| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_pl.y < 460) |
| 7 |
cutscene_advance(); |
| 8 |
break; |
| 9 |
case 1: |
| 10 |
cutscene_follower_into_actor(); |
| 11 |
break; |
| 12 |
case 2: |
| 13 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 14 |
break; |
| 15 |
case 3: |
| 16 |
cutscene_npc_direction(1168, "up"); |
| 17 |
break; |
| 18 |
case 4: |
| 19 |
cutscene_instance_create(actor_follower.x, actor_follower.y - 40, 1147); |
| 20 |
break; |
| 21 |
case 5: |
| 22 |
cutscene_sfx_play(362, 1); |
| 23 |
break; |
| 24 |
case 6: |
| 25 |
cutscene_wait(0.5); |
| 26 |
break; |
| 27 |
case 7: |
| 28 |
instance_destroy(obj_cutscene_ex); |
| 29 |
cutscene_advance(); |
| 30 |
break; |
| 31 |
case 8: |
| 32 |
cutscene_npc_walk(1164, obj_martlet_npc.x, obj_player_npc.y - 20, 4, "x", "up"); |
| 33 |
break; |
| 34 |
case 9: |
| 35 |
cutscene_dialogue(); |
| 36 |
with (msg) |
| 37 |
{ |
| 38 |
talker[0] = 1164; |
| 39 |
message[0] = "* (I see them!)"; |
| 40 |
message[1] = "* (This way!)"; |
| 41 |
prt[0] = 330; |
| 42 |
prt[1] = 309; |
| 43 |
} |
| 44 |
break; |
| 45 |
case 10: |
| 46 |
cutscene_camera_move(163, 320, 3, true); |
| 47 |
cutscene_npc_walk(1164, 187, 370, 4, "y", "up"); |
| 48 |
cutscene_npc_walk(1168, 139, 370, 4, "y", "up"); |
| 49 |
cutscene_advance(); |
| 50 |
break; |
| 51 |
case 11: |
| 52 |
if (obj_martlet_npc.npc_arrived && obj_player_npc.npc_arrived) |
| 53 |
cutscene_advance(); |
| 54 |
break; |
| 55 |
case 12: |
| 56 |
cutscene_wait(2.5); |
| 57 |
break; |
| 58 |
case 13: |
| 59 |
cutscene_npc_direction(1164, "left"); |
| 60 |
case 14: |
| 61 |
cutscene_npc_direction(1168, "right"); |
| 62 |
break; |
| 63 |
case 15: |
| 64 |
cutscene_dialogue(); |
| 65 |
with (msg) |
| 66 |
{ |
| 67 |
talker[0] = 1164; |
| 68 |
message[0] = "* (Ceroba looks# distressed...)"; |
| 69 |
message[1] = "* (I'm sure we can# negotiate her down from# this but...)"; |
| 70 |
message[2] = "* (Worst comes to worst,# we might have to# retreat.)"; |
| 71 |
message[3] = "* (Tactically, of# course.)"; |
| 72 |
message[4] = "* (Let's listen in...) "; |
| 73 |
prt[0] = 317; |
| 74 |
prt[1] = 329; |
| 75 |
prt[2] = 317; |
| 76 |
prt[3] = 320; |
| 77 |
prt[4] = 321; |
| 78 |
position = 1; |
| 79 |
} |
| 80 |
break; |
| 81 |
case 16: |
| 82 |
cutscene_npc_direction(1164, "up"); |
| 83 |
case 17: |
| 84 |
cutscene_npc_direction(1168, "up"); |
| 85 |
break; |
| 86 |
case 18: |
| 87 |
cutscene_camera_move(163, 290, 2); |
| 88 |
break; |
| 89 |
case 19: |
| 90 |
cutscene_wait(1); |
| 91 |
break; |
| 92 |
case 20: |
| 93 |
cutscene_npc_direction(1161, "down"); |
| 94 |
case 21: |
| 95 |
cutscene_dialogue(); |
| 96 |
with (msg) |
| 97 |
{ |
| 98 |
talker[0] = 1161; |
| 99 |
talker[1] = 1169; |
| 100 |
talker[3] = 1161; |
| 101 |
talker[6] = 1169; |
| 102 |
talker[7] = 1161; |
| 103 |
talker[8] = 1169; |
| 104 |
message[0] = "* Just leave me to my own# devices, Star!"; |
| 105 |
message[1] = "* Ceroba, I don't know# what you're saying!"; |
