1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case -1: |
6 |
cutscene_camera_freeze(163, 240); |
7 |
break; |
8 |
case 0: |
9 |
cutscene_wait(1.5); |
10 |
break; |
11 |
case 1: |
12 |
cutscene_dialogue(); |
13 |
with (msg) |
14 |
{ |
15 |
talker[0] = 1169; |
16 |
message[0] = "* You... beat me up# pretty b-badly, huh?"; |
17 |
prt[0] = 416; |
18 |
} |
19 |
break; |
20 |
case 2: |
21 |
cutscene_npc_action_sprite(1169, 693, 1, false); |
22 |
break; |
23 |
case 3: |
24 |
cutscene_npc_walk(1169, 190, 297, 2, "x", "up"); |
25 |
break; |
26 |
case 4: |
27 |
obj_ceroba_npc.image_index = 1; |
28 |
cutscene_dialogue(); |
29 |
with (msg) |
30 |
{ |
31 |
talker[0] = 1161; |
32 |
talker[1] = 1169; |
33 |
talker[3] = 1161; |
34 |
message[0] = "* S-Star I..."; |
35 |
message[1] = "* Don't sweat it too# much..."; |
36 |
message[2] = "* I reckon I deserved it# for the Wild East# fiasco."; |
37 |
message[3] = "* ..."; |
38 |
prt[0] = 609; |
39 |
prt[1] = 418; |
40 |
prt[2] = 415; |
41 |
prt[3] = 609; |
42 |
if (message_current == 0) |
43 |
{ |
44 |
skippable = false; |
45 |
message_timer = 15; |
46 |
} |
47 |
else |
48 |
{ |
49 |
skippable = true; |
50 |
message_timer = -1; |
51 |
} |
52 |
if (message_current == 3) |
53 |
obj_ceroba_npc.image_index = 0; |
54 |
} |
55 |
break; |
56 |
case 5: |
57 |
cutscene_npc_action_sprite(1169, 1135, 1, true, 0); |
58 |
break; |
59 |
case 6: |
60 |
cutscene_wait(0.5); |
61 |
break; |
62 |
case 7: |
63 |
cutscene_dialogue(); |
64 |
with (msg) |
65 |
{ |
66 |
talker[0] = 1169; |
67 |
talker[2] = 1161; |
68 |
message[0] = "* Heck of a hit though."; |
69 |
message[1] = "* I didn't know you had# that in you."; |
70 |
message[2] = "* I'm... I'm so sorry."; |
71 |
prt[0] = 407; |
72 |
prt[1] = 417; |
73 |
prt[2] = 609; |
74 |
} |
75 |
break; |
76 |
case 8: |
77 |
cutscene_wait(0.5); |
78 |
break; |
79 |
case 9: |
80 |
cutscene_npc_action_sprite(1164, 3388, 1, true, 0); |
81 |
break; |
82 |
case 10: |
83 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 40, obj_cutscene_ex); |
84 |
instance_create(obj_starlo_npc.x, obj_starlo_npc.y - 40, obj_cutscene_ex); |
85 |
obj_starlo_npc.action_sprite = false; |
86 |
obj_starlo_npc.npc_direction = "left"; |
87 |
obj_player_npc.npc_direction = "left"; |
88 |
obj_ceroba_npc.image_index = 2; |
89 |
cutscene_sfx_play(362, 1); |
90 |
break; |
91 |
case 11: |
92 |
cutscene_wait(1); |
93 |
break; |
94 |
case 12: |
95 |
with (obj_cutscene_ex) |
96 |
instance_destroy(); |
97 |
cutscene_dialogue(); |
98 |
with (msg) |
99 |
{ |
100 |
talker[0] = 1164; |
101 |
message[0] = "* Wh..."; |
102 |
message[1] = "* Where am I...?"; |
103 |
prt[0] = 315; |
104 |
prt[1] = 311; |
105 |
} |
106 |
break; |
107 |
case 13: |
108 |
instance_create_depth(65, 255, -500, obj_cutscene_ex); |
109 |
cutscene_sfx_play(362, 0.7); |
110 |
break; |
111 |
case 14: |
112 |
if (cutscene_npc_action_sprite(1164, 2970, 1, true, 0)) |
113 |
obj_martlet_npc.action_sprite = false; |
114 |
if (obj_martlet_npc.image_index > 9) |
115 |
{ |
116 |
with (obj_cutscene_ex) |
117 |
instance_destroy(); |
118 |
} |
119 |
break; |
120 |
case 15: |
121 |
cutscene_dialogue(); |
122 |
with (msg) |
123 |
{ |
124 |
talker[0] = 1164; |
125 |
talker[1] = 1161; |
126 |
talker[5] = 1169; |
127 |
talker[7] = 1164; |
128 |
talker[8] = 1161; |
129 |
message[0] = "* Clover! We gotta get# out of here!"; |
130 |
message[1] = "* No."; |
131 |
message[2] = "* It's finished."; |
132 |
message[3] = "* Clover... "; |
133 |
message[4] = "* Clover won."; |
134 |
message[5] = "* Y'all had a fight? And# the deputy won?"; |
135 |
message[6] = "* (My lessons worked...)"; |
136 |
message[7] = "* Wait, how much did I# miss?"; |
137 |
message[8] = "* I..."; |
138 |
message[9] = "* I don't know what to# do."; |
139 |
message[10] = "* Apologize, make# excuses, nothing would# change reality."; |
140 |
message[11] = "* I've dug a hole far too# deep to climb out of."; |
141 |
message[12] = "* And for nothing..."; |
142 |
prt[0] = 330; |
143 |
prt[1] = 609; |
144 |
prt[2] = 609; |
145 |
prt[3] = 609; |
146 |
prt[4] = 2987; |
147 |
prt[5] = 404; |
148 |
prt[6] = 415; |
149 |
prt[7] = 311; |
150 |
prt[8] = 2987; |
151 |
prt[9] = 2987; |
152 |
prt[10] = 609; |
153 |
prt[11] = 609; |
154 |
prt[12] = 609; |
155 |
switch (message_current) |
156 |
{ |
157 |
case 0: |
158 |
message_timer = 15; |
159 |
skippable = false; |
160 |
break; |
161 |
case 1: |
162 |
obj_martlet_npc.npc_direction = "up"; |
163 |
obj_starlo_npc.npc_direction = "up"; |
164 |
obj_player_npc.npc_direction = "up"; |
165 |
skippable = true; |
166 |
message_timer = -1; |
167 |
break; |
168 |
case 4: |
169 |
obj_ceroba_npc.image_index = 0; |
170 |
break; |
171 |
case 5: |
172 |
obj_martlet_npc.npc_direction = "right"; |
173 |
break; |
174 |
case 8: |
175 |
obj_martlet_npc.npc_direction = "up"; |
176 |
break; |
177 |
case 9: |
178 |
obj_ceroba_npc.image_index = 1; |
179 |
break; |
180 |
case 12: |
181 |
obj_ceroba_npc.image_index = 0; |
182 |
break; |
183 |
} |
184 |
} |
185 |
break; |
186 |
case 16: |
187 |
cutscene_npc_walk(1164, 133, 298, 3, "x", "up"); |
188 |
break; |
189 |
case 17: |
190 |
cutscene_wait(1); |
191 |
break; |
192 |
case 18: |
193 |
cutscene_music_start(88, 500); |
194 |
audio_sound_gain(cutscene_music, 0, 0); |
195 |
audio_sound_gain(cutscene_music, 0.75, 150); |
196 |
case 19: |
197 |
cutscene_dialogue(); |
198 |
with (msg) |
199 |
{ |
200 |
talker[0] = 1169; |
201 |
message[0] = "* Hey..."; |
202 |
message[1] = "* Where was I a few hours# ago?"; |
203 |
message[2] = "* In this same situation."; |
204 |
message[3] = "* My judgment was clouded# and I screwed up."; |
205 |
message[4] = "* But you forgave me. The# four others did as well."; |
206 |
message[5] = "* We've both made poor# choices, no# sugar-coating that..."; |
207 |
message[6] = "* But there is hope. At# least... I believe there# is."; |
208 |
prt[0] = 416; |
209 |
prt[1] = 418; |
210 |
prt[2] = 418; |
211 |
prt[3] = 420; |
212 |
prt[4] = 418; |
213 |
prt[5] = 416; |
214 |
prt[6] = 418; |
215 |
} |
216 |
break; |
217 |
case 20: |
218 |
cutscene_wait(1); |
219 |
break; |
220 |
case 21: |
221 |
cutscene_dialogue(); |
222 |
with (msg) |
223 |
{ |
224 |
talker[0] = 1164; |
225 |
talker[2] = 1161; |
226 |
message[0] = "* I... can't begin to# grasp what you've gone# through..."; |
227 |
message[1] = "* But this was an# absolutely horrible way# of dealing with it."; |
228 |
message[2] = "* ..."; |
229 |
prt[0] = 329; |
230 |
prt[1] = 317; |
231 |
prt[2] = 609; |
232 |
switch (message_current) |
233 |
{ |
234 |
case 2: |
235 |
obj_ceroba_npc.image_index = 1; |
236 |
break; |
237 |
} |
238 |
} |
239 |
break; |
240 |
case 22: |
241 |
cutscene_wait(1); |
242 |
break; |
243 |
case 23: |
244 |
cutscene_dialogue(); |
245 |
with (msg) |
246 |
{ |
247 |
talker[0] = 1164; |
248 |
message[0] = "* You can't change what# has happened, you're# right."; |
249 |
message[1] = "* But you can control how# you live from now on."; |
250 |
message[2] = "* Your actions will mean# everything."; |
251 |
prt[0] = 338; |
252 |
prt[1] = 321; |
253 |
prt[2] = 321; |
254 |
} |
255 |
break; |
256 |
case 24: |
257 |
cutscene_wait(0.5); |
258 |
break; |
259 |
case 25: |
260 |
obj_ceroba_npc.image_index = 0; |
261 |
cutscene_advance(); |
262 |
break; |
263 |
case 26: |
264 |
cutscene_dialogue(); |
265 |
with (msg) |
266 |
{ |
267 |
talker[0] = 1161; |
268 |
talker[3] = 1164; |
269 |
talker[9] = 1169; |
270 |
talker[12] = 1161; |
271 |
message[0] = "* But..."; |
272 |
message[1] = "* Chujin. His legacy. His# wish."; |
273 |
message[2] = "* It will never be# fulfilled."; |
274 |
message[3] = "* Chujin might not have# been the perfect monster# I thought he was..."; |
275 |
message[4] = "* But even his darkest# secrets came from a# caring place."; |
276 |
