 833 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 834 |
cutscene_advance(); |
| 835 |
break; |
| 836 |
case 87: |
| 837 |
with (instance_create_depth(16, 164, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 838 |
{ |
| 839 |
sndfnt = 102; |
| 840 |
message[0] = "Anyway, we'll bypass the Royal Guard#and plead your case to ASGORE!"; |
| 841 |
fade_timer = 45; |
| 842 |
} |
| 843 |
scene++; |
| 844 |
break; |
| 845 |
case 88: |
| 846 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 847 |
cutscene_advance(); |
| 848 |
break; |
| 849 |
case 89: |
| 850 |
with (instance_create_depth(20, 32, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 851 |
{ |
| 852 |
sndfnt = 96; |
| 853 |
message[0] = "Remember your REAL mission, Clover."; |
| 854 |
fade_timer = 30; |
| 855 |
} |
| 856 |
scene++; |
| 857 |
break; |
| 858 |
case 90: |
| 859 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 860 |
cutscene_advance(); |
| 861 |
break; |
| 862 |
case 91: |
| 863 |
with (instance_create_depth(13, 142, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 864 |
{ |
| 865 |
sndfnt = 108; |
| 866 |
message[0] = "Asgore only needs#two more SOULS to#shatter the barrier."; |
| 867 |
fade_timer = 30; |
| 868 |
} |
| 869 |
scene++; |
| 870 |
break; |
| 871 |
case 92: |
| 872 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 873 |
cutscene_advance(); |
| 874 |
break; |
| 875 |
case 93: |
| 876 |
with (instance_create_depth(173, 22, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 877 |
{ |
| 878 |
sndfnt = 100; |
| 879 |
message[0] = "What a world it#would be if I had#two whole friends."; |
| 880 |
fade_timer = 30; |
| 881 |
} |
| 882 |
scene++; |
| 883 |
break; |
| 884 |
case 94: |
| 885 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 886 |
cutscene_advance(); |
| 887 |
break; |
| 888 |
case 95: |
| 889 |
with (instance_create_depth(69, 140, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 890 |
{ |
| 891 |
sndfnt = 108; |
| 892 |
message[0] = "Most might act cheerful,#but life down here..."; |
| 893 |
fade_timer = 30; |
| 894 |
} |
| 895 |
scene++; |
| 896 |
break; |
| 897 |
case 96: |
| 898 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 899 |
cutscene_advance(); |
| 900 |
break; |
| 901 |
case 97: |
| 902 |
with (instance_create_depth(92, 148, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 903 |
{ |
| 904 |
sndfnt = 108; |
| 905 |
message[0] = "...It's hopeless."; |
| 906 |
fade_timer = 30; |
| 907 |
} |
| 908 |
scene++; |
| 909 |
break; |
| 910 |
case 98: |
| 911 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 912 |
cutscene_advance(); |
| 913 |
break; |
| 914 |
case 99: |
| 915 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 916 |
cutscene_wait(1.5); |
| 917 |
break; |
| 918 |
case 100: |
| 919 |
cutscene_npc_action_sprite(1168, 3114, 1, true, 0); |
| 920 |
break; |
| 921 |
case 101: |
| 922 |
cutscene_wait(1.5); |
| 923 |
break; |
| 924 |
case 102: |
| 925 |
instance_create_depth(obj_player_npc.x, obj_player_npc.y + 2, depth - 100, obj_newhome_03_cutscene_clover_soul); |
| 926 |
scene++; |
| 927 |
break; |
| 928 |
case 103: |
| 929 |
break; |
| 930 |
case 104: |
| 931 |
cutscene_wait(2); |
| 932 |
break; |
| 933 |
case 105: |
| 934 |
with (instance_create_depth(9, 10, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 935 |
{ |
| 936 |
sndfnt = 96; |
| 937 |
message[0] = "...The five children#you set out to find#in the first place."; |
| 938 |
fade_timer = 30; |
| 939 |
} |
| 940 |
scene++; |
| 941 |
break; |
| 942 |
case 106: |
| 943 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 944 |
cutscene_advance(); |
| 945 |
break; |
| 946 |
case 107: |
| 947 |
with (instance_create_depth(140, 174, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 948 |
{ |
| 949 |
sndfnt = 107; |
| 950 |
message[0] = "Despite its ups and#downs, our little#adventure was a blast."; |
| 951 |
fade_timer = 30; |
| 952 |
} |
| 953 |
scene++; |
| 954 |
break; |
| 955 |
case 108: |
| 956 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 957 |
cutscene_advance(); |
| 958 |
break; |
| 959 |
case 109: |
| 960 |
with (instance_create_depth(20, 68, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 961 |
{ |
| 962 |
sndfnt = 96; |
| 963 |
message[0] = "ASGORE's still out there#threatening human lives!"; |
| 964 |
fade_timer = 30; |
| 965 |
} |
| 966 |
scene++; |
| 967 |
break; |
| 968 |
case 110: |
| 969 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 970 |
cutscene_advance(); |
| 971 |
break; |
| 972 |
case 111: |
| 973 |
with (instance_create_depth(189, 128, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 974 |
{ |
| 975 |
sndfnt = 111; |
| 976 |
message[0] = "I MUST THANK#YOU FOR OPENING#MY EYES."; |
| 977 |
fade_timer = 30; |
| 978 |
} |
| 979 |
scene++; |
| 980 |
break; |
| 981 |
case 112: |
| 982 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 983 |
cutscene_advance(); |
| 984 |
break; |
| 985 |
case 113: |
| 986 |