| 106 |
message[2] = "* Please calm down..."; |
| 107 |
message[3] = "* I must go to the Lab!"; |
| 108 |
message[4] = "* It's where Kanako is# being kept!"; |
| 109 |
message[5] = "* I have to get there by# any means necessary!"; |
| 110 |
message[6] = "* I'm not sure that's a# good idea..."; |
| 111 |
message[7] = "* Don't get in my way."; |
| 112 |
message[8] = "* Or what? You'll kill# me?"; |
| 113 |
prt[0] = 368; |
| 114 |
prt[1] = 406; |
| 115 |
prt[2] = 416; |
| 116 |
prt[3] = 368; |
| 117 |
prt[4] = 366; |
| 118 |
prt[5] = 366; |
| 119 |
prt[6] = 420; |
| 120 |
prt[7] = 368; |
| 121 |
prt[8] = 421; |
| 122 |
position = 0; |
| 123 |
} |
| 124 |
break; |
| 125 |
case 22: |
| 126 |
cutscene_wait(0.75); |
| 127 |
break; |
| 128 |
case 23: |
| 129 |
cutscene_npc_direction(1161, "up"); |
| 130 |
case 24: |
| 131 |
cutscene_dialogue(); |
| 132 |
with (msg) |
| 133 |
{ |
| 134 |
talker[0] = 1161; |
| 135 |
talker[1] = 1164; |
| 136 |
message[0] = "* I'll... "; |
| 137 |
message[1] = "* Hey!"; |
| 138 |
prt[0] = 2987; |
| 139 |
prt[1] = 309; |
| 140 |
position = 0; |
| 141 |
if (message_current == 0) |
| 142 |
{ |
| 143 |
with (obj_martlet_npc) |
| 144 |
{ |
| 145 |
if (x != 163 && y != 350) |
| 146 |
{ |
| 147 |
walk_speed = 4; |
| 148 |
x_dest[0] = 163; |
| 149 |
y_dest[0] = 350; |
| 150 |
axis_override = "x"; |
| 151 |
end_direction = "up"; |
| 152 |
can_walk = true; |
| 153 |
} |
| 154 |
} |
| 155 |
with (obj_player_npc) |
| 156 |
{ |
| 157 |
if (x != 151 && y != 363) |
| 158 |
{ |
| 159 |
walk_speed = 4; |
| 160 |
x_dest[0] = 151; |
| 161 |
y_dest[0] = 363; |
| 162 |
axis_override = "x"; |
| 163 |
end_direction = "up"; |
| 164 |
can_walk = true; |
| 165 |
} |
| 166 |
} |
| 167 |
obj_ceroba_npc.npc_direction = "up"; |
| 168 |
skippable = false; |
| 169 |
if (cutoff >= string_length(message[message_current])) |
| 170 |
{ |
| 171 |
instance_create_depth(obj_ceroba_npc.x, obj_ceroba_npc.y - 40, obj_ceroba_npc.depth - 1, obj_cutscene_ex); |
| 172 |
force_skip = true; |
| 173 |
} |
| 174 |
obj_starlo_npc.npc_direction = "down"; |
| 175 |
} |
| 176 |
if (message_current == 1) |
| 177 |
skippable = true; |
| 178 |
} |
| 179 |
break; |
| 180 |
case 25: |
| 181 |
cutscene_npc_direction(1161, "down"); |
| 182 |
case 26: |
| 183 |
cutscene_npc_direction(1169, "down"); |
| 184 |
case 27: |
| 185 |
instance_destroy(obj_cutscene_ex); |
| 186 |
cutscene_advance(); |
| 187 |
break; |
| 188 |
case 28: |
| 189 |
cutscene_npc_walk(1164, 189, 322, 3, "y", "up"); |
| 190 |
break; |
| 191 |
case 29: |
| 192 |
cutscene_npc_walk(1168, 133, 315, 3, "y", "up"); |
| 193 |
break; |
| 194 |
case 30: |
| 195 |
cutscene_dialogue(); |
| 196 |
with (msg) |
| 197 |
{ |
| 198 |
talker[0] = 1164; |
| 199 |
message[0] = "* Clover and I - we# watched the tapes. "; |
| 200 |
message[1] = "* You need to let this# go!"; |
| 201 |
message[2] = "* If not..."; |
| 202 |
prt[0] = 322; |
| 203 |
prt[1] = 309; |
| 204 |
prt[2] = 317; |
| 205 |