message[5] = "* And that right there...# is his legacy."; |
277 |
message[6] = "* It isn't found in a# serum to \"save the# world.\""; |
278 |
message[7] = "* Everyone he helped,# everything he crafted..."; |
279 |
message[8] = "* That's what matters."; |
280 |
message[9] = "* Martlet's right."; |
281 |
message[10] = "* He made life down here# bearable for so many."; |
282 |
message[11] = "* And for that, he has my# respect."; |
283 |
message[12] = "* I... never thought# about it like that."; |
284 |
message[13] = "* What the hell was I# thinking?"; |
285 |
message[14] = "* I was so# tunnel-visioned. So# lost..."; |
286 |
prt[0] = 609; |
287 |
prt[1] = 2987; |
288 |
prt[2] = 2599; |
289 |
prt[3] = 317; |
290 |
prt[4] = 321; |
291 |
prt[5] = 328; |
292 |
prt[6] = 321; |
293 |
prt[7] = 338; |
294 |
prt[8] = 321; |
295 |
prt[9] = 421; |
296 |
prt[10] = 418; |
297 |
prt[11] = 416; |
298 |
prt[12] = 2987; |
299 |
prt[13] = 2599; |
300 |
prt[14] = 2599; |
301 |
} |
302 |
break; |
303 |
case 27: |
304 |
cutscene_npc_walk(1169, 183, 238, 3, "y", "left"); |
305 |
break; |
306 |
case 28: |
307 |
if (cutscene_wait(0.5)) |
308 |
cutscene_advance(28.3); |
309 |
break; |
310 |
case 28.3: |
311 |
if (cutscene_npc_action_sprite(1161, 928, 1, true, 0)) |
312 |
cutscene_advance(28.6); |
313 |
break; |
314 |
case 28.6: |
315 |
if (cutscene_wait(1)) |
316 |
cutscene_advance(29); |
317 |
break; |
318 |
case 29: |
319 |
obj_starlo_npc.image_alpha = 0; |
320 |
cutscene_npc_action_sprite(1161, 3323, 1, true, 0); |
321 |
break; |
322 |
case 30: |
323 |
cutscene_wait(1); |
324 |
break; |
325 |
case 31: |
326 |
cutscene_dialogue(); |
327 |
with (msg) |
328 |
{ |
329 |
talker[0] = 1169; |
330 |
message[0] = "* We can work through# this."; |
331 |
message[1] = "* We're here for you."; |
332 |
prt[0] = 416; |
333 |
prt[1] = 418; |
334 |
} |
335 |
break; |
336 |
case 32: |
337 |
cutscene_wait(0.75); |
338 |
break; |
339 |
case 33: |
340 |
cutscene_npc_action_sprite(1161, 3041, 1, true, 0); |
341 |
if (obj_ceroba_npc.image_index >= 8) |
342 |
{ |
343 |
cutscene_advance(); |
344 |
obj_ceroba_npc.image_speed = 0; |
345 |
} |
346 |
break; |
347 |
case 34: |
348 |
cutscene_wait(1); |
349 |
break; |
350 |
case 35: |
351 |
cutscene_dialogue(); |
352 |
with (msg) |
353 |
{ |
354 |
talker[0] = 1164; |
355 |
talker[5] = 1161; |
356 |
message[0] = "* Now..."; |
357 |
message[1] = "* You should take some# time to heal. Recoup."; |
358 |
message[2] = "* But... Kanako's# wellbeing is still a# valid concern."; |
359 |
message[3] = "* I have connections to# the Royal Scientist# so..."; |
360 |
message[4] = "* I'll begin an# investigation. Try my# best to help."; |
361 |
message[5] = "* I don't know what to# say..."; |
362 |
message[6] = "* Thank you, Martlet."; |
363 |
prt[0] = 338; |
364 |
prt[1] = 321; |
365 |
prt[2] = 317; |
366 |
prt[3] = 329; |
367 |
prt[4] = 320; |
368 |
prt[5] = 2987; |
369 |
prt[6] = 609; |
370 |
} |
371 |
break; |
372 |
case 36: |
373 |
obj_ceroba_npc.image_speed = 1; |
374 |
cutscene_npc_action_sprite(1161, 3041, 1, true, 0); |
375 |
break; |
376 |
case 37: |
377 |
if (cutscene_npc_action_sprite(1161, 2850, 1, false, 0)) |
378 |
obj_ceroba_npc.npc_direction = "down"; |
379 |
if (obj_ceroba_npc.image_index > 2) |
380 |
{ |
381 |
obj_starlo_npc.image_alpha = 1; |
382 |
obj_starlo_npc.npc_direction = "down"; |
383 |
obj_starlo_npc.x = 182; |
384 |
obj_starlo_npc.y = 240; |
385 |
} |
386 |
break; |
387 |
case 38: |
388 |
cutscene_npc_walk(1169, 198, 238, 2, "x", "left"); |
389 |
break; |
390 |
case 39: |
391 |
cutscene_wait(1); |
392 |
break; |
393 |
case 40: |
394 |
cutscene_dialogue(); |
395 |
with (msg) |
396 |
{ |
397 |
talker[0] = 1161; |
398 |
message[0] = "* Clover."; |
399 |
message[1] = "* I owe an apology to# you, most of all."; |
400 |
message[2] = "* Our time in the# Steamworks and what I# said... It wasn't fake."; |
401 |
message[3] = "* It did allow me to# briefly forget my# troubles and have fun."; |
402 |
message[4] = "* But my reasoning for# being there..."; |
403 |
prt[0] = 394; |
404 |
prt[1] = 394; |
405 |
prt[2] = 3757; |
406 |
prt[3] = 394; |
407 |
prt[4] = 2987; |
408 |
} |
409 |
break; |
410 |
case 41: |
411 |
if (cutscene_npc_walk(1168, 161, 244, 2, "y", "up")) |
412 |
obj_starlo_npc.npc_direction = "left"; |
413 |
break; |
414 |
case 42: |
415 |
cutscene_wait(0.5); |
416 |
break; |
417 |
case 43: |
418 |
cutscene_dialogue(); |
419 |
with (msg) |
420 |
{ |
421 |
talker[0] = 1161; |
422 |
message[0] = "* I can't begin to "; |
423 |
prt[0] = 2987; |
424 |
message_timer = 5; |
425 |
skippable = false; |
426 |
} |
427 |
break; |
428 |
case 44: |
429 |
obj_ceroba_npc.image_alpha = 0; |
430 |
cutscene_npc_action_sprite(1168, 3142, 1, true, 0); |
431 |
if (obj_player_npc.image_index >= 12) |
432 |
{ |
433 |
obj_player_npc.image_speed = 0; |
434 |
cutscene_advance(44.5); |
435 |
} |
436 |
break; |
437 |
case 44.5: |
438 |
if (cutscene_wait(0.75)) |
439 |
cutscene_advance(45); |
440 |
break; |
441 |
case 45: |
442 |
cutscene_dialogue(); |
443 |
with (msg) |
444 |
{ |
445 |
talker[0] = 1161; |
446 |
message[0] = "* W-Why?"; |
447 |
message[1] = "* I mean..."; |
448 |
prt[0] = 393; |
449 |
prt[1] = 2987; |
450 |
} |
451 |
break; |
452 |
case 46: |
453 |
obj_player_npc.image_speed = 1; |
454 |
cutscene_npc_action_sprite(1168, 3142, 1, true, 0); |
455 |
break; |
456 |
case 47: |
457 |
cutscene_wait(1.5); |
458 |
break; |
459 |
case 48: |
460 |
cutscene_dialogue(); |
461 |
with (msg) |
462 |
{ |
463 |
talker[0] = 1161; |
464 |
talker[1] = 1169; |
465 |
message[0] = "* ...Thank you."; |
466 |
message[1] = "* I'm gonna cry."; |
467 |
prt[0] = 609; |
468 |
prt[1] = 410; |
469 |
if (message_current == 1) |
470 |
obj_starlo_npc.npc_direction = "right"; |
471 |
} |
472 |
break; |
473 |
case 49: |
474 |
obj_starlo_npc.npc_direction = "left"; |
475 |
cutscene_wait(1); |
476 |
break; |
477 |
case 50: |
478 |
if (cutscene_npc_action_sprite(1168, 1985, 1, true, 0)) |
479 |
{ |
480 |
obj_ceroba_npc.image_alpha = 1; |
481 |
obj_player_npc.action_sprite = false; |
482 |
} |
483 |
break; |
484 |
case 51: |
485 |
cutscene_wait(0.5); |
486 |
break; |
487 |
case 52: |
488 |
cutscene_npc_walk(1168, 161, 298, 3, "y", "up"); |
489 |
break; |
490 |
case 53: |
491 |
cutscene_audio_fade(cutscene_music, 0, 1000, 0.1, false, true); |
492 |
break; |
493 |
case 54: |
494 |
obj_martlet_npc.npc_direction = "right"; |
495 |
obj_player_npc.npc_direction = "left"; |
496 |
obj_starlo_npc.npc_direction = "down"; |
497 |
cutscene_dialogue(); |
498 |
with (msg) |
499 |
{ |
500 |
talker[0] = 1164; |
501 |
message[0] = "* I... can't believe it's# come to this but..."; |
502 |
message[1] = "* Clover, I think your# journey is at its end."; |
503 |
message[2] = "* ASGORE and the barrier# await us."; |
504 |
prt[0] = 329; |
505 |
prt[1] = 317; |
506 |
prt[2] = 317; |
507 |
} |
508 |
break; |
509 |
case 55: |
510 |
cutscene_npc_walk(1169, 198, 298, 4, "y", "left"); |
511 |
break; |
512 |
case 56: |
513 |
cutscene_dialogue_nogui(); |
514 |
with (msg) |
515 |
{ |
516 |
talker[0] = 1169; |
517 |
talker[1] = 1164; |
518 |
talker[2] = 1161; |
519 |
talker[3] = 1164; |
520 |
talker[4] = 1161; |
521 |
talker[6] = 1164; |
522 |
talker[8] = 1169; |
523 |
talker[9] = 1161; |
524 |
talker[10] = 1169; |
525 |
talker[11] = 1161; |
526 |
talker[13] = 1164; |
527 |
talker[16] = 1169; |
528 |
talker[17] = 1161; |
529 |
talker[19] = 1164; |
530 |
talker[20] = 1169; |
531 |
talker[21] = 1161; |
532 |
talker[22] = 1164; |
533 |
talker[25] = 1169; |
534 |
talker[26] = 1161; |
535 |
talker[28] = 1164; |
536 |
talker[30] = 1161; |
537 |
message[0] = "* No! Already???"; |
538 |
message[1] = "* As sad as it is, Clover# needs to go home."; |
539 |
message[2] = "* That won't work."; |
540 |
message[3] = "* What?"; |
541 |