with (instance_create_depth(30, 68, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 987 |
{ |
| 988 |
sndfnt = 96; |
| 989 |
message[0] = "Keep your head in the game!"; |
| 990 |
fade_timer = 45; |
| 991 |
shake_intensity = 0.25; |
| 992 |
} |
| 993 |
clover_shake_intensity = 3; |
| 994 |
scene++; |
| 995 |
break; |
| 996 |
case 114: |
| 997 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 998 |
cutscene_advance(); |
| 999 |
break; |
| 1000 |
case 115: |
| 1001 |
with (instance_create_depth(60, 172, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 1002 |
{ |
| 1003 |
sndfnt = 108; |
| 1004 |
message[0] = "Turns out you're a pretty#damn good leader, Clover!"; |
| 1005 |
fade_timer = 30; |
| 1006 |
} |
| 1007 |
scene++; |
| 1008 |
break; |
| 1009 |
case 116: |
| 1010 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 1011 |
cutscene_advance(); |
| 1012 |
break; |
| 1013 |
case 117: |
| 1014 |
with (instance_create_depth(96, 68, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 1015 |
{ |
| 1016 |
sndfnt = 96; |
| 1017 |
message[0] = "Come on, Clover!"; |
| 1018 |
fade_timer = 45; |
| 1019 |
shake_intensity = 0.5; |
| 1020 |
} |
| 1021 |
clover_shake_intensity = 6; |
| 1022 |
scene++; |
| 1023 |
break; |
| 1024 |
case 118: |
| 1025 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 1026 |
cutscene_advance(); |
| 1027 |
break; |
| 1028 |
case 119: |
| 1029 |
with (instance_create_depth(16, 160, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 1030 |
{ |
| 1031 |
sndfnt = 102; |
| 1032 |
message[0] = "You are a kind soul.#One of the best I've met."; |
| 1033 |
fade_timer = 30; |
| 1034 |
} |
| 1035 |
scene++; |
| 1036 |
break; |
| 1037 |
case 120: |
| 1038 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 1039 |
cutscene_advance(); |
| 1040 |
break; |
| 1041 |
case 121: |
| 1042 |
with (instance_create_depth(132, 16, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
| 1043 |
{ |
| 1044 |
sndfnt = 96; |
| 1045 |
message[0] = "Clover!"; |
| 1046 |
fade_timer = 75; |
| 1047 |
shake_intensity = 1; |
| 1048 |
} |
| 1049 |
clover_shake_intensity = 9; |
| 1050 |
scene++; |
| 1051 |
break; |
| 1052 |
case 122: |
| 1053 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
| 1054 |
cutscene_advance(); |
| 1055 |
break; |
| 1056 |
case 123: |
| 1057 |
cutscene_wait(1.5); |
| 1058 |
break; |
| 1059 |
case 124: |
| 1060 |
cutscene_dialogue(); |
| 1061 |
with (msg) |
| 1062 |
{ |
| 1063 |
talker[0] = 1169; |
| 1064 |
talker[1] = 1164; |
| 1065 |
message[0] = "* Clover!"; |
| 1066 |
message[1] = "* Clover, what are you doing!?"; |
| 1067 |
} |
| 1068 |
break; |
| 1069 |
case 125: |
| 1070 |
with (obj_martlet_npc) |
| 1071 |
{ |
| 1072 |
x = 130; |
| 1073 |
y = 330; |
| 1074 |
npc_direction = "up"; |
| 1075 |
} |
| 1076 |
with (obj_ceroba_npc) |
| 1077 |
{ |
| 1078 |
x = 161; |
| 1079 |
y = 330; |
| 1080 |
npc_direction = "up"; |
| 1081 |
} |
| 1082 |
with (obj_starlo_npc) |
| 1083 |
{ |
| 1084 |
x = 190; |
| 1085 |
y = 330; |
| 1086 |
npc_direction = "up"; |
| 1087 |
} |
| 1088 |
clover_overlay_alpha = 0; |
| 1089 |
clover_overlay_alpha_dark -= 0.1; |
| 1090 |
if (clover_overlay_alpha_dark <= 0) |
| 1091 |
{ |
| 1092 |
overlay_alpha = 0; |
| 1093 |
scene++; |
| 1094 |
} |
| 1095 |
break; |
| 1096 |
case 126: |
| 1097 |
cutscene_wait(0.5); |
| 1098 |
break; |
| 1099 |
case 127: |
| 1100 |
var camera_xx = __view_get(e__VW.XView, 0) + (__view_get(e__VW.WView, 0) * 0.5); |
| 1101 |
cutscene_camera_move(camera_xx, 230, 1); |
| 1102 |
break; |
| 1103 |
case 128: |
| 1104 |
cutscene_wait(1); |
| 1105 |
break; |
| 1106 |
case 129: |
| 1107 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
| 1108 |
circle_alpha = lerp(circle_alpha, 0, 0.1); |
| 1109 |
if (circle_alpha < 0.05) |
| 1110 |
{ |
| 1111 |
circle_alpha = 0; |
| 1112 |
cutscene_advance(); |
| 1113 |
} |
| 1114 |
break; |
| 1115 |
case 130: |
| 1116 |
cutscene_wait(1.5); |
| 1117 |
break; |
| 1118 |
case 131: |
| 1119 |
cutscene_dialogue(); |
| 1120 |
with (msg) |
| 1121 |
{ |
| 1122 |
talker[0] = 1161; |
| 1123 |
talker[1] = 1164; |
| 1124 |
message[0] = "* Hey, uh..."; |
| 1125 |
message[1] = "* Clover? What's going# on?"; |
| 1126 |
message[2] = "* You're scaring us here."; |
| 1127 |
message[3] = ""; |
| 1128 |
message[4] = "* Wh-What does that mean?"; |
| 1129 |
message[5] = ""; |
| 1130 |
prt[0] = 370; |
| 1131 |
prt[1] = 317; |
| 1132 |
prt[2] = 317; |
| 1133 |
prt[4] = 332; |
| 1134 |
if (message_current == 3) |
| 1135 |
{ |
| 1136 |
if (alpha_fade == false) |
| 1137 |
{ |
| 1138 |
alpha_fade = true; |
| 1139 |
ch_alpha = 0; |
| 1140 |
ch_delay = 30; |
| 1141 |
} |
| 1142 |
skippable = false; |
| 1143 |
ch[1] = "It's time"; |
| 1144 |
ch_msg = 3; |
| 1145 |
if (outcome != 0) |
| 1146 |
{ |
| 1147 |
choice = false; |
| 1148 |
ch_msg = 5; |
| 1149 |
ch_delay = 0; |
| 1150 |
alpha_fade = false; |
| 1151 |
} |
| 1152 |
} |
| 1153 |
if (message_current == 4) |
| 1154 |
{ |
| 1155 |
skippable = true; |
| 1156 |
} |
| 1157 |
else if (message_current == 5) |
| 1158 |