position = 0; |
| 206 |
if (message_current == 2) |
| 207 |
{ |
| 208 |
message_timer = 10; |
| 209 |
skippable = false; |
| 210 |
} |
| 211 |
} |
| 212 |
break; |
| 213 |
case 31: |
| 214 |
cutscene_dialogue(); |
| 215 |
with (msg) |
| 216 |
{ |
| 217 |
talker[0] = 1169; |
| 218 |
talker[2] = 1161; |
| 219 |
talker[5] = 1169; |
| 220 |
talker[10] = 1161; |
| 221 |
message[0] = "* Why are you here,# Clover!? "; |
| 222 |
message[1] = "* You're supposed to be# back home!"; |
| 223 |
message[2] = "* No, thank you for# finding me. Makes things# easier. "; |
| 224 |
message[3] = "* If I were you two, I'd# leave Clover here and# forget about this."; |
| 225 |
message[4] = "* It might not make sense# to you, but it's for the# best."; |
| 226 |
message[5] = "* Cut the self-righteous# act, will you?"; |
| 227 |
message[6] = "* Just... stop it."; |
| 228 |
message[7] = "* We can turn this# around, Ceroba."; |
| 229 |
message[8] = "* You said it yourself# that Kanako is alive!"; |
| 230 |
message[9] = "* Let's just find her and# go back to our normal,# happy life."; |
| 231 |
message[10] = "* \"Happy life\"...# That's rich."; |
| 232 |
prt[0] = 403; |
| 233 |
prt[1] = 416; |
| 234 |
prt[2] = 377; |
| 235 |
prt[3] = 371; |
| 236 |
prt[4] = 377; |
| 237 |
prt[5] = 403; |
| 238 |
prt[6] = 420; |
| 239 |
prt[7] = 421; |
| 240 |
prt[8] = 417; |
| 241 |
prt[9] = 417; |
| 242 |
prt[10] = 609; |
| 243 |
switch (message_current) |
| 244 |
{ |
| 245 |
case 0: |
| 246 |
noloop_message = 0; |
| 247 |
break; |
| 248 |
case 2: |
| 249 |
obj_starlo_npc.npc_direction = "up"; |
| 250 |
break; |
| 251 |
case 3: |
| 252 |
if (noloop_message < message_current) |
| 253 |
{ |
| 254 |
noloop_message = message_current; |
| 255 |
other.cutscene_music = audio_play_sound(mus_ones_past, 1, 1); |
| 256 |
} |
| 257 |
break; |
| 258 |
} |
| 259 |
} |
| 260 |
break; |
| 261 |
case 32: |
| 262 |
cutscene_npc_direction(1161, "up"); |
| 263 |
break; |
| 264 |
case 33: |
| 265 |
cutscene_camera_move(163, 230, 1, false); |
| 266 |
break; |
| 267 |
case 34: |
| 268 |
cutscene_wait(1.5); |
| 269 |
break; |
| 270 |
case 35: |
| 271 |
if (cutscene_dialogue()) |
| 272 |
scene = 36; |
| 273 |
with (msg) |
| 274 |
{ |
| 275 |
talker[0] = 1161; |
| 276 |
talker[1] = 1169; |
| 277 |
talker[2] = 1161; |
| 278 |
talker[5] = 1169; |
| 279 |
talker[6] = 1161; |
| 280 |
talker[13] = 1164; |
| 281 |
talker[18] = 1161; |
| 282 |
talker[20] = 1169; |
| 283 |
talker[29] = 1161; |
| 284 |
talker[33] = 1169; |
| 285 |
talker[34] = 1161; |
| 286 |
talker[35] = 1164; |
| 287 |
talker[37] = 1161; |
| 288 |
talker[38] = 1169; |
| 289 |
message[0] = "* I... lied about Kanako,# Star. I had to."; |
| 290 |
message[1] = "* ...What?"; |
| 291 |
message[2] = "* Falling down is# practically a death# sentence."; |
| 292 |
message[3] = "* Unless a miracle takes# place at the lab,# there's no... "; |
| 293 |
message[4] = "* ...There's no hope for# her."; |
| 294 |
message[5] = "* You..."; |