message[4] = "* Sure, we know Clover# for who they are but# Asgore..."; |
542 |
message[5] = "* He won't see Clover as# we do. And he doesn't# care to learn."; |
543 |
message[6] = "* But this is a unique# situation!"; |
544 |
message[7] = "* The King has always# been kind and# understanding!"; |
545 |
message[8] = "* Yeah, Clover wouldn't# hurt anyone!"; |
546 |
message[9] = "* You think that's ever# mattered in the past?"; |
547 |
message[10] = "* ..."; |
548 |
message[11] = "* The truth stings, but# it is what it is."; |
549 |
message[12] = "* ..."; |
550 |
message[13] = "* So, what?"; |
551 |
message[14] = "* Should I take Clover# back to Snowdin?"; |
552 |
message[15] = "* Hide out for the rest# of our lives?"; |
553 |
message[16] = "* Yeah, why couldn't# Clover stay with us?"; |
554 |
message[17] = "* I mean, it's plausible# but won't the Royal# Guard be on the hunt?"; |
555 |
message[18] = "* After so many# encounters Clover just# disappears?"; |
556 |
message[19] = "* It wouldn't be the# first time."; |
557 |
message[20] = "* Ohh yeah! They would# probably think the same# thing happened again!"; |
558 |
message[21] = "* ..."; |
559 |
message[22] = "* But... What about the# others?"; |
560 |
message[23] = "* You know, the next# humans."; |
561 |
message[24] = "* Clover gets to live# happily but they have to# die?"; |
562 |
message[25] = "* Oh."; |
563 |
message[26] = "* ...We don't know their# hearts."; |
564 |
message[27] = "* Maybe they"; |
565 |
message[28] = "* What? Deserve it?"; |
566 |
message[29] = "* Have you learned# anything?"; |
567 |
message[30] = "* I'm just weighing our# options!"; |
568 |
message[31] = "* We're backed into a# corner here, alright?"; |
569 |
prt[0] = 406; |
570 |
prt[1] = 317; |
571 |
prt[2] = 377; |
572 |
prt[3] = 333; |
573 |
prt[4] = 371; |
574 |
prt[5] = 377; |
575 |
prt[6] = 309; |
576 |
prt[7] = 309; |
577 |
prt[8] = 417; |
578 |
prt[9] = 377; |
579 |
prt[10] = 420; |
580 |
prt[11] = 394; |
581 |
prt[12] = 394; |
582 |
prt[13] = 338; |
583 |
prt[14] = 321; |
584 |
prt[15] = 321; |
585 |
prt[16] = 417; |
586 |
prt[17] = 370; |
587 |
prt[18] = 371; |
588 |
prt[19] = 338; |
589 |
prt[20] = 419; |
590 |
prt[21] = 394; |
591 |
prt[22] = 329; |
592 |
prt[23] = 317; |
593 |
prt[24] = 315; |
594 |
prt[25] = 420; |
595 |
prt[26] = 371; |
596 |
prt[27] = 370; |
597 |
prt[28] = 309; |
598 |
prt[29] = 309; |
599 |
prt[30] = 377; |
600 |
prt[31] = 370; |
601 |
talker[32] = 1169; |
602 |
talker[33] = 1164; |
603 |
talker[36] = 1161; |
604 |
talker[37] = 1164; |
605 |
talker[38] = 1169; |
606 |
message[32] = "* Hey, calm down, guys."; |
607 |
message[33] = "* You know I really# thought tonight's fiasco# was enough!"; |
608 |
message[34] = "* We all talked it# through and things were# going well."; |
609 |
message[35] = "* But you immediately# suggest giving the# future children up to"; |
610 |
message[36] = "* I didn't mean it like# that! Get off my case!"; |
611 |
message[37] = "* I'm sorry but I don't# think you exactly have# room to talk right now."; |
612 |
message[38] = "* Come on you two! Cut it# out!"; |
613 |
prt[32] = 419; |
614 |
prt[33] = 309; |
615 |
prt[34] = 321; |
616 |
prt[35] = 308; |
617 |
prt[36] = 368; |
618 |
prt[37] = 338; |
619 |
prt[38] = 421; |
620 |
if (message_current == 27) |
621 |
{ |
622 |
message_timer = 10; |
623 |
skippable = false; |
624 |
} |
625 |
else if (message_current == 31) |
626 |
{ |
627 |
skippable = false; |
628 |
message_timer = 35; |
629 |
other.scene++; |
630 |
} |
631 |
else |
632 |
{ |
633 |
message_timer = -1; |
634 |
skippable = true; |
635 |
} |
636 |
switch (message_current) |
637 |
{ |
638 |
case 2: |
639 |
obj_starlo_npc.npc_direction = "up"; |
640 |
obj_martlet_npc.npc_direction = "up"; |
641 |
obj_player_npc.npc_direction = "up"; |
642 |
break; |
643 |
case 6: |
644 |
obj_starlo_npc.npc_direction = "left"; |
645 |
break; |
646 |
case 8: |
647 |
obj_starlo_npc.npc_direction = "up"; |
648 |
break; |
649 |
case 22: |
650 |
obj_starlo_npc.npc_direction = "left"; |
651 |
break; |
652 |
case 26: |
653 |
obj_starlo_npc.npc_direction = "up"; |
654 |
break; |
655 |
} |
656 |
} |
657 |
break; |
658 |
case 57: |
659 |
cutscene_npc_direction(1168, "down"); |
660 |
break; |
661 |
case 58: |
662 |
cutscene_wait(1.5); |
663 |
break; |
664 |
case 59: |
665 |
cutscene_npc_walk(1168, obj_player_npc.x, 312, 0.5, "y", "down"); |
666 |
break; |
667 |
case 60: |
668 |
cutscene_wait(1.5); |
669 |
break; |
670 |
case 61: |
671 |
cutscene_npc_action_sprite(1168, 3114, 1, true, 0); |
672 |
break; |
673 |
case 62: |
674 |
cutscene_wait(1); |
675 |
break; |
676 |
case 63: |
677 |
overlay_alpha += 0.01; |
678 |
if (overlay_alpha >= 0.75) |
679 |
cutscene_advance(); |
680 |
break; |
681 |
case 64: |
682 |
cutscene_wait(1); |
683 |
break; |
684 |
case 65: |
685 |
cymbal_sound = audio_play_sound(mus_cymbal, 1, 0); |
686 |
cutscene_advance(); |
687 |
break; |
688 |
case 66: |
689 |
clover_overlay_alpha = audio_sound_get_track_position(cymbal_sound) / audio_sound_length(mus_cymbal); |
690 |
if (!audio_is_playing(cymbal_sound)) |
691 |
{ |
692 |
clover_overlay_alpha = 1; |
693 |
cutscene_advance(); |
694 |
} |
695 |
break; |
696 |
case 67: |
697 |
cutscene_wait(1); |
698 |
break; |
699 |
case 68: |
700 |
audio_play_sound(snd_newhome_03_clover_radius, 1, 0); |
701 |
instance_create(0, 0, obj_newhome_03_pacifist_music_player); |
702 |
scene++; |
703 |
break; |
704 |
case 69: |
705 |
white_overlay_radius += 8; |
706 |
if (clover_overlay_alpha_dark < 1) |
707 |
clover_overlay_alpha_dark += 0.1; |
708 |
else if (cutscene_wait(1.5)) |
709 |
instance_destroy(obj_dialogue_nongui); |
710 |
break; |
711 |
case 70: |
712 |
obj_player_npc.vspeed = lerp(obj_player_npc.vspeed, -2, 0.15); |
713 |
if (obj_player_npc.y < 290) |
714 |
{ |
715 |
obj_player_npc.vspeed = 0; |
716 |
scene++; |
717 |
} |
718 |
break; |
719 |
case 71: |
720 |
with (obj_player_npc) |
721 |
{ |
722 |
y = lerp(y, 269, 0.15); |
723 |
if (abs(y - 269) < 1) |
724 |
{ |
725 |
y = 269; |
726 |
other.scene++; |
727 |
} |
728 |
} |
729 |
break; |
730 |
case 72: |
731 |
cutscene_wait(1); |
732 |
break; |
733 |
case 73: |
734 |
if (cutscene_wait(0.5)) |
735 |
cutscene_advance(73.5); |
736 |
break; |
737 |
case 73.5: |
738 |
var camera_xx = __view_get(e__VW.XView, 0) + (__view_get(e__VW.WView, 0) * 0.5); |
739 |
if (cutscene_camera_move(camera_xx, 270, 0.5)) |
740 |
cutscene_advance(73.75); |
741 |
break; |
742 |
case 73.75: |
743 |
if (cutscene_wait(0.5)) |
744 |
cutscene_advance(74); |
745 |
break; |
746 |
case 74: |
747 |
obj_player_npc.npc_direction = "down"; |
748 |
if (cutscene_npc_action_sprite(1168, 2233, 1, false)) |
749 |
cutscene_advance(74.5); |
750 |
if (obj_player_npc.image_index < 6 && obj_player_npc.sprite_index == spr_pacifist_ending_clover_nod) |
751 |
obj_player_npc.image_index = 6; |
752 |
break; |
753 |
case 74.5: |
754 |
if (cutscene_wait(1.5)) |
755 |
cutscene_advance(75); |
756 |
break; |
757 |
case 75: |
758 |
with (instance_create_depth(16, 20, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
759 |
{ |
760 |
sndfnt = 96; |
761 |
message[0] = "You probably want to go home dontcha?"; |
762 |
fade_timer = 45; |
763 |
} |
764 |
scene++; |
765 |
break; |
766 |
case 76: |
767 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
768 |
cutscene_advance(); |
769 |
break; |
770 |
case 77: |
771 |
with (instance_create_depth(16, 164, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
772 |
{ |
773 |
sndfnt = 626; |
774 |
message[0] = "Humanity already won by trapping us#down here, yet they keep twisting#the knife."; |
775 |
fade_timer = 45; |
776 |
} |
777 |
scene++; |
778 |
break; |
779 |
case 78: |
780 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
781 |
cutscene_advance(); |
782 |
break; |
783 |
case 79: |
784 |