{ |
| 1159 |
if (alpha_fade == false) |
| 1160 |
{ |
| 1161 |
alpha_fade = true; |
| 1162 |
ch_alpha = 0; |
| 1163 |
ch_delay = 45; |
| 1164 |
} |
| 1165 |
skippable = false; |
| 1166 |
ch[1] = "It's time to go"; |
| 1167 |
ch_msg = 5; |
| 1168 |
} |
| 1169 |
} |
| 1170 |
break; |
| 1171 |
case 132: |
| 1172 |
instance_create(obj_martlet_npc.x, obj_martlet_npc.y - 40, obj_cutscene_ex); |
| 1173 |
cutscene_sfx_play(362, 0.7); |
| 1174 |
break; |
| 1175 |
case 133: |
| 1176 |
cutscene_wait(1); |
| 1177 |
break; |
| 1178 |
case 134: |
| 1179 |
instance_destroy(obj_cutscene_ex); |
| 1180 |
cutscene_music = audio_play_sound(mus_gift_2, 1, 1); |
| 1181 |
cutscene_advance(); |
| 1182 |
break; |
| 1183 |
case 135: |
| 1184 |
cutscene_dialogue(); |
| 1185 |
with (msg) |
| 1186 |
{ |
| 1187 |
talker[0] = 1164; |
| 1188 |
talker[3] = 1169; |
| 1189 |
talker[6] = 1164; |
| 1190 |
talker[9] = 1161; |
| 1191 |
message[0] = "* No... "; |
| 1192 |
message[1] = "* No no no no no-we'll# think of a plan!"; |
| 1193 |
message[2] = "* We have options!"; |
| 1194 |
message[3] = "* Y-Yeah, don't do# something you'll regret!"; |
| 1195 |
message[4] = "* If it's Snowdin you# don't like, you can live# with me."; |
| 1196 |
message[5] = "* My house has the space.# A-And the posse loves# you!"; |
| 1197 |
message[6] = "* Please, you gotta# listen to us, Clover!"; |
| 1198 |
message[7] = "* You deserve better."; |
| 1199 |
message[8] = "* You're..."; |
| 1200 |
message[9] = "* You're serious."; |
| 1201 |
prt[0] = 332; |
| 1202 |
prt[1] = 330; |
| 1203 |
prt[2] = 322; |
| 1204 |
prt[3] = 406; |
| 1205 |
prt[4] = 418; |
| 1206 |
prt[5] = 420; |
| 1207 |
prt[6] = 322; |
| 1208 |
prt[7] = 323; |
| 1209 |
prt[8] = 322; |
| 1210 |
prt[9] = 370; |
| 1211 |
if (message_current == 8) |
| 1212 |
{ |
| 1213 |
message_timer = 15; |
| 1214 |
skippable = false; |
| 1215 |
} |
| 1216 |
else |
| 1217 |
{ |
| 1218 |
message_timer = -1; |
| 1219 |
skippable = true; |
| 1220 |
} |
| 1221 |
} |
| 1222 |
break; |
| 1223 |
case 136: |
| 1224 |
cutscene_wait(1); |
| 1225 |
break; |
| 1226 |
case 137: |
| 1227 |
cutscene_npc_action_sprite(1168, 2233, 1, false); |
| 1228 |
if (obj_player_npc.image_index < 6 && obj_player_npc.sprite_index == spr_pacifist_ending_clover_nod) |
| 1229 |
obj_player_npc.image_index = 6; |
| 1230 |
break; |
| 1231 |
case 138: |
| 1232 |
cutscene_wait(1); |
| 1233 |
break; |
| 1234 |
case 139: |
| 1235 |
with (obj_newhome_03_cutscene_clover_soul) |
| 1236 |
{ |
| 1237 |
image_alpha -= 0.05; |
| 1238 |
if (image_alpha <= 0) |
| 1239 |
{ |
| 1240 |
instance_destroy(); |
| 1241 |
other.scene++; |
| 1242 |
} |
| 1243 |
} |
| 1244 |
break; |
| 1245 |
case 140: |
| 1246 |
cutscene_wait(0.5); |
| 1247 |
break; |
| 1248 |
case 141: |
| 1249 |
cutscene_npc_action_sprite(1168, 2233, 1, false); |
| 1250 |
break; |
| 1251 |
case 142: |
| 1252 |
cutscene_wait(1); |
| 1253 |
break; |
| 1254 |
case 143: |
| 1255 |
cutscene_dialogue(); |
| 1256 |
with (msg) |
| 1257 |
{ |
| 1258 |
talker[0] = 1161; |
| 1259 |
talker[2] = 1169; |
| 1260 |
talker[3] = 1161; |
| 1261 |
talker[6] = 1164; |
| 1262 |
talker[7] = 1161; |
| 1263 |
talker[9] = 1169; |
| 1264 |
talker[11] = 1161; |
| 1265 |
message[0] = "* ..."; |
| 1266 |
message[1] = "* ...I understand."; |
| 1267 |
message[2] = "* Ceroba..."; |
| 1268 |
message[3] = "* This whole time, what# have we been doing?"; |
| 1269 |
message[4] = "* Dragging Clover around...# pulling at a leash."; |
| 1270 |
message[5] = "* Selfish."; |
| 1271 |
message[6] = "* ..."; |
| 1272 |
message[7] = "* Clover came here by# their own volition."; |
| 1273 |
message[8] = "* ...They deserve to# leave by it too."; |
| 1274 |
message[9] = "* But you don't want this# outcome, right?"; |
| 1275 |
message[10] = "* Surely..."; |
| 1276 |
message[11] = "* If there was another# way..."; |
| 1277 |
message[12] = "* But let's face it.# There isn't."; |
| 1278 |
message[13] = "* I believe Clover# realized that a long# time ago."; |
| 1279 |
prt[0] = 394; |
| 1280 |
prt[1] = 371; |
| 1281 |
prt[2] = 418; |
| 1282 |
prt[3] = 370; |
| 1283 |
prt[4] = 377; |
| 1284 |
prt[5] = 371; |
| 1285 |
prt[6] = 329; |
| 1286 |
prt[7] = 377; |
| 1287 |
prt[8] = 370; |
| 1288 |
prt[9] = 406; |
| 1289 |
prt[10] = 406; |
| 1290 |
prt[11] = 377; |
| 1291 |
prt[12] = 370; |
| 1292 |
prt[13] = 371; |
| 1293 |
switch (message_current) |
| 1294 |
{ |
| 1295 |
case 2: |
| 1296 |
obj_starlo_npc.npc_direction = "left"; |
| 1297 |
obj_martlet_npc.npc_direction = "right"; |
| 1298 |
break; |
| 1299 |
case 3: |
| 1300 |
obj_ceroba_npc.npc_direction = "right"; |
| 1301 |
break; |
| 1302 |
case 4: |
| 1303 |
obj_ceroba_npc.npc_direction = "left"; |
| 1304 |
break; |
| 1305 |
case 5: |
| 1306 |
obj_ceroba_npc.npc_direction = "up"; |
| 1307 |
break; |
| 1308 |
case 6: |
| 1309 |
obj_martlet_npc.npc_direction = "left"; |
| 1310 |
break; |
| 1311 |
case 7: |
| 1312 |
obj_starlo_npc.npc_direction = "up"; |
| 1313 |
break; |
| 1314 |
case 8: |
| 1315 |