| 295 |
message[6] = "* I-I'm trying to make# the best of what I can,# okay!?"; |
| 296 |
message[7] = "* This is all I know to# do at this point!"; |
| 297 |
message[8] = "* Kanako... "; |
| 298 |
message[9] = "* Kanako is a Boss# Monster. "; |
| 299 |
message[10] = "* She is the key to# finishing Chujin's work!"; |
| 300 |
message[11] = "* This is his legacy! His# plan for the future! "; |
| 301 |
message[12] = "* Monsterkind's only hope# for survival!"; |
| 302 |
message[13] = "* Don't you speak for# him!"; |
| 303 |
message[14] = "* You've seen the tapes,# right?"; |
| 304 |
message[15] = "* Do you honestly think# this is what he wanted?"; |
| 305 |
message[16] = "* Kanako wasn't supposed# to be a factor in this!"; |
| 306 |
message[17] = "* If he were here, the# Chujin I knew woul-"; |
| 307 |
message[18] = "* The Chujin you knew... "; |
| 308 |
message[19] = "* You knew nothing of# him."; |
| 309 |
message[20] = "* No, Martlet's right."; |
| 310 |
message[21] = "* We might've had some# differing views but..."; |
| 311 |
message[22] = "* ...Chujin was kind. To# everyone."; |
| 312 |
message[23] = "* And I know you are as# well!"; |
| 313 |
message[24] = "* It's just that right# now, I..."; |
| 314 |
message[25] = "* I don't understand you."; |
| 315 |
message[26] = "* When I fought Clover I# was \"reckless.\""; |
| 316 |
message[27] = "* But when YOU want their# SOUL, it's \"for the# best\"?"; |
| 317 |
message[28] = "* Not only Clover's...# but the SOUL of your own"; |
| 318 |
message[29] = "* Shut up!"; |
| 319 |
message[30] = "* You think I don't know# how far gone I am!?"; |
| 320 |
message[31] = "* And where's this high# horse coming from???"; |
| 321 |
message[32] = "* Sounds to me like we're# in this pit together."; |
| 322 |
message[33] = "* Ceroba, please..."; |
| 323 |
message[34] = "* Just... get out of here# and let me finish what I# started. "; |
| 324 |
message[35] = "* Y-You can't have# Clover!"; |
| 325 |
message[36] = "* We are going to ASGORE# and that's that!"; |
| 326 |
message[37] = "* Don't you dare."; |
| 327 |
message[38] = "* Martlet, grab Clover!# I'll keep Ceroba at bay!"; |
| 328 |
prt[0] = 609; |
| 329 |
prt[1] = 418; |
| 330 |
prt[2] = 394; |
| 331 |
prt[3] = 394; |
| 332 |
prt[4] = 609; |
| 333 |
prt[5] = 416; |
| 334 |
prt[6] = 368; |
| 335 |
prt[7] = 394; |
| 336 |
prt[8] = 609; |
| 337 |
prt[9] = 394; |
| 338 |
prt[10] = 368; |
| 339 |
prt[11] = 366; |
| 340 |
prt[12] = 2735; |
| 341 |
prt[13] = 309; |
| 342 |
prt[14] = 309; |
| 343 |
prt[15] = 329; |
| 344 |
prt[16] = 309; |
| 345 |
prt[17] = 309; |
| 346 |
prt[18] = 754; |
| 347 |
prt[19] = 366; |
| 348 |
prt[20] = 406; |
| 349 |
prt[21] = 407; |
| 350 |
prt[22] = 418; |
| 351 |
prt[23] = 421; |
| 352 |
prt[24] = 420; |
| 353 |
prt[25] = 418; |
| 354 |
prt[26] = 416; |
| 355 |
prt[27] = 418; |
| 356 |
prt[28] = 406; |
| 357 |
prt[29] = 754; |
| 358 |
prt[30] = 754; |
| 359 |
prt[31] = 366; |
| 360 |
prt[32] = 368; |