with (instance_create_depth(32, 176, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
785 |
{ |
786 |
sndfnt = 626; |
787 |
message[0] = "This cannot continue any longer!"; |
788 |
fade_timer = 30; |
789 |
} |
790 |
scene++; |
791 |
break; |
792 |
case 80: |
793 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
794 |
cutscene_advance(); |
795 |
break; |
796 |
case 81: |
797 |
with (instance_create_depth(13, 80, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
798 |
{ |
799 |
sndfnt = 108; |
800 |
message[0] = "You must have#places to go,#correct?"; |
801 |
message[1] = "The Castle...#The barrier."; |
802 |
fade_timer = 30; |
803 |
} |
804 |
scene++; |
805 |
break; |
806 |
case 82: |
807 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
808 |
cutscene_advance(); |
809 |
break; |
810 |
case 83: |
811 |
with (instance_create_depth(189, 88, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
812 |
{ |
813 |
sndfnt = 107; |
814 |
message[0] = "I did everything#in my power to#entertain..."; |
815 |
fade_timer = 30; |
816 |
} |
817 |
scene++; |
818 |
break; |
819 |
case 84: |
820 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
821 |
cutscene_advance(); |
822 |
break; |
823 |
case 85: |
824 |
with (instance_create_depth(181, 80, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
825 |
{ |
826 |
sndfnt = 107; |
827 |
message[0] = "...so monsters#wouldn't have to#worry about being#stuck down here."; |
828 |
fade_timer = 30; |
829 |
} |
830 |
scene++; |
831 |
break; |
832 |
case 86: |
833 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
834 |
cutscene_advance(); |
835 |
break; |
836 |
case 87: |
837 |
with (instance_create_depth(16, 164, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
838 |
{ |
839 |
sndfnt = 102; |
840 |
message[0] = "Anyway, we'll bypass the Royal Guard#and plead your case to ASGORE!"; |
841 |
fade_timer = 45; |
842 |
} |
843 |
scene++; |
844 |
break; |
845 |
case 88: |
846 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
847 |
cutscene_advance(); |
848 |
break; |
849 |
case 89: |
850 |
with (instance_create_depth(20, 32, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
851 |
{ |
852 |
sndfnt = 96; |
853 |
message[0] = "Remember your REAL mission, Clover."; |
854 |
fade_timer = 30; |
855 |
} |
856 |
scene++; |
857 |
break; |
858 |
case 90: |
859 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
860 |
cutscene_advance(); |
861 |
break; |
862 |
case 91: |
863 |
with (instance_create_depth(13, 142, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
864 |
{ |
865 |
sndfnt = 108; |
866 |
message[0] = "Asgore only needs#two more SOULS to#shatter the barrier."; |
867 |
fade_timer = 30; |
868 |
} |
869 |
scene++; |
870 |
break; |
871 |
case 92: |
872 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
873 |
cutscene_advance(); |
874 |
break; |
875 |
case 93: |
876 |
with (instance_create_depth(173, 22, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
877 |
{ |
878 |
sndfnt = 100; |
879 |
message[0] = "What a world it#would be if I had#two whole friends."; |
880 |
fade_timer = 30; |
881 |
} |
882 |
scene++; |
883 |
break; |
884 |
case 94: |
885 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
886 |
cutscene_advance(); |
887 |
break; |
888 |
case 95: |
889 |
with (instance_create_depth(69, 140, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
890 |
{ |
891 |
sndfnt = 108; |
892 |
message[0] = "Most might act cheerful,#but life down here..."; |
893 |
fade_timer = 30; |
894 |
} |
895 |
scene++; |
896 |
break; |
897 |
case 96: |
898 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
899 |
cutscene_advance(); |
900 |
break; |
901 |
case 97: |
902 |
with (instance_create_depth(92, 148, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
903 |
{ |
904 |
sndfnt = 108; |
905 |
message[0] = "...It's hopeless."; |
906 |
fade_timer = 30; |
907 |
} |
908 |
scene++; |
909 |
break; |
910 |
case 98: |
911 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
912 |
cutscene_advance(); |
913 |
break; |
914 |
case 99: |
915 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
916 |
cutscene_wait(1.5); |
917 |
break; |
918 |
case 100: |
919 |
cutscene_npc_action_sprite(1168, 3114, 1, true, 0); |
920 |
break; |
921 |
case 101: |
922 |
cutscene_wait(1.5); |
923 |
break; |
924 |
case 102: |
925 |
instance_create_depth(obj_player_npc.x, obj_player_npc.y + 2, depth - 100, obj_newhome_03_cutscene_clover_soul); |
926 |
scene++; |
927 |
break; |
928 |
case 103: |
929 |
break; |
930 |
case 104: |
931 |
cutscene_wait(2); |
932 |
break; |
933 |
case 105: |
934 |
with (instance_create_depth(9, 10, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
935 |
{ |
936 |
sndfnt = 96; |
937 |
message[0] = "...The five children#you set out to find#in the first place."; |
938 |
fade_timer = 30; |
939 |
} |
940 |
scene++; |
941 |
break; |
942 |
case 106: |
943 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
944 |
cutscene_advance(); |
945 |
break; |
946 |
case 107: |
947 |
with (instance_create_depth(140, 174, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
948 |
{ |
949 |
sndfnt = 107; |
950 |
message[0] = "Despite its ups and#downs, our little#adventure was a blast."; |
951 |
fade_timer = 30; |
952 |
} |
953 |
scene++; |
954 |
break; |
955 |
case 108: |
956 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
957 |
cutscene_advance(); |
958 |
break; |
959 |
case 109: |
960 |
with (instance_create_depth(20, 68, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
961 |
{ |
962 |
sndfnt = 96; |
963 |
message[0] = "ASGORE's still out there#threatening human lives!"; |
964 |
fade_timer = 30; |
965 |
} |
966 |
scene++; |
967 |
break; |
968 |
case 110: |
969 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
970 |
cutscene_advance(); |
971 |
break; |
972 |
case 111: |
973 |
with (instance_create_depth(189, 128, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
974 |
{ |
975 |
sndfnt = 111; |
976 |
message[0] = "I MUST THANK#YOU FOR OPENING#MY EYES."; |
977 |
fade_timer = 30; |
978 |
} |
979 |
scene++; |
980 |
break; |
981 |
case 112: |
982 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
983 |
cutscene_advance(); |
984 |
break; |
985 |
case 113: |
986 |
with (instance_create_depth(30, 68, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
987 |
{ |
988 |
sndfnt = 96; |
989 |
message[0] = "Keep your head in the game!"; |
990 |
fade_timer = 45; |
991 |
shake_intensity = 0.25; |
992 |
} |
993 |
clover_shake_intensity = 3; |
994 |
scene++; |
995 |
break; |
996 |
case 114: |
997 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
998 |
cutscene_advance(); |
999 |
break; |
1000 |
case 115: |
1001 |
with (instance_create_depth(60, 172, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
1002 |
{ |
1003 |
sndfnt = 108; |
1004 |
message[0] = "Turns out you're a pretty#damn good leader, Clover!"; |
1005 |
fade_timer = 30; |
1006 |
} |
1007 |
scene++; |
1008 |
break; |
1009 |
case 116: |
1010 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
1011 |
cutscene_advance(); |
1012 |
break; |
1013 |
case 117: |
1014 |
with (instance_create_depth(96, 68, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
1015 |
{ |
1016 |
sndfnt = 96; |
1017 |
message[0] = "Come on, Clover!"; |
1018 |
fade_timer = 45; |
1019 |
shake_intensity = 0.5; |
1020 |
} |
1021 |
clover_shake_intensity = 6; |
1022 |
scene++; |
1023 |
break; |
1024 |
case 118: |
1025 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
1026 |
cutscene_advance(); |
1027 |
break; |
1028 |
case 119: |
1029 |
with (instance_create_depth(16, 160, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
1030 |
{ |
1031 |
sndfnt = 102; |
1032 |
message[0] = "You are a kind soul.#One of the best I've met."; |
1033 |
fade_timer = 30; |
1034 |
} |
1035 |
scene++; |