obj_martlet_npc.npc_direction = "up"; |
| 1316 |
break; |
| 1317 |
case 9: |
| 1318 |
obj_starlo_npc.npc_direction = "left"; |
| 1319 |
break; |
| 1320 |
} |
| 1321 |
} |
| 1322 |
break; |
| 1323 |
case 144: |
| 1324 |
cutscene_wait(1.5); |
| 1325 |
break; |
| 1326 |
case 145: |
| 1327 |
cutscene_npc_direction(1169, "up"); |
| 1328 |
break; |
| 1329 |
case 146: |
| 1330 |
cutscene_wait(1); |
| 1331 |
break; |
| 1332 |
case 147: |
| 1333 |
cutscene_dialogue(); |
| 1334 |
with (msg) |
| 1335 |
{ |
| 1336 |
talker[0] = 1164; |
| 1337 |
message[0] = "* ..."; |
| 1338 |
message[1] = "* I don't know what to# say..."; |
| 1339 |
message[2] = "* As much as I want to# stop you..."; |
| 1340 |
message[3] = "* I see it. In your eyes."; |
| 1341 |
message[4] = "* This is about our# freedom... isn't it?"; |
| 1342 |
prt[0] = 317; |
| 1343 |
prt[1] = 317; |
| 1344 |
prt[2] = 329; |
| 1345 |
prt[3] = 317; |
| 1346 |
prt[4] = 317; |
| 1347 |
} |
| 1348 |
break; |
| 1349 |
case 148: |
| 1350 |
cutscene_npc_action_sprite(1168, 3114, 1, true, 0); |
| 1351 |
break; |
| 1352 |
case 149: |
| 1353 |
cutscene_wait(1); |
| 1354 |
break; |
| 1355 |
case 150: |
| 1356 |
cutscene_dialogue(); |
| 1357 |
with (msg) |
| 1358 |
{ |
| 1359 |
talker[0] = 1169; |
| 1360 |
message[0] = "* ..."; |
| 1361 |
message[1] = "* Clover."; |
| 1362 |
message[2] = "* You are the bravest,# most selfless human I've# met."; |
| 1363 |
message[3] = "* Of course, I've only# met one..."; |
| 1364 |
message[4] = "* But if I ever meet# another, I hope they're# just like you."; |
| 1365 |
message[5] = "* I'd promote you to# sheriff 'cause lord# knows you've earned it,"; |
| 1366 |
message[6] = "* But you aren't sheriff# material. "; |
| 1367 |
message[7] = "* You're much more."; |
| 1368 |
prt[0] = 406; |
| 1369 |
prt[1] = 416; |
| 1370 |
prt[2] = 418; |
| 1371 |
prt[3] = 407; |
| 1372 |
prt[4] = 419; |
| 1373 |
prt[5] = 421; |
| 1374 |
prt[6] = 416; |
| 1375 |
prt[7] = 418; |
| 1376 |
} |
| 1377 |
break; |
| 1378 |
case 151: |
| 1379 |
cutscene_wait(0.5); |
| 1380 |
break; |
| 1381 |
case 152: |
| 1382 |
cutscene_npc_action_sprite(1168, 2233, 1, false); |
| 1383 |
if (obj_player_npc.image_index < 6 && obj_player_npc.sprite_index == spr_pacifist_ending_clover_nod) |
| 1384 |
obj_player_npc.image_index = 6; |
| 1385 |
break; |
| 1386 |
case 153: |
| 1387 |
cutscene_wait(0.5); |
| 1388 |
break; |
| 1389 |
case 154: |
| 1390 |
cutscene_npc_walk(1164, 144, 269, 3, "y", "right"); |
| 1391 |
break; |
| 1392 |
case 155: |
| 1393 |
obj_player_npc.npc_direction = "left"; |
| 1394 |
cutscene_advance(); |
| 1395 |
break; |
| 1396 |
case 156: |
| 1397 |
cutscene_wait(0.5); |
| 1398 |
break; |
| 1399 |
case 157: |
| 1400 |
cutscene_dialogue(); |
| 1401 |
with (msg) |
| 1402 |
{ |
| 1403 |
talker[0] = 1164; |
| 1404 |
message[0] = "* I... already made my# feelings known in# Hotland."; |
| 1405 |
message[1] = "* So..."; |
| 1406 |
prt[0] = 317; |
| 1407 |
prt[1] = 317; |
| 1408 |
} |
| 1409 |
break; |
| 1410 |
case 158: |
| 1411 |
obj_player_npc.image_alpha = 0; |
| 1412 |
cutscene_npc_action_sprite(1164, 1547, 1, true, 0); |
| 1413 |
break; |
| 1414 |
case 159: |
| 1415 |
cutscene_wait(0.5); |
| 1416 |
break; |
| 1417 |
case 160: |
| 1418 |
cutscene_npc_walk(1169, 179, 268, 2, "y", "left"); |
| 1419 |
break; |
| 1420 |
case 161: |
| 1421 |
cutscene_wait(0.5); |
| 1422 |
break; |
| 1423 |
case 162: |
| 1424 |
obj_martlet_npc.image_alpha = 0; |
| 1425 |
cutscene_npc_action_sprite(1169, 1563, 1, true, 0); |
| 1426 |
break; |
| 1427 |
case 163: |
| 1428 |
cutscene_wait(1.5); |
| 1429 |
break; |
| 1430 |
case 164: |
| 1431 |
cutscene_dialogue(); |
| 1432 |
with (msg) |
| 1433 |
{ |
| 1434 |
talker[0] = 1169; |
| 1435 |
talker[1] = 1161; |
| 1436 |
message[0] = "* Psst."; |
| 1437 |
message[1] = "* ..."; |
| 1438 |
prt[0] = 407; |
| 1439 |
prt[1] = 382; |
| 1440 |
} |
| 1441 |
break; |
| 1442 |
case 165: |
| 1443 |
cutscene_npc_walk(1161, 161, 281, 2, "y", "up"); |
| 1444 |
break; |
| 1445 |
case 166: |
| 1446 |
cutscene_advance(); |
| 1447 |
break; |
| 1448 |
case 167: |
| 1449 |
cutscene_wait(0.5); |
| 1450 |
break; |
| 1451 |
case 168: |
| 1452 |
obj_starlo_npc.image_alpha = 0; |
| 1453 |
cutscene_npc_action_sprite(1161, 2991, 1, true, 0); |
| 1454 |
break; |
| 1455 |
case 169: |
| 1456 |
cutscene_wait(2); |
| 1457 |
break; |
| 1458 |
case 170: |
| 1459 |
cutscene_dialogue(); |
| 1460 |
with (msg) |
| 1461 |
{ |
| 1462 |
talker[0] = 1161; |
| 1463 |
message[0] = "* This means more to us# than you know."; |
| 1464 |
message[1] = "* To everyone."; |
| 1465 |
prt[0] = 609; |
| 1466 |
prt[1] = 2987; |
| 1467 |
talker[2] = 1164; |
| 1468 |
talker[3] = 1169; |
| 1469 |
message[2] = "* ..."; |
| 1470 |
message[3] = "* ..."; |
| 1471 |
prt[2] = 317; |
| 1472 |
prt[3] = 420; |
| 1473 |
} |
| 1474 |
break; |
| 1475 |
case 171: |
| 1476 |
cutscene_wait(1); |
| 1477 |
break; |
| 1478 |
case 172: |
| 1479 |
if (cutscene_npc_action_sprite(1161, 2780, 1, false, 0)) |
| 1480 |
obj_starlo_npc.image_alpha = 1; |