| 361 |
prt[33] = 420; |
| 362 |
prt[34] = 394; |
| 363 |
prt[35] = 309; |
| 364 |
prt[36] = 309; |
| 365 |
prt[37] = 609; |
| 366 |
prt[38] = 421; |
| 367 |
switch (message_current) |
| 368 |
{ |
| 369 |
case 0: |
| 370 |
noloop_message = 0; |
| 371 |
break; |
| 372 |
case 4: |
| 373 |
obj_ceroba_npc.npc_direction = "down"; |
| 374 |
break; |
| 375 |
case 5: |
| 376 |
obj_starlo_npc.npc_direction = "left"; |
| 377 |
break; |
| 378 |
case 7: |
| 379 |
obj_starlo_npc.npc_direction = "up"; |
| 380 |
break; |
| 381 |
case 8: |
| 382 |
obj_ceroba_npc.npc_direction = "right"; |
| 383 |
break; |
| 384 |
case 9: |
| 385 |
obj_ceroba_npc.npc_direction = "down"; |
| 386 |
break; |
| 387 |
case 17: |
| 388 |
skippable = false; |
| 389 |
message_timer = 10; |
| 390 |
break; |
| 391 |
case 18: |
| 392 |
skippable = true; |
| 393 |
message_timer = -1; |
| 394 |
break; |
| 395 |
case 28: |
| 396 |
skippable = false; |
| 397 |
message_timer = 10; |
| 398 |
break; |
| 399 |
case 29: |
| 400 |
if (noloop_message < message_current) |
| 401 |
{ |
| 402 |
noloop_message = message_current; |
| 403 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (8, 2); |
| 404 |
audio_play_sound(snd_ceroba_yell, 1, 0); |
| 405 |
audio_stop_sound(other.cutscene_music); |
| 406 |
} |
| 407 |
message_timer = -1; |
| 408 |
skippable = true; |
| 409 |
break; |
| 410 |
case 35: |
| 411 |
obj_starlo_npc.npc_direction = "down"; |
| 412 |
break; |
| 413 |
case 37: |
| 414 |
obj_starlo_npc.npc_direction = "up"; |
| 415 |
break; |
| 416 |
case 38: |
| 417 |
obj_starlo_npc.npc_direction = "down"; |
| 418 |
break; |
| 419 |
} |
| 420 |
} |
| 421 |
break; |
| 422 |
case 36: |
| 423 |
if (!instance_exists(obj_newhome_03_effects)) |
| 424 |
instance_create_depth(0, 119, -999, obj_newhome_03_effects); |
| 425 |
obj_martlet_npc.x = 0; |
| 426 |
obj_martlet_npc.y = 119; |
| 427 |
if (cutscene_npc_action_sprite(1164, 198, 1, true, 0, 672, 27)) |
| 428 |
scene = 36; |
| 429 |
obj_starlo_npc.x = 0; |
| 430 |
obj_starlo_npc.y = 119; |
| 431 |
if (cutscene_npc_action_sprite(1169, 3385, 1, true, 0)) |
| 432 |
scene = 36; |
| 433 |
obj_ceroba_npc.x = 0; |
| 434 |
obj_ceroba_npc.y = 119; |
| 435 |
obj_ceroba_npc.npc_dynamic_depth = false; |
| 436 |
obj_ceroba_npc.depth = obj_starlo_npc.depth + 1; |
| 437 |
if (cutscene_npc_action_sprite(1161, 2148, 1, true, 0)) |
| 438 |
scene = 36; |
| 439 |
obj_player_npc.x = 0; |
| 440 |
obj_player_npc.y = 119; |
| 441 |
if (cutscene_npc_action_sprite(1168, 1274, 1, true, 0)) |
| 442 |
scene = 36; |
| 443 |
if (obj_starlo_npc.image_index >= 20) |
| 444 |
{ |
| 445 |
obj_newhome_03_effects.image_speed = 0; |
| 446 |
with (obj_actor_npc_base) |
| 447 |
image_speed = 0; |
| 448 |
scene = 36.5; |
| 449 |
} |
| 450 |
break; |
| 451 |
case 36.5: |
| 452 |
if (cutscene_dialogue()) |
| 453 |
{ |
| 454 |
obj_newhome_03_effects.image_speed = 1; |
| 455 |
with (obj_actor_npc_base) |
| 456 |
image_speed = 1; |
| 457 |
scene = 36.7; |
| 458 |
} |
| 459