1036 |
break; |
1037 |
case 120: |
1038 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
1039 |
cutscene_advance(); |
1040 |
break; |
1041 |
case 121: |
1042 |
with (instance_create_depth(132, 16, depth - 1, obj_dialogue_pacifist_ending_flashbacks)) |
1043 |
{ |
1044 |
sndfnt = 96; |
1045 |
message[0] = "Clover!"; |
1046 |
fade_timer = 75; |
1047 |
shake_intensity = 1; |
1048 |
} |
1049 |
clover_shake_intensity = 9; |
1050 |
scene++; |
1051 |
break; |
1052 |
case 122: |
1053 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
1054 |
cutscene_advance(); |
1055 |
break; |
1056 |
case 123: |
1057 |
cutscene_wait(1.5); |
1058 |
break; |
1059 |
case 124: |
1060 |
cutscene_dialogue(); |
1061 |
with (msg) |
1062 |
{ |
1063 |
talker[0] = 1169; |
1064 |
talker[1] = 1164; |
1065 |
message[0] = "* Clover!"; |
1066 |
message[1] = "* Clover, what are you doing!?"; |
1067 |
} |
1068 |
break; |
1069 |
case 125: |
1070 |
with (obj_martlet_npc) |
1071 |
{ |
1072 |
x = 130; |
1073 |
y = 330; |
1074 |
npc_direction = "up"; |
1075 |
} |
1076 |
with (obj_ceroba_npc) |
1077 |
{ |
1078 |
x = 161; |
1079 |
y = 330; |
1080 |
npc_direction = "up"; |
1081 |
} |
1082 |
with (obj_starlo_npc) |
1083 |
{ |
1084 |
x = 190; |
1085 |
y = 330; |
1086 |
npc_direction = "up"; |
1087 |
} |
1088 |
clover_overlay_alpha = 0; |
1089 |
clover_overlay_alpha_dark -= 0.1; |
1090 |
if (clover_overlay_alpha_dark <= 0) |
1091 |
{ |
1092 |
overlay_alpha = 0; |
1093 |
scene++; |
1094 |
} |
1095 |
break; |
1096 |
case 126: |
1097 |
cutscene_wait(0.5); |
1098 |
break; |
1099 |
case 127: |
1100 |
var camera_xx = __view_get(e__VW.XView, 0) + (__view_get(e__VW.WView, 0) * 0.5); |
1101 |
cutscene_camera_move(camera_xx, 230, 1); |
1102 |
break; |
1103 |
case 128: |
1104 |
cutscene_wait(1); |
1105 |
break; |
1106 |
case 129: |
1107 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
1108 |
circle_alpha = lerp(circle_alpha, 0, 0.1); |
1109 |
if (circle_alpha < 0.05) |
1110 |
{ |
1111 |
circle_alpha = 0; |
1112 |
cutscene_advance(); |
1113 |
} |
1114 |
break; |
1115 |
case 130: |
1116 |
cutscene_wait(1.5); |
1117 |
break; |
1118 |
case 131: |
1119 |
cutscene_dialogue(); |
1120 |
with (msg) |
1121 |
{ |
1122 |
talker[0] = 1161; |
1123 |
talker[1] = 1164; |
1124 |
message[0] = "* Hey, uh..."; |
1125 |
message[1] = "* Clover? What's going# on?"; |
1126 |
message[2] = "* You're scaring us here."; |
1127 |
message[3] = ""; |
1128 |
message[4] = "* Wh-What does that mean?"; |
1129 |
message[5] = ""; |
1130 |
prt[0] = 370; |
1131 |
prt[1] = 317; |
1132 |
prt[2] = 317; |
1133 |
prt[4] = 332; |
1134 |
if (message_current == 3) |
1135 |
{ |
1136 |
if (alpha_fade == false) |
1137 |
{ |
1138 |
alpha_fade = true; |
1139 |
ch_alpha = 0; |
1140 |
ch_delay = 30; |
1141 |
} |
1142 |
skippable = false; |
1143 |
ch[1] = "It's time"; |
1144 |
ch_msg = 3; |
1145 |
if (outcome != 0) |
1146 |
{ |
1147 |
choice = false; |
1148 |
ch_msg = 5; |
1149 |
ch_delay = 0; |
1150 |
alpha_fade = false; |
1151 |
} |
1152 |
} |
1153 |
if (message_current == 4) |
1154 |
{ |
1155 |
skippable = true; |
1156 |
} |
1157 |
else if (message_current == 5) |
1158 |
{ |
1159 |
if (alpha_fade == false) |
1160 |
{ |
1161 |
alpha_fade = true; |
1162 |
ch_alpha = 0; |
1163 |
ch_delay = 45; |
1164 |
} |
1165 |
skippable = false; |
1166 |
ch[1] = "It's time to go"; |
1167 |
ch_msg = 5; |
1168 |
} |
1169 |
} |
1170 |
break; |
1171 |
case 132: |
1172 |
instance_create(obj_martlet_npc.x, obj_martlet_npc.y - 40, obj_cutscene_ex); |
1173 |
cutscene_sfx_play(362, 0.7); |
1174 |
break; |
1175 |
case 133: |
1176 |
cutscene_wait(1); |
1177 |
break; |
1178 |
case 134: |
1179 |
instance_destroy(obj_cutscene_ex); |
1180 |
cutscene_music = audio_play_sound(mus_gift_2, 1, 1); |
1181 |
cutscene_advance(); |
1182 |
break; |
1183 |
case 135: |
1184 |
cutscene_dialogue(); |
1185 |
with (msg) |
1186 |
{ |
1187 |
talker[0] = 1164; |
1188 |
talker[3] = 1169; |
1189 |
talker[6] = 1164; |
1190 |
talker[9] = 1161; |
1191 |
message[0] = "* No... "; |
1192 |
message[1] = "* No no no no no-we'll# think of a plan!"; |
1193 |
message[2] = "* We have options!"; |
1194 |
message[3] = "* Y-Yeah, don't do# something you'll regret!"; |
1195 |
message[4] = "* If it's Snowdin you# don't like, you can live# with me."; |
1196 |
message[5] = "* My house has the space.# A-And the posse loves# you!"; |
1197 |
message[6] = "* Please, you gotta# listen to us, Clover!"; |
1198 |
message[7] = "* You deserve better."; |
1199 |
message[8] = "* You're..."; |
1200 |
message[9] = "* You're serious."; |
1201 |
prt[0] = 332; |
1202 |
prt[1] = 330; |
1203 |
prt[2] = 322; |
1204 |
prt[3] = 406; |
1205 |
prt[4] = 418; |
1206 |
prt[5] = 420; |
1207 |
prt[6] = 322; |
1208 |
prt[7] = 323; |
1209 |
prt[8] = 322; |
1210 |
prt[9] = 370; |
1211 |
if (message_current == 8) |
1212 |
{ |
1213 |
message_timer = 15; |
1214 |
skippable = false; |
1215 |
} |
1216 |
else |
1217 |
{ |
1218 |
message_timer = -1; |
1219 |
skippable = true; |
1220 |
} |
1221 |
} |
1222 |
break; |
1223 |
case 136: |
1224 |
cutscene_wait(1); |
1225 |
break; |
1226 |
case 137: |
1227 |
cutscene_npc_action_sprite(1168, 2233, 1, false); |
1228 |
if (obj_player_npc.image_index < 6 && obj_player_npc.sprite_index == spr_pacifist_ending_clover_nod) |
1229 |
obj_player_npc.image_index = 6; |
1230 |
break; |
1231 |
case 138: |
1232 |
cutscene_wait(1); |
1233 |
break; |
1234 |
case 139: |
1235 |
with (obj_newhome_03_cutscene_clover_soul) |
1236 |
{ |
1237 |
image_alpha -= 0.05; |
1238 |
if (image_alpha <= 0) |
1239 |
{ |
1240 |
instance_destroy(); |
1241 |
other.scene++; |
1242 |
} |
1243 |
} |
1244 |
break; |
1245 |
case 140: |
1246 |
cutscene_wait(0.5); |
1247 |
break; |
1248 |
case 141: |
1249 |
cutscene_npc_action_sprite(1168, 2233, 1, false); |
1250 |
break; |
1251 |
case 142: |
1252 |
cutscene_wait(1); |
1253 |
break; |
1254 |
case 143: |
1255 |
cutscene_dialogue(); |
1256 |
with (msg) |
1257 |
{ |
1258 |
talker[0] = 1161; |
1259 |
talker[2] = 1169; |
1260 |
talker[3] = 1161; |
1261 |
talker[6] = 1164; |
1262 |
talker[7] = 1161; |
1263 |
talker[9] = 1169; |
1264 |
talker[11] = 1161; |
1265 |
message[0] = "* ..."; |
1266 |
message[1] = "* ...I understand."; |
1267 |
message[2] = "* Ceroba..."; |
1268 |
message[3] = "* This whole time, what# have we been doing?"; |
1269 |
message[4] = "* Dragging Clover around...# pulling at a leash."; |
1270 |
message[5] = "* Selfish."; |
1271 |
message[6] = "* ..."; |
1272 |
message[7] = "* Clover came here by# their own volition."; |
1273 |
message[8] = "* ...They deserve to# leave by it too."; |
1274 |
message[9] = "* But you don't want this# outcome, right?"; |
1275 |
message[10] = "* Surely..."; |
1276 |
message[11] = "* If there was another# way..."; |
1277 |
message[12] = "* But let's face it.# There isn't."; |
1278 |
message[13] = "* I believe Clover# realized that a long# time ago."; |
1279 |
prt[0] = 394; |
1280 |
prt[1] = 371; |
1281 |
prt[2] = 418; |
1282 |
prt[3] = 370; |
1283 |
prt[4] = 377; |
1284 |
prt[5] = 371; |
1285 |
prt[6] = 329; |
1286 |
prt[7] = 377; |
1287 |
prt[8] = 370; |
1288 |
prt[9] = 406; |
1289 |
prt[10] = 406; |
1290 |
prt[11] = 377; |
1291 |
prt[12] = 370; |
1292 |
prt[13] = 371; |
1293 |
switch (message_current) |
1294 |
{ |
1295 |
case 2: |
1296 |
obj_starlo_npc.npc_direction = "left"; |
1297 |
obj_martlet_npc.npc_direction = "right"; |
1298 |
break; |
1299 |
case 3: |
1300 |
obj_ceroba_npc.npc_direction = "right"; |
1301 |
break; |
1302 |
case 4: |
1303 |
obj_ceroba_npc.npc_direction = "left"; |
1304 |
break; |
1305 |
case 5: |
1306 |
obj_ceroba_npc.npc_direction = "up"; |
1307 |
break; |
1308 |
case 6: |
1309 |
obj_martlet_npc.npc_direction = "left"; |
1310 |
break; |
1311 |
case 7: |
1312 |
obj_starlo_npc.npc_direction = "up"; |
1313 |
break; |
1314 |
case 8: |