| 1481 |
break; |
| 1482 |
case 173: |
| 1483 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, 310, 3, "y", "up"); |
| 1484 |
break; |
| 1485 |
case 174: |
| 1486 |
cutscene_wait(0.5); |
| 1487 |
break; |
| 1488 |
case 175: |
| 1489 |
if (cutscene_npc_action_sprite(1169, 3112, 1, false, 0)) |
| 1490 |
obj_martlet_npc.image_alpha = 1; |
| 1491 |
break; |
| 1492 |
case 176: |
| 1493 |
cutscene_npc_walk(1169, 210, obj_starlo_npc.y, 3, "y", "left"); |
| 1494 |
break; |
| 1495 |
case 177: |
| 1496 |
cutscene_wait(1); |
| 1497 |
break; |
| 1498 |
case 178: |
| 1499 |
if (cutscene_npc_action_sprite(1164, 1643, 1, false, 0)) |
| 1500 |
obj_player_npc.image_alpha = 1; |
| 1501 |
break; |
| 1502 |
case 179: |
| 1503 |
cutscene_npc_walk(1164, 132, 269, 3, "y", "right"); |
| 1504 |
break; |
| 1505 |
case 180: |
| 1506 |
cutscene_wait(1); |
| 1507 |
break; |
| 1508 |
case 181: |
| 1509 |
obj_player_npc.npc_direction = "down"; |
| 1510 |
obj_starlo_npc.npc_direction = "down"; |
| 1511 |
obj_martlet_npc.npc_direction = "down"; |
| 1512 |
cutscene_dialogue(); |
| 1513 |
with (msg) |
| 1514 |
{ |
| 1515 |
talker[0] = 1161; |
| 1516 |
message[0] = "* Well...\t"; |
| 1517 |
message[1] = "* I understand if you two# don't want to be here# for..."; |
| 1518 |
message[2] = "* You know."; |
| 1519 |
prt[0] = 377; |
| 1520 |
prt[1] = 394; |
| 1521 |
prt[2] = 370; |
| 1522 |
} |
| 1523 |
break; |
| 1524 |
case 182: |
| 1525 |
cutscene_npc_walk(1169, 189, obj_ceroba_npc.y, 2, "x", "left"); |
| 1526 |
break; |
| 1527 |
case 183: |
| 1528 |
cutscene_npc_direction(1161, "right"); |
| 1529 |
break; |
| 1530 |
case 184: |
| 1531 |
cutscene_wait(0.5); |
| 1532 |
break; |
| 1533 |
case 185: |
| 1534 |
cutscene_dialogue(); |
| 1535 |
with (msg) |
| 1536 |
{ |
| 1537 |
talker[0] = 1169; |
| 1538 |
talker[1] = 1161; |
| 1539 |
message[0] = "* Do you have what you# need?"; |
| 1540 |
message[1] = "* I do."; |
| 1541 |
prt[0] = 416; |
| 1542 |
prt[1] = 370; |
| 1543 |
} |
| 1544 |
break; |
| 1545 |
case 186: |
| 1546 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, 330, 1, "y", "up"); |
| 1547 |
break; |
| 1548 |
case 187: |
| 1549 |
if (cutscene_npc_walk(1169, 191, 269, 2, "y", "left")) |
| 1550 |
{ |
| 1551 |
obj_player_npc.npc_direction = "right"; |
| 1552 |
obj_martlet_npc.npc_direction = "right"; |
| 1553 |
} |
| 1554 |
break; |
| 1555 |
case 188: |
| 1556 |
cutscene_wait(0.5); |
| 1557 |
break; |
| 1558 |
case 189: |
| 1559 |
cutscene_dialogue(); |
| 1560 |
with (msg) |
| 1561 |
{ |
| 1562 |
talker[0] = 1169; |
| 1563 |
message[0] = "* Guess the suns getting# low."; |
| 1564 |
message[1] = "* I'll... see you around,# partner."; |
| 1565 |
prt[0] = 416; |
| 1566 |
prt[1] = 418; |
| 1567 |
} |
| 1568 |
break; |
| 1569 |
case 190: |
| 1570 |
cutscene_wait(1); |
| 1571 |
break; |
| 1572 |
case 191: |
| 1573 |
obj_player_npc.image_alpha = 0; |
| 1574 |
cutscene_npc_action_sprite(1169, 844, 1, true, 0); |
| 1575 |
if (obj_starlo_npc.sprite_index == spr_pacifist_ending_starlo_take_gun && obj_starlo_npc.image_index >= 12) |
| 1576 |
{ |
| 1577 |
obj_starlo_npc.image_speed = 0; |
| 1578 |
cutscene_advance(); |
| 1579 |
} |
| 1580 |
break; |
| 1581 |
case 192: |
| 1582 |
cutscene_wait(0.5); |
| 1583 |
break; |
| 1584 |
case 193: |
| 1585 |
obj_starlo_npc.image_speed = 1; |
| 1586 |
cutscene_npc_action_sprite(1169, 844, 1, true, 0); |
| 1587 |
if (obj_starlo_npc.sprite_index == spr_pacifist_ending_starlo_take_gun && obj_starlo_npc.image_index >= 20) |
| 1588 |
{ |
| 1589 |
obj_starlo_npc.image_speed = 0; |
| 1590 |
obj_starlo_npc.left_sprite_idle = 3489; |
| 1591 |
obj_starlo_npc.action_sprite = false; |
| 1592 |
cutscene_advance(); |
| 1593 |
} |
| 1594 |
break; |
| 1595 |
case 194: |
| 1596 |
cutscene_wait(0.8); |
| 1597 |
break; |
| 1598 |
case 195: |
| 1599 |
cutscene_dialogue(); |
| 1600 |
with (msg) |
| 1601 |
{ |
| 1602 |
talker[0] = 1169; |
| 1603 |
message[0] = "* ..."; |
| 1604 |
message[1] = "* You got a receipt for# that?"; |
| 1605 |
prt[0] = 416; |
| 1606 |
prt[1] = 415; |
| 1607 |
} |
| 1608 |
break; |
| 1609 |
case 196: |
| 1610 |
if (cutscene_npc_action_sprite(1169, 844, 1, false, 0)) |
| 1611 |
{ |
| 1612 |
obj_player_npc.image_alpha = 1; |
| 1613 |
obj_starlo_npc.action_sprite = false; |
| 1614 |
} |
| 1615 |
obj_starlo_npc.left_sprite_idle = 232; |
| 1616 |
if (obj_starlo_npc.image_index < 20) |
| 1617 |
obj_starlo_npc.image_index = 20; |
| 1618 |
break; |
| 1619 |
case 197: |
| 1620 |
cutscene_dialogue(); |
| 1621 |
with (msg) |
| 1622 |
{ |
| 1623 |
talker[0] = 1169; |
| 1624 |
message[0] = "* Thanks, kid."; |
| 1625 |
prt[0] = 418; |
| 1626 |
} |
| 1627 |
break; |
| 1628 |
case 198: |
| 1629 |
cutscene_wait(0.5); |
| 1630 |
break; |
| 1631 |
case 199: |
| 1632 |
cutscene_npc_walk(1169, 190, 330, 2, "y", "up"); |
| 1633 |
if (obj_starlo_npc.y > (obj_player_npc.y + 15)) |
| 1634 |
obj_player_npc.npc_direction = "down"; |
| 1635 |
break; |
| 1636 |
case 200: |
| 1637 |
cutscene_wait(1); |
| 1638 |