1315 |
obj_martlet_npc.npc_direction = "up"; |
1316 |
break; |
1317 |
case 9: |
1318 |
obj_starlo_npc.npc_direction = "left"; |
1319 |
break; |
1320 |
} |
1321 |
} |
1322 |
break; |
1323 |
case 144: |
1324 |
cutscene_wait(1.5); |
1325 |
break; |
1326 |
case 145: |
1327 |
cutscene_npc_direction(1169, "up"); |
1328 |
break; |
1329 |
case 146: |
1330 |
cutscene_wait(1); |
1331 |
break; |
1332 |
case 147: |
1333 |
cutscene_dialogue(); |
1334 |
with (msg) |
1335 |
{ |
1336 |
talker[0] = 1164; |
1337 |
message[0] = "* ..."; |
1338 |
message[1] = "* I don't know what to# say..."; |
1339 |
message[2] = "* As much as I want to# stop you..."; |
1340 |
message[3] = "* I see it. In your eyes."; |
1341 |
message[4] = "* This is about our# freedom... isn't it?"; |
1342 |
prt[0] = 317; |
1343 |
prt[1] = 317; |
1344 |
prt[2] = 329; |
1345 |
prt[3] = 317; |
1346 |
prt[4] = 317; |
1347 |
} |
1348 |
break; |
1349 |
case 148: |
1350 |
cutscene_npc_action_sprite(1168, 3114, 1, true, 0); |
1351 |
break; |
1352 |
case 149: |
1353 |
cutscene_wait(1); |
1354 |
break; |
1355 |
case 150: |
1356 |
cutscene_dialogue(); |
1357 |
with (msg) |
1358 |
{ |
1359 |
talker[0] = 1169; |
1360 |
message[0] = "* ..."; |
1361 |
message[1] = "* Clover."; |
1362 |
message[2] = "* You are the bravest,# most selfless human I've# met."; |
1363 |
message[3] = "* Of course, I've only# met one..."; |
1364 |
message[4] = "* But if I ever meet# another, I hope they're# just like you."; |
1365 |
message[5] = "* I'd promote you to# sheriff 'cause lord# knows you've earned it,"; |
1366 |
message[6] = "* But you aren't sheriff# material. "; |
1367 |
message[7] = "* You're much more."; |
1368 |
prt[0] = 406; |
1369 |
prt[1] = 416; |
1370 |
prt[2] = 418; |
1371 |
prt[3] = 407; |
1372 |
prt[4] = 419; |
1373 |
prt[5] = 421; |
1374 |
prt[6] = 416; |
1375 |
prt[7] = 418; |
1376 |
} |
1377 |
break; |
1378 |
case 151: |
1379 |
cutscene_wait(0.5); |
1380 |
break; |
1381 |
case 152: |
1382 |
cutscene_npc_action_sprite(1168, 2233, 1, false); |
1383 |
if (obj_player_npc.image_index < 6 && obj_player_npc.sprite_index == spr_pacifist_ending_clover_nod) |
1384 |
obj_player_npc.image_index = 6; |
1385 |
break; |
1386 |
case 153: |
1387 |
cutscene_wait(0.5); |
1388 |
break; |
1389 |
case 154: |
1390 |
cutscene_npc_walk(1164, 144, 269, 3, "y", "right"); |
1391 |
break; |
1392 |
case 155: |
1393 |
obj_player_npc.npc_direction = "left"; |
1394 |
cutscene_advance(); |
1395 |
break; |
1396 |
case 156: |
1397 |
cutscene_wait(0.5); |
1398 |
break; |
1399 |
case 157: |
1400 |
cutscene_dialogue(); |
1401 |
with (msg) |
1402 |
{ |
1403 |
talker[0] = 1164; |
1404 |
message[0] = "* I... already made my# feelings known in# Hotland."; |
1405 |
message[1] = "* So..."; |
1406 |
prt[0] = 317; |
1407 |
prt[1] = 317; |
1408 |
} |
1409 |
break; |
1410 |
case 158: |
1411 |
obj_player_npc.image_alpha = 0; |
1412 |
cutscene_npc_action_sprite(1164, 1547, 1, true, 0); |
1413 |
break; |
1414 |
case 159: |
1415 |
cutscene_wait(0.5); |
1416 |
break; |
1417 |
case 160: |
1418 |
cutscene_npc_walk(1169, 179, 268, 2, "y", "left"); |
1419 |
break; |
1420 |
case 161: |
1421 |
cutscene_wait(0.5); |
1422 |
break; |
1423 |
case 162: |
1424 |
obj_martlet_npc.image_alpha = 0; |
1425 |
cutscene_npc_action_sprite(1169, 1563, 1, true, 0); |
1426 |
break; |
1427 |
case 163: |
1428 |
cutscene_wait(1.5); |
1429 |
break; |
1430 |
case 164: |
1431 |
cutscene_dialogue(); |
1432 |
with (msg) |
1433 |
{ |
1434 |
talker[0] = 1169; |
1435 |
talker[1] = 1161; |
1436 |
message[0] = "* Psst."; |
1437 |
message[1] = "* ..."; |
1438 |
prt[0] = 407; |
1439 |
prt[1] = 382; |
1440 |
} |
1441 |
break; |
1442 |
case 165: |
1443 |
cutscene_npc_walk(1161, 161, 281, 2, "y", "up"); |
1444 |
break; |
1445 |
case 166: |
1446 |
cutscene_advance(); |
1447 |
break; |
1448 |
case 167: |
1449 |
cutscene_wait(0.5); |
1450 |
break; |
1451 |
case 168: |
1452 |
obj_starlo_npc.image_alpha = 0; |
1453 |
cutscene_npc_action_sprite(1161, 2991, 1, true, 0); |
1454 |
break; |
1455 |
case 169: |
1456 |
cutscene_wait(2); |
1457 |
break; |
1458 |
case 170: |
1459 |
cutscene_dialogue(); |
1460 |
with (msg) |
1461 |
{ |
1462 |
talker[0] = 1161; |
1463 |
message[0] = "* This means more to us# than you know."; |
1464 |
message[1] = "* To everyone."; |
1465 |
prt[0] = 609; |
1466 |
prt[1] = 2987; |
1467 |
talker[2] = 1164; |
1468 |
talker[3] = 1169; |
1469 |
message[2] = "* ..."; |
1470 |
message[3] = "* ..."; |
1471 |
prt[2] = 317; |
1472 |
prt[3] = 420; |
1473 |
} |
1474 |
break; |
1475 |
case 171: |
1476 |
cutscene_wait(1); |
1477 |
break; |
1478 |
case 172: |
1479 |
if (cutscene_npc_action_sprite(1161, 2780, 1, false, 0)) |
1480 |
obj_starlo_npc.image_alpha = 1; |
1481 |
break; |
1482 |
case 173: |
1483 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, 310, 3, "y", "up"); |
1484 |
break; |
1485 |
case 174: |
1486 |
cutscene_wait(0.5); |
1487 |
break; |
1488 |
case 175: |
1489 |
if (cutscene_npc_action_sprite(1169, 3112, 1, false, 0)) |
1490 |
obj_martlet_npc.image_alpha = 1; |
1491 |
break; |
1492 |
case 176: |
1493 |
cutscene_npc_walk(1169, 210, obj_starlo_npc.y, 3, "y", "left"); |
1494 |
break; |
1495 |
case 177: |
1496 |
cutscene_wait(1); |
1497 |
break; |
1498 |
case 178: |
1499 |
if (cutscene_npc_action_sprite(1164, 1643, 1, false, 0)) |
1500 |
obj_player_npc.image_alpha = 1; |
1501 |
break; |
1502 |
case 179: |
1503 |
cutscene_npc_walk(1164, 132, 269, 3, "y", "right"); |
1504 |
break; |
1505 |
case 180: |
1506 |
cutscene_wait(1); |
1507 |
break; |
1508 |
case 181: |
1509 |
obj_player_npc.npc_direction = "down"; |
1510 |
obj_starlo_npc.npc_direction = "down"; |
1511 |
obj_martlet_npc.npc_direction = "down"; |
1512 |
cutscene_dialogue(); |
1513 |
with (msg) |
1514 |
{ |
1515 |
talker[0] = 1161; |
1516 |
message[0] = "* Well...\t"; |
1517 |
message[1] = "* I understand if you two# don't want to be here# for..."; |
1518 |
message[2] = "* You know."; |
1519 |
prt[0] = 377; |
1520 |
prt[1] = 394; |
1521 |
prt[2] = 370; |
1522 |
} |
1523 |
break; |
1524 |
case 182: |
1525 |
cutscene_npc_walk(1169, 189, obj_ceroba_npc.y, 2, "x", "left"); |
1526 |
break; |
1527 |
case 183: |
1528 |
cutscene_npc_direction(1161, "right"); |
1529 |
break; |
1530 |
case 184: |
1531 |
cutscene_wait(0.5); |
1532 |
break; |
1533 |
case 185: |
1534 |
cutscene_dialogue(); |
1535 |
with (msg) |
1536 |
{ |
1537 |
talker[0] = 1169; |
1538 |
talker[1] = 1161; |
1539 |
message[0] = "* Do you have what you# need?"; |
1540 |
message[1] = "* I do."; |
1541 |
prt[0] = 416; |
1542 |
prt[1] = 370; |
1543 |
} |
1544 |
break; |
1545 |
case 186: |
1546 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, 330, 1, "y", "up"); |
1547 |
break; |
1548 |
case 187: |
1549 |
if (cutscene_npc_walk(1169, 191, 269, 2, "y", "left")) |
1550 |
{ |
1551 |
obj_player_npc.npc_direction = "right"; |
1552 |
obj_martlet_npc.npc_direction = "right"; |
1553 |
} |
1554 |
break; |
1555 |
case 188: |
1556 |
cutscene_wait(0.5); |
1557 |
break; |
1558 |
case 189: |
1559 |
cutscene_dialogue(); |
1560 |
with (msg) |
1561 |
{ |
1562 |
talker[0] = 1169; |
1563 |
message[0] = "* Guess the suns getting# low."; |
1564 |
message[1] = "* I'll... see you around,# partner."; |
1565 |
prt[0] = 416; |
1566 |
prt[1] = 418; |
1567 |
} |
1568 |
break; |
1569 |
case 190: |
1570 |
cutscene_wait(1); |
1571 |
break; |
1572 |
case 191: |
1573 |
obj_player_npc.image_alpha = 0; |
1574 |
cutscene_npc_action_sprite(1169, 844, 1, true, 0); |
1575 |
if (obj_starlo_npc.sprite_index == spr_pacifist_ending_starlo_take_gun && obj_starlo_npc.image_index >= 12) |
1576 |
{ |
1577 |
obj_starlo_npc.image_speed = 0; |
1578 |
cutscene_advance(); |
1579 |
} |
1580 |
break; |
1581 |
case 192: |
1582 |
cutscene_wait(0.5); |
1583 |
break; |
1584 |
case 193: |
1585 |
obj_starlo_npc.image_speed = 1; |