break; |
| 1639 |
case 201: |
| 1640 |
obj_player_npc.npc_direction = "left"; |
| 1641 |
cutscene_advance(); |
| 1642 |
break; |
| 1643 |
case 202: |
| 1644 |
cutscene_wait(0.5); |
| 1645 |
break; |
| 1646 |
case 203: |
| 1647 |
cutscene_dialogue(); |
| 1648 |
with (msg) |
| 1649 |
{ |
| 1650 |
talker[0] = 1164; |
| 1651 |
message[0] = "* Goodbye, Clover."; |
| 1652 |
message[1] = "* You've changed my life.# Truly."; |
| 1653 |
prt[0] = 317; |
| 1654 |
prt[1] = 320; |
| 1655 |
} |
| 1656 |
break; |
| 1657 |
case 204: |
| 1658 |
cutscene_wait(1); |
| 1659 |
break; |
| 1660 |
case 205: |
| 1661 |
obj_player_npc.image_alpha = 0; |
| 1662 |
cutscene_npc_action_sprite(1164, 3281, 1, true, 0); |
| 1663 |
if (obj_martlet_npc.sprite_index == spr_pacifist_ending_martlet_take_hat && obj_martlet_npc.image_index >= 23) |
| 1664 |
{ |
| 1665 |
obj_martlet_npc.image_speed = 0; |
| 1666 |
cutscene_advance(); |
| 1667 |
} |
| 1668 |
break; |
| 1669 |
case 206: |
| 1670 |
cutscene_wait(0.5); |
| 1671 |
break; |
| 1672 |
case 207: |
| 1673 |
cutscene_dialogue(); |
| 1674 |
with (msg) |
| 1675 |
{ |
| 1676 |
talker[0] = 1164; |
| 1677 |
message[0] = "* Heh..."; |
| 1678 |
message[1] = "* How will I know you're# a human now, huh?"; |
| 1679 |
prt[0] = 320; |
| 1680 |
prt[1] = 320; |
| 1681 |
} |
| 1682 |
break; |
| 1683 |
case 208: |
| 1684 |
cutscene_wait(0.5); |
| 1685 |
break; |
| 1686 |
case 209: |
| 1687 |
obj_martlet_npc.image_speed = 1; |
| 1688 |
if (cutscene_npc_action_sprite(1164, 3281, 1, true, 0)) |
| 1689 |
{ |
| 1690 |
obj_player_npc.left_sprite = 2644; |
| 1691 |
obj_player_npc.left_sprite_idle = 2644; |
| 1692 |
obj_player_npc.down_sprite = 1783; |
| 1693 |
obj_player_npc.down_sprite_idle = 1783; |
| 1694 |
obj_martlet_npc.right_sprite = 2702; |
| 1695 |
obj_martlet_npc.right_sprite_idle = 1532; |
| 1696 |
obj_martlet_npc.down_sprite = 2745; |
| 1697 |
obj_martlet_npc.down_sprite_idle = 1532; |
| 1698 |
obj_player_npc.image_alpha = 1; |
| 1699 |
obj_martlet_npc.action_sprite = false; |
| 1700 |
} |
| 1701 |
break; |
| 1702 |
case 210: |
| 1703 |
cutscene_dialogue(); |
| 1704 |
with (msg) |
| 1705 |
{ |
| 1706 |
talker[0] = 1164; |
| 1707 |
message[0] = "* This means a lot."; |
| 1708 |
prt[0] = 320; |
| 1709 |
} |
| 1710 |
break; |
| 1711 |
case 211: |
| 1712 |
cutscene_wait(1); |
| 1713 |
break; |
| 1714 |
case 212: |
| 1715 |
cutscene_dialogue(); |
| 1716 |
with (msg) |
| 1717 |
{ |
| 1718 |
talker[0] = 1164; |
| 1719 |
message[0] = "* I'm sorry the world is# like this..."; |
| 1720 |
message[1] = "* But people like you# make it better."; |
| 1721 |
message[2] = "* Thank you."; |
| 1722 |
prt[0] = 315; |
| 1723 |
prt[1] = 317; |
| 1724 |
prt[2] = 320; |
| 1725 |
} |
| 1726 |
break; |
| 1727 |
case 213: |
| 1728 |
cutscene_wait(1.5); |
| 1729 |
break; |
| 1730 |
case 214: |
| 1731 |
cutscene_npc_walk(1164, obj_martlet_npc.x, 330, 2, "y", "right"); |
| 1732 |
if (obj_martlet_npc.y > (obj_player_npc.y + 20)) |
| 1733 |
obj_player_npc.npc_direction = "down"; |
| 1734 |
break; |
| 1735 |
case 215: |
| 1736 |
cutscene_npc_direction(1161, "left"); |
| 1737 |
break; |
| 1738 |
case 216: |
| 1739 |
cutscene_wait(0.5); |
| 1740 |
break; |
| 1741 |
case 217: |
| 1742 |
cutscene_npc_walk(1161, 160, 310, 3, "y", "down"); |
| 1743 |
break; |
| 1744 |
case 218: |
| 1745 |
cutscene_npc_walk(1164, 160, 440, 2, "x", "down"); |
| 1746 |
if (obj_martlet_npc.y > (obj_starlo_npc.y + 20)) |
| 1747 |
obj_starlo_npc.npc_direction = "down"; |
| 1748 |
break; |
| 1749 |
case 219: |
| 1750 |
cutscene_wait(1); |
| 1751 |
break; |
| 1752 |
case 220: |
| 1753 |
cutscene_npc_walk(1169, 160, 330, 3, "y", "up"); |
| 1754 |
break; |
| 1755 |
case 221: |
| 1756 |
cutscene_dialogue(); |
| 1757 |
with (msg) |
| 1758 |
{ |
| 1759 |
talker[0] = 1169; |
| 1760 |
message[0] = "* We'll... "; |
| 1761 |
message[1] = "* We'll be outside."; |
| 1762 |
prt[0] = 416; |
| 1763 |
prt[1] = 420; |
| 1764 |
} |
| 1765 |
break; |
| 1766 |
case 222: |
| 1767 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
| 1768 |
cutscene_npc_walk(1169, 160, 440, 2, "y", "down"); |
| 1769 |
break; |
| 1770 |
case 223: |
| 1771 |
cutscene_wait(1); |
| 1772 |
break; |
| 1773 |
case 224: |
| 1774 |
cutscene_dialogue(); |
| 1775 |
with (msg) |
| 1776 |
{ |
| 1777 |
talker[0] = 1161; |
| 1778 |
message[0] = "* You've gained my# respect."; |
| 1779 |
message[1] = "* I mean it."; |
| 1780 |
prt[0] = 377; |
| 1781 |
prt[1] = 370; |
| 1782 |
if (message_current == 1) |
| 1783 |
obj_ceroba_npc.npc_direction = "up"; |
| 1784 |
} |
| 1785 |
break; |
| 1786 |
case 225: |
| 1787 |
cutscene_wait(0.5); |
| 1788 |
break; |
| 1789 |
case 226: |
| 1790 |
cutscene_npc_walk(1161, 160, 300, 0.5, "x", "up"); |
| 1791 |
break; |
| 1792 |
case 227: |
| 1793 |
cutscene_wait(0.5); |
| 1794 |
break; |
| 1795 |
case 228: |
| 1796 |
cutscene_npc_action_sprite(1161, 3215, 1, true, 0); |
| 1797 |
break; |
| 1798 |
case 229: |
| 1799 |
cutscene_wait(0.5); |
| 1800 |
break; |
| 1801 |
case 230: |
| 1802 |