1586 |
cutscene_npc_action_sprite(1169, 844, 1, true, 0); |
1587 |
if (obj_starlo_npc.sprite_index == spr_pacifist_ending_starlo_take_gun && obj_starlo_npc.image_index >= 20) |
1588 |
{ |
1589 |
obj_starlo_npc.image_speed = 0; |
1590 |
obj_starlo_npc.left_sprite_idle = 3489; |
1591 |
obj_starlo_npc.action_sprite = false; |
1592 |
cutscene_advance(); |
1593 |
} |
1594 |
break; |
1595 |
case 194: |
1596 |
cutscene_wait(0.8); |
1597 |
break; |
1598 |
case 195: |
1599 |
cutscene_dialogue(); |
1600 |
with (msg) |
1601 |
{ |
1602 |
talker[0] = 1169; |
1603 |
message[0] = "* ..."; |
1604 |
message[1] = "* You got a receipt for# that?"; |
1605 |
prt[0] = 416; |
1606 |
prt[1] = 415; |
1607 |
} |
1608 |
break; |
1609 |
case 196: |
1610 |
if (cutscene_npc_action_sprite(1169, 844, 1, false, 0)) |
1611 |
{ |
1612 |
obj_player_npc.image_alpha = 1; |
1613 |
obj_starlo_npc.action_sprite = false; |
1614 |
} |
1615 |
obj_starlo_npc.left_sprite_idle = 232; |
1616 |
if (obj_starlo_npc.image_index < 20) |
1617 |
obj_starlo_npc.image_index = 20; |
1618 |
break; |
1619 |
case 197: |
1620 |
cutscene_dialogue(); |
1621 |
with (msg) |
1622 |
{ |
1623 |
talker[0] = 1169; |
1624 |
message[0] = "* Thanks, kid."; |
1625 |
prt[0] = 418; |
1626 |
} |
1627 |
break; |
1628 |
case 198: |
1629 |
cutscene_wait(0.5); |
1630 |
break; |
1631 |
case 199: |
1632 |
cutscene_npc_walk(1169, 190, 330, 2, "y", "up"); |
1633 |
if (obj_starlo_npc.y > (obj_player_npc.y + 15)) |
1634 |
obj_player_npc.npc_direction = "down"; |
1635 |
break; |
1636 |
case 200: |
1637 |
cutscene_wait(1); |
1638 |
break; |
1639 |
case 201: |
1640 |
obj_player_npc.npc_direction = "left"; |
1641 |
cutscene_advance(); |
1642 |
break; |
1643 |
case 202: |
1644 |
cutscene_wait(0.5); |
1645 |
break; |
1646 |
case 203: |
1647 |
cutscene_dialogue(); |
1648 |
with (msg) |
1649 |
{ |
1650 |
talker[0] = 1164; |
1651 |
message[0] = "* Goodbye, Clover."; |
1652 |
message[1] = "* You've changed my life.# Truly."; |
1653 |
prt[0] = 317; |
1654 |
prt[1] = 320; |
1655 |
} |
1656 |
break; |
1657 |
case 204: |
1658 |
cutscene_wait(1); |
1659 |
break; |
1660 |
case 205: |
1661 |
obj_player_npc.image_alpha = 0; |
1662 |
cutscene_npc_action_sprite(1164, 3281, 1, true, 0); |
1663 |
if (obj_martlet_npc.sprite_index == spr_pacifist_ending_martlet_take_hat && obj_martlet_npc.image_index >= 23) |
1664 |
{ |
1665 |
obj_martlet_npc.image_speed = 0; |
1666 |
cutscene_advance(); |
1667 |
} |
1668 |
break; |
1669 |
case 206: |
1670 |
cutscene_wait(0.5); |
1671 |
break; |
1672 |
case 207: |
1673 |
cutscene_dialogue(); |
1674 |
with (msg) |
1675 |
{ |
1676 |
talker[0] = 1164; |
1677 |
message[0] = "* Heh..."; |
1678 |
message[1] = "* How will I know you're# a human now, huh?"; |
1679 |
prt[0] = 320; |
1680 |
prt[1] = 320; |
1681 |
} |
1682 |
break; |
1683 |
case 208: |
1684 |
cutscene_wait(0.5); |
1685 |
break; |
1686 |
case 209: |
1687 |
obj_martlet_npc.image_speed = 1; |
1688 |
if (cutscene_npc_action_sprite(1164, 3281, 1, true, 0)) |
1689 |
{ |
1690 |
obj_player_npc.left_sprite = 2644; |
1691 |
obj_player_npc.left_sprite_idle = 2644; |
1692 |
obj_player_npc.down_sprite = 1783; |
1693 |
obj_player_npc.down_sprite_idle = 1783; |
1694 |
obj_martlet_npc.right_sprite = 2702; |
1695 |
obj_martlet_npc.right_sprite_idle = 1532; |
1696 |
obj_martlet_npc.down_sprite = 2745; |
1697 |
obj_martlet_npc.down_sprite_idle = 1532; |
1698 |
obj_player_npc.image_alpha = 1; |
1699 |
obj_martlet_npc.action_sprite = false; |
1700 |
} |
1701 |
break; |
1702 |
case 210: |
1703 |
cutscene_dialogue(); |
1704 |
with (msg) |
1705 |
{ |
1706 |
talker[0] = 1164; |
1707 |
message[0] = "* This means a lot."; |
1708 |
prt[0] = 320; |
1709 |
} |
1710 |
break; |
1711 |
case 211: |
1712 |
cutscene_wait(1); |
1713 |
break; |
1714 |
case 212: |
1715 |
cutscene_dialogue(); |
1716 |
with (msg) |
1717 |
{ |
1718 |
talker[0] = 1164; |
1719 |
message[0] = "* I'm sorry the world is# like this..."; |
1720 |
message[1] = "* But people like you# make it better."; |
1721 |
message[2] = "* Thank you."; |
1722 |
prt[0] = 315; |
1723 |
prt[1] = 317; |
1724 |
prt[2] = 320; |
1725 |
} |
1726 |
break; |
1727 |
case 213: |
1728 |
cutscene_wait(1.5); |
1729 |
break; |
1730 |
case 214: |
1731 |
cutscene_npc_walk(1164, obj_martlet_npc.x, 330, 2, "y", "right"); |
1732 |
if (obj_martlet_npc.y > (obj_player_npc.y + 20)) |
1733 |
obj_player_npc.npc_direction = "down"; |
1734 |
break; |
1735 |
case 215: |
1736 |
cutscene_npc_direction(1161, "left"); |
1737 |
break; |
1738 |
case 216: |
1739 |
cutscene_wait(0.5); |
1740 |
break; |
1741 |
case 217: |
1742 |
cutscene_npc_walk(1161, 160, 310, 3, "y", "down"); |
1743 |
break; |
1744 |
case 218: |
1745 |
cutscene_npc_walk(1164, 160, 440, 2, "x", "down"); |
1746 |
if (obj_martlet_npc.y > (obj_starlo_npc.y + 20)) |
1747 |
obj_starlo_npc.npc_direction = "down"; |
1748 |
break; |
1749 |
case 219: |
1750 |
cutscene_wait(1); |
1751 |
break; |
1752 |
case 220: |
1753 |
cutscene_npc_walk(1169, 160, 330, 3, "y", "up"); |
1754 |
break; |
1755 |
case 221: |
1756 |
cutscene_dialogue(); |
1757 |
with (msg) |
1758 |
{ |
1759 |
talker[0] = 1169; |
1760 |
message[0] = "* We'll... "; |
1761 |
message[1] = "* We'll be outside."; |
1762 |
prt[0] = 416; |
1763 |
prt[1] = 420; |
1764 |
} |
1765 |
break; |
1766 |
case 222: |
1767 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
1768 |
cutscene_npc_walk(1169, 160, 440, 2, "y", "down"); |
1769 |
break; |
1770 |
case 223: |
1771 |
cutscene_wait(1); |
1772 |
break; |
1773 |
case 224: |
1774 |
cutscene_dialogue(); |
1775 |
with (msg) |
1776 |
{ |
1777 |
talker[0] = 1161; |
1778 |
message[0] = "* You've gained my# respect."; |
1779 |
message[1] = "* I mean it."; |
1780 |
prt[0] = 377; |
1781 |
prt[1] = 370; |
1782 |
if (message_current == 1) |
1783 |
obj_ceroba_npc.npc_direction = "up"; |
1784 |
} |
1785 |
break; |
1786 |
case 225: |
1787 |
cutscene_wait(0.5); |
1788 |
break; |
1789 |
case 226: |
1790 |
cutscene_npc_walk(1161, 160, 300, 0.5, "x", "up"); |
1791 |
break; |
1792 |
case 227: |
1793 |
cutscene_wait(0.5); |
1794 |
break; |
1795 |
case 228: |
1796 |
cutscene_npc_action_sprite(1161, 3215, 1, true, 0); |
1797 |
break; |
1798 |
case 229: |
1799 |
cutscene_wait(0.5); |
1800 |
break; |
1801 |
case 230: |
1802 |
cutscene_advance(); |
1803 |
break; |
1804 |
case 231: |
1805 |
cutscene_wait(2); |
1806 |
break; |
1807 |
case 232: |
1808 |
if (overlay_alpha < 1) |
1809 |
overlay_alpha += 0.025; |
1810 |
else |
1811 |
cutscene_advance(); |
1812 |
break; |
1813 |
case 233: |
1814 |
cutscene_wait(1.5); |
1815 |
break; |
1816 |
case 234: |
1817 |
var soul = instance_create_depth(160, 272, depth - 2, obj_newhome_03_cutscene_clover_soul); |
1818 |
var soul_canister = instance_create_depth(161, 272, depth - 1, obj_newhome_03_cutscene_clover_soul_capsule); |
1819 |
soul.image_alpha = 0; |
1820 |
soul.scene = 3; |
1821 |
soul.image_xscale = 1; |
1822 |
soul.image_yscale = 1; |
1823 |
cutscene_advance(); |
1824 |
break; |
1825 |
case 235: |
1826 |
obj_newhome_03_cutscene_clover_soul_capsule.image_alpha += 0.15; |
1827 |
if (obj_newhome_03_cutscene_clover_soul_capsule.image_alpha >= 1) |
1828 |
{ |
1829 |
obj_newhome_03_cutscene_clover_soul_capsule.image_alpha = 1; |
1830 |
cutscene_advance(); |
1831 |
} |
1832 |
break; |
1833 |
case 236: |
1834 |
cutscene_wait(0.5); |
1835 |
break; |
1836 |
case 237: |
1837 |
obj_newhome_03_cutscene_clover_soul.image_alpha += 0.05; |
1838 |
if (obj_newhome_03_cutscene_clover_soul.image_alpha >= 1) |
1839 |
{ |
1840 |
obj_newhome_03_cutscene_clover_soul.image_alpha = 1; |
1841 |
cutscene_advance(); |
1842 |
} |
1843 |
break; |
1844 |
case 238: |
1845 |
cutscene_wait(2.5); |
1846 |
break; |
1847 |
case 239: |
1848 |
obj_newhome_03_cutscene_clover_soul.scene = 4; |
1849 |
cutscene_advance(); |
1850 |
break; |