cutscene_advance(); |
| 1803 |
break; |
| 1804 |
case 231: |
| 1805 |
cutscene_wait(2); |
| 1806 |
break; |
| 1807 |
case 232: |
| 1808 |
if (overlay_alpha < 1) |
| 1809 |
overlay_alpha += 0.025; |
| 1810 |
else |
| 1811 |
cutscene_advance(); |
| 1812 |
break; |
| 1813 |
case 233: |
| 1814 |
cutscene_wait(1.5); |
| 1815 |
break; |
| 1816 |
case 234: |
| 1817 |
var soul = instance_create_depth(160, 272, depth - 2, obj_newhome_03_cutscene_clover_soul); |
| 1818 |
var soul_canister = instance_create_depth(161, 272, depth - 1, obj_newhome_03_cutscene_clover_soul_capsule); |
| 1819 |
soul.image_alpha = 0; |
| 1820 |
soul.scene = 3; |
| 1821 |
soul.image_xscale = 1; |
| 1822 |
soul.image_yscale = 1; |
| 1823 |
cutscene_advance(); |
| 1824 |
break; |
| 1825 |
case 235: |
| 1826 |
obj_newhome_03_cutscene_clover_soul_capsule.image_alpha += 0.15; |
| 1827 |
if (obj_newhome_03_cutscene_clover_soul_capsule.image_alpha >= 1) |
| 1828 |
{ |
| 1829 |
obj_newhome_03_cutscene_clover_soul_capsule.image_alpha = 1; |
| 1830 |
cutscene_advance(); |
| 1831 |
} |
| 1832 |
break; |
| 1833 |
case 236: |
| 1834 |
cutscene_wait(0.5); |
| 1835 |
break; |
| 1836 |
case 237: |
| 1837 |
obj_newhome_03_cutscene_clover_soul.image_alpha += 0.05; |
| 1838 |
if (obj_newhome_03_cutscene_clover_soul.image_alpha >= 1) |
| 1839 |
{ |
| 1840 |
obj_newhome_03_cutscene_clover_soul.image_alpha = 1; |
| 1841 |
cutscene_advance(); |
| 1842 |
} |
| 1843 |
break; |
| 1844 |
case 238: |
| 1845 |
cutscene_wait(2.5); |
| 1846 |
break; |
| 1847 |
case 239: |
| 1848 |
obj_newhome_03_cutscene_clover_soul.scene = 4; |
| 1849 |
cutscene_advance(); |
| 1850 |
break; |
| 1851 |
case 240: |
| 1852 |
break; |
| 1853 |
case 241: |
| 1854 |
cutscene_wait(1); |
| 1855 |
break; |
| 1856 |
case 242: |
| 1857 |
obj_newhome_03_cutscene_clover_soul_capsule.image_alpha -= 0.1; |
| 1858 |
if (obj_newhome_03_cutscene_clover_soul_capsule.image_alpha <= 0) |
| 1859 |
{ |
| 1860 |
obj_newhome_03_cutscene_clover_soul_capsule.image_alpha = 0; |
| 1861 |
cutscene_advance(); |
| 1862 |
} |
| 1863 |
break; |
| 1864 |
case 243: |
| 1865 |
cutscene_wait(1); |
| 1866 |
break; |
| 1867 |
case 244: |
| 1868 |
obj_ceroba_npc.down_sprite = 1086; |
| 1869 |
obj_ceroba_npc.up_sprite_idle = 2771; |
| 1870 |
obj_ceroba_npc.action_sprite = false; |
| 1871 |
cutscene_advance(); |
| 1872 |
break; |
| 1873 |
case 245: |
| 1874 |
if (overlay_alpha > 0) |
| 1875 |
overlay_alpha -= 0.025; |
| 1876 |
else |
| 1877 |
cutscene_advance(250); |
| 1878 |
break; |
| 1879 |
case 250: |
| 1880 |
cutscene_wait(1.5); |
| 1881 |
break; |
| 1882 |
case 251: |
| 1883 |
cutscene_npc_walk(1161, 160, 320, 0.5, "y", "up"); |
| 1884 |
break; |
| 1885 |
case 252: |
| 1886 |
cutscene_wait(0.5); |
| 1887 |
break; |
| 1888 |
case 253: |
| 1889 |
cutscene_dialogue(); |
| 1890 |
with (msg) |
| 1891 |
{ |
| 1892 |
talker[0] = 1161; |
| 1893 |
message[0] = "* Do you..."; |
| 1894 |
message[1] = "* ...want me to stay?"; |
| 1895 |
prt[0] = 609; |
| 1896 |
prt[1] = 609; |
| 1897 |
ch_msg = 1; |
| 1898 |
ch[1] = "..."; |
| 1899 |
if (message_current == 1) |
| 1900 |
{ |
| 1901 |
if (alpha_fade == false) |
| 1902 |
{ |
| 1903 |
alpha_fade = true; |
| 1904 |
ch_delay = 45; |
| 1905 |
ch_alpha = 0; |
| 1906 |
} |
| 1907 |
skippable = false; |
| 1908 |
} |
| 1909 |
} |
| 1910 |
break; |
| 1911 |
case 254: |
| 1912 |
cutscene_wait(1); |
| 1913 |
break; |
| 1914 |
case 255: |
| 1915 |
cutscene_dialogue(); |
| 1916 |
with (msg) |
| 1917 |
{ |
| 1918 |
message[0] = ""; |
| 1919 |
ch_msg = 0; |
| 1920 |
ch[1] = "Go on"; |
| 1921 |
if (alpha_fade == false) |
| 1922 |
{ |
| 1923 |
alpha_fade = true; |
| 1924 |
ch_alpha = 0; |
| 1925 |
} |
| 1926 |
} |
| 1927 |
break; |
| 1928 |
case 256: |
| 1929 |
cutscene_wait(1); |
| 1930 |
break; |
| 1931 |
case 257: |
| 1932 |
cutscene_dialogue(); |
| 1933 |
with (msg) |
| 1934 |
{ |
| 1935 |
message[0] = ""; |
| 1936 |
ch_msg = 0; |
| 1937 |
ch[1] = "I'll... be okay"; |
| 1938 |
if (alpha_fade == false) |
| 1939 |
{ |
| 1940 |
alpha_fade = true; |
| 1941 |
ch_alpha = 0; |
| 1942 |
} |
| 1943 |
} |
| 1944 |
break; |
| 1945 |
case 258: |
| 1946 |
cutscene_wait(1); |
| 1947 |
break; |
| 1948 |
case 259: |
| 1949 |
cutscene_dialogue(); |
| 1950 |
with (msg) |
| 1951 |
{ |
| 1952 |
talker[0] = 1161; |
| 1953 |
message[0] = "* ..."; |
| 1954 |
message[1] = "* Very well."; |
| 1955 |
message[2] = "* This won't be# forgotten."; |
| 1956 |
message[3] = "* Goodbye, Clover."; |
| 1957 |
prt[0] = 609; |
| 1958 |
prt[1] = 2987; |
| 1959 |
prt[2] = 2987; |
| 1960 |
prt[3] = 609; |
| 1961 |
} |
| 1962 |
break; |
| 1963 |
case 260: |
| 1964 |
cutscene_wait(1); |
| 1965 |
break; |
| 1966 |
case 261: |
| 1967 |
cutscene_npc_walk(1161, 160, 440, 1, "y", "down"); |
| 1968 |
break; |
| 1969 |
case 262: |
| 1970 |
cutscene_camera_move(obj_pl.x, 230, 1); |
| 1971 |
break; |
| 1972 |
case 263: |
| 1973 |
cutscene_npc_action_sprite(1168, 380, 0, true, 0); |
| 1974 |
audio_play_sound(snd_hurt, 1, 0); |