1851 |
case 240: |
1852 |
break; |
1853 |
case 241: |
1854 |
cutscene_wait(1); |
1855 |
break; |
1856 |
case 242: |
1857 |
obj_newhome_03_cutscene_clover_soul_capsule.image_alpha -= 0.1; |
1858 |
if (obj_newhome_03_cutscene_clover_soul_capsule.image_alpha <= 0) |
1859 |
{ |
1860 |
obj_newhome_03_cutscene_clover_soul_capsule.image_alpha = 0; |
1861 |
cutscene_advance(); |
1862 |
} |
1863 |
break; |
1864 |
case 243: |
1865 |
cutscene_wait(1); |
1866 |
break; |
1867 |
case 244: |
1868 |
obj_ceroba_npc.down_sprite = 1086; |
1869 |
obj_ceroba_npc.up_sprite_idle = 2771; |
1870 |
obj_ceroba_npc.action_sprite = false; |
1871 |
cutscene_advance(); |
1872 |
break; |
1873 |
case 245: |
1874 |
if (overlay_alpha > 0) |
1875 |
overlay_alpha -= 0.025; |
1876 |
else |
1877 |
cutscene_advance(250); |
1878 |
break; |
1879 |
case 250: |
1880 |
cutscene_wait(1.5); |
1881 |
break; |
1882 |
case 251: |
1883 |
cutscene_npc_walk(1161, 160, 320, 0.5, "y", "up"); |
1884 |
break; |
1885 |
case 252: |
1886 |
cutscene_wait(0.5); |
1887 |
break; |
1888 |
case 253: |
1889 |
cutscene_dialogue(); |
1890 |
with (msg) |
1891 |
{ |
1892 |
talker[0] = 1161; |
1893 |
message[0] = "* Do you..."; |
1894 |
message[1] = "* ...want me to stay?"; |
1895 |
prt[0] = 609; |
1896 |
prt[1] = 609; |
1897 |
ch_msg = 1; |
1898 |
ch[1] = "..."; |
1899 |
if (message_current == 1) |
1900 |
{ |
1901 |
if (alpha_fade == false) |
1902 |
{ |
1903 |
alpha_fade = true; |
1904 |
ch_delay = 45; |
1905 |
ch_alpha = 0; |
1906 |
} |
1907 |
skippable = false; |
1908 |
} |
1909 |
} |
1910 |
break; |
1911 |
case 254: |
1912 |
cutscene_wait(1); |
1913 |
break; |
1914 |
case 255: |
1915 |
cutscene_dialogue(); |
1916 |
with (msg) |
1917 |
{ |
1918 |
message[0] = ""; |
1919 |
ch_msg = 0; |
1920 |
ch[1] = "Go on"; |
1921 |
if (alpha_fade == false) |
1922 |
{ |
1923 |
alpha_fade = true; |
1924 |
ch_alpha = 0; |
1925 |
} |
1926 |
} |
1927 |
break; |
1928 |
case 256: |
1929 |
cutscene_wait(1); |
1930 |
break; |
1931 |
case 257: |
1932 |
cutscene_dialogue(); |
1933 |
with (msg) |
1934 |
{ |
1935 |
message[0] = ""; |
1936 |
ch_msg = 0; |
1937 |
ch[1] = "I'll... be okay"; |
1938 |
if (alpha_fade == false) |
1939 |
{ |
1940 |
alpha_fade = true; |
1941 |
ch_alpha = 0; |
1942 |
} |
1943 |
} |
1944 |
break; |
1945 |
case 258: |
1946 |
cutscene_wait(1); |
1947 |
break; |
1948 |
case 259: |
1949 |
cutscene_dialogue(); |
1950 |
with (msg) |
1951 |
{ |
1952 |
talker[0] = 1161; |
1953 |
message[0] = "* ..."; |
1954 |
message[1] = "* Very well."; |
1955 |
message[2] = "* This won't be# forgotten."; |
1956 |
message[3] = "* Goodbye, Clover."; |
1957 |
prt[0] = 609; |
1958 |
prt[1] = 2987; |
1959 |
prt[2] = 2987; |
1960 |
prt[3] = 609; |
1961 |
} |
1962 |
break; |
1963 |
case 260: |
1964 |
cutscene_wait(1); |
1965 |
break; |
1966 |
case 261: |
1967 |
cutscene_npc_walk(1161, 160, 440, 1, "y", "down"); |
1968 |
break; |
1969 |
case 262: |
1970 |
cutscene_camera_move(obj_pl.x, 230, 1); |
1971 |
break; |
1972 |
case 263: |
1973 |
cutscene_npc_action_sprite(1168, 380, 0, true, 0); |
1974 |
audio_play_sound(snd_hurt, 1, 0); |
1975 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (6, 2); |
1976 |
cutscene_advance(); |
1977 |
break; |
1978 |
case 264: |
1979 |
cutscene_wait(1); |
1980 |
break; |
1981 |
case 265: |
1982 |
obj_player_npc.image_speed = 1; |
1983 |
cutscene_npc_action_sprite(1168, 380, 1, true, 0); |
1984 |
break; |
1985 |
case 266: |
1986 |
cutscene_wait(4.5); |
1987 |
break; |
1988 |
case 267: |
1989 |
if (!instance_exists(obj_newhome_03_dialogue_postfight_flowey)) |
1990 |
{ |
1991 |
msg = instance_create_depth(0, 0, -800, obj_newhome_03_dialogue_postfight_flowey); |
1992 |
scene++; |
1993 |
} |
1994 |
with (msg) |
1995 |
{ |
1996 |
sdnfnt = 96; |
1997 |
message[0] = " So, this is it?"; |
1998 |
message[1] = " All that work just to become# another cog in the machine?"; |
1999 |
message[2] = " Heh, you've grown so# predictable!"; |
2000 |
message[3] = " I could undo all of this right# now but... Maybe you've earned# your rest."; |
2001 |
message[4] = " After all, there's always# another."; |
2002 |
message[5] = " ..."; |
2003 |
message[6] = " Can't say it's been fun so...# I suppose this is where we part# ways."; |
2004 |
message[7] = " Oh, who am I kidding?"; |
2005 |
message[8] = " Until we meet again... friend."; |
2006 |
skippable = false; |
2007 |
message_timer = 45; |
2008 |
} |
2009 |
break; |
2010 |
case 268: |
2011 |
if (!audio_is_playing(mus_credits) && obj_newhome_03_dialogue_postfight_flowey.message_current == 5) |
2012 |
global.cutscene_music = audio_play_sound(mus_credits, 1, 0); |
2013 |
if (!global.dialogue_open) |
2014 |
{ |
2015 |
if (cutscene_wait(1)) |
2016 |
cutscene_advance(269); |
2017 |
} |
2018 |
break; |
2019 |
case 268.5: |
2020 |
if (cutscene_wait(1)) |
2021 |
cutscene_advance(269); |
2022 |
break; |
2023 |
case 269: |
2024 |
cutscene_npc_action_sprite(1168, 803, 1, true, 0); |
2025 |
obj_player_npc.action_sprite_stop = false; |
2026 |
cutscene_advance(); |
2027 |
break; |
2028 |
case 270: |
2029 |
obj_player_npc.vspeed = -clover_crawl_speed; |
2030 |
if (clover_crawl_speed > 0.1) |
2031 |
clover_crawl_speed = lerp(clover_crawl_speed, 0, 0.25); |
2032 |
else |
2033 |
clower_crawl_speed = 0; |
2034 |
if (obj_player_npc.y <= 235) |
2035 |
{ |
2036 |
obj_player_npc.y = 235; |
2037 |
obj_player_npc.vspeed = 0; |
2038 |
clover_crawl_speed = 0; |
2039 |
cutscene_advance(); |
2040 |
} |
2041 |
break; |
2042 |
case 271: |
2043 |
cutscene_npc_action_sprite(1168, 3440, 1, true, 0); |
2044 |
break; |
2045 |
case 272: |
2046 |
cutscene_wait(1.5); |
2047 |
break; |
2048 |
case 273: |
2049 |
cutscene_npc_action_sprite(1168, 3537, 1, true, 0); |
2050 |
break; |
2051 |
case 274: |
2052 |
cutscene_wait(3.3); |
2053 |
break; |
2054 |
case 275: |
2055 |
cutscene_advance(); |
2056 |
break; |
2057 |
case 276: |
2058 |
layer_y("Backgrounds_1", offset_y_current); |
2059 |
layer_y("overlay", offset_y_current); |
2060 |
layer_y("overlay_2", offset_y_current); |
2061 |
offset_y_current += offset_y_scroll_speed; |
2062 |
if (obj_player_npc.y < 500) |
2063 |
obj_player_npc.y += offset_y_scroll_speed; |
2064 |
if (offset_y_current > 300) |
2065 |
{ |
2066 |
offset_y_scroll_speed -= 0.0025; |
2067 |
if (offset_y_scroll_speed <= 0) |
2068 |
{ |
2069 |
offset_y_scroll_speed = 0; |
2070 |
cutscene_advance(); |
2071 |
} |
2072 |
} |
2073 |
break; |
2074 |
case 277: |
2075 |
cutscene_screen_fade_out(0, 0.02); |
2076 |
break; |
2077 |
case 278: |
2078 |
if (audio_sound_get_track_position(global.cutscene_music) >= 57.5) |
2079 |
{ |
2080 |
room = rm_credits_paci; |
2081 |
instance_destroy(); |
2082 |
} |
2083 |
break; |
2084 |
} |
2085 |
if (scene > 56 && scene < 57 && instance_exists(obj_dialogue)) |
2086 |
{ |
2087 |
with (obj_dialogue) |
2088 |
{ |
2089 |
if (message_current == 35) |
2090 |
message_timer = 15; |
2091 |
else |
2092 |
message_timer = 60; |
2093 |
} |
2094 |
} |
2095 |
if (clover_shake_intensity > 0.1) |
2096 |
clover_shake_intensity = lerp(clover_shake_intensity, 0, 0.15); |
2097 |
else |
2098 |
clover_shake_intensity = 0; |
2099 |
if (scene > 62 && scene < 75) |
2100 |
{ |
2101 |
zen_dialogue_gain = lerp(zen_dialogue_gain, 0, 0.015); |
2102 |
with (obj_dialogue_nongui) |
2103 |
audio_sound_gain(sndfnt, other.zen_dialogue_gain, 0); |
2104 |
} |
2105 |
else |
2106 |
{ |
2107 |
with (obj_dialogue_pacifist_ending_flashbacks) |
2108 |
audio_sound_gain(sndfnt, 1, 0); |
2109 |
} |
2110 |
|
2111 |
enum e__VW |
2112 |
{ |
2113 |
XView, |
2114 |
YView, |
2115 |
WView, |
2116 |
HView, |
2117 |
Angle, |
2118 |
HBorder, |
2119 |
VBorder, |
2120 |
HSpeed, |
2121 |
VSpeed, |
2122 |
Object, |
2123 |
Visible, |
2124 |
XPort, |
2125 |
YPort, |
2126 |
WPort, |
2127 |
HPort, |
2128 |
Camera, |
2129 |
SurfaceID |
2130 |
} |