| 1975 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (6, 2); |
| 1976 |
cutscene_advance(); |
| 1977 |
break; |
| 1978 |
case 264: |
| 1979 |
cutscene_wait(1); |
| 1980 |
break; |
| 1981 |
case 265: |
| 1982 |
obj_player_npc.image_speed = 1; |
| 1983 |
cutscene_npc_action_sprite(1168, 380, 1, true, 0); |
| 1984 |
break; |
| 1985 |
case 266: |
| 1986 |
cutscene_wait(4.5); |
| 1987 |
break; |
| 1988 |
case 267: |
| 1989 |
if (!instance_exists(obj_newhome_03_dialogue_postfight_flowey)) |
| 1990 |
{ |
| 1991 |
msg = instance_create_depth(0, 0, -800, obj_newhome_03_dialogue_postfight_flowey); |
| 1992 |
scene++; |
| 1993 |
} |
| 1994 |
with (msg) |
| 1995 |
{ |
| 1996 |
sdnfnt = 96; |
| 1997 |
message[0] = " So, this is it?"; |
| 1998 |
message[1] = " All that work just to become# another cog in the machine?"; |
| 1999 |
message[2] = " Heh, you've grown so# predictable!"; |
| 2000 |
message[3] = " I could undo all of this right# now but... Maybe you've earned# your rest."; |
| 2001 |
message[4] = " After all, there's always# another."; |
| 2002 |
message[5] = " ..."; |
| 2003 |
message[6] = " Can't say it's been fun so...# I suppose this is where we part# ways."; |
| 2004 |
message[7] = " Oh, who am I kidding?"; |
| 2005 |
message[8] = " Until we meet again... friend."; |
| 2006 |
skippable = false; |
| 2007 |
message_timer = 45; |
| 2008 |
} |
| 2009 |
break; |
| 2010 |
case 268: |
| 2011 |
if (!audio_is_playing(mus_credits) && obj_newhome_03_dialogue_postfight_flowey.message_current == 5) |
| 2012 |
global.cutscene_music = audio_play_sound(mus_credits, 1, 0); |
| 2013 |
if (!global.dialogue_open) |
| 2014 |
{ |
| 2015 |
if (cutscene_wait(1)) |
| 2016 |
cutscene_advance(269); |
| 2017 |
} |
| 2018 |
break; |
| 2019 |
case 268.5: |
| 2020 |
if (cutscene_wait(1)) |
| 2021 |
cutscene_advance(269); |
| 2022 |
break; |
| 2023 |
case 269: |
| 2024 |
cutscene_npc_action_sprite(1168, 803, 1, true, 0); |
| 2025 |
obj_player_npc.action_sprite_stop = false; |
| 2026 |
cutscene_advance(); |
| 2027 |
break; |
| 2028 |
case 270: |
| 2029 |
obj_player_npc.vspeed = -clover_crawl_speed; |
| 2030 |
if (clover_crawl_speed > 0.1) |
| 2031 |
clover_crawl_speed = lerp(clover_crawl_speed, 0, 0.25); |
| 2032 |
else |
| 2033 |
clower_crawl_speed = 0; |
| 2034 |
if (obj_player_npc.y <= 235) |
| 2035 |
{ |
| 2036 |
obj_player_npc.y = 235; |
| 2037 |
obj_player_npc.vspeed = 0; |
| 2038 |
clover_crawl_speed = 0; |
| 2039 |
cutscene_advance(); |
| 2040 |
} |
| 2041 |
break; |
| 2042 |
case 271: |
| 2043 |
cutscene_npc_action_sprite(1168, 3440, 1, true, 0); |
| 2044 |
break; |
| 2045 |
case 272: |
| 2046 |
cutscene_wait(1.5); |
| 2047 |
break; |
| 2048 |
case 273: |
| 2049 |
cutscene_npc_action_sprite(1168, 3537, 1, true, 0); |
| 2050 |
break; |
| 2051 |
case 274: |
| 2052 |
cutscene_wait(3.3); |
| 2053 |
break; |
| 2054 |
case 275: |
| 2055 |
cutscene_advance(); |
| 2056 |
break; |
| 2057 |
case 276: |
| 2058 |
layer_y("Backgrounds_1", offset_y_current); |
| 2059 |
layer_y("overlay", offset_y_current); |
| 2060 |
layer_y("overlay_2", offset_y_current); |
| 2061 |
offset_y_current += offset_y_scroll_speed; |
| 2062 |
if (obj_player_npc.y < 500) |
| 2063 |
obj_player_npc.y += offset_y_scroll_speed; |
| 2064 |
if (offset_y_current > 300) |
| 2065 |
{ |
| 2066 |
offset_y_scroll_speed -= 0.0025; |
| 2067 |
if (offset_y_scroll_speed <= 0) |
| 2068 |
{ |
| 2069 |
offset_y_scroll_speed = 0; |
| 2070 |
cutscene_advance(); |
| 2071 |
} |
| 2072 |
} |
| 2073 |
break; |
| 2074 |
case 277: |
| 2075 |
cutscene_screen_fade_out(0, 0.02); |
| 2076 |
break; |
| 2077 |
case 278: |
| 2078 |
if (audio_sound_get_track_position(global.cutscene_music) >= 57.5) |
| 2079 |
{ |
| 2080 |
room = rm_credits_paci; |
| 2081 |
instance_destroy(); |
| 2082 |
} |
| 2083 |
break; |
| 2084 |
} |
| 2085 |
if (scene > 56 && scene < 57 && instance_exists(obj_dialogue)) |
| 2086 |
{ |
| 2087 |
with (obj_dialogue) |
| 2088 |
{ |
| 2089 |
if (message_current == 35) |
| 2090 |
message_timer = 15; |
| 2091 |
else |
| 2092 |
message_timer = 60; |
| 2093 |
} |
| 2094 |
} |
| 2095 |
if (clover_shake_intensity > 0.1) |
| 2096 |
clover_shake_intensity = lerp(clover_shake_intensity, 0, 0.15); |
| 2097 |
else |
| 2098 |
clover_shake_intensity = 0; |
| 2099 |
if (scene > 62 && scene < 75) |
| 2100 |
{ |
| 2101 |
zen_dialogue_gain = lerp(zen_dialogue_gain, 0, 0.015); |
| 2102 |
with (obj_dialogue_nongui) |
| 2103 |
audio_sound_gain(sndfnt, other.zen_dialogue_gain, 0); |
| 2104 |
} |
| 2105 |
else |
| 2106 |
{ |
| 2107 |
with (obj_dialogue_pacifist_ending_flashbacks) |
| 2108 |
audio_sound_gain(sndfnt, 1, 0); |
| 2109 |
} |
| 2110 |
|
| 2111 |
enum e__VW |
| 2112 |
{ |
| 2113 |
XView, |
| 2114 |
YView, |
| 2115 |
WView, |
| 2116 |
HView, |
| 2117 |
Angle, |
| 2118 |
HBorder, |
| 2119 |
VBorder, |
| 2120 |
HSpeed, |
| 2121 |
VSpeed, |
| 2122 |
Object, |
| 2123 |
Visible, |
| 2124 |
XPort, |
| 2125 |
YPort, |
| 2126 |
WPort, |
| 2127 |
HPort, |
| 2128 |
Camera, |
| 2129 |
SurfaceID |
| 2130 |
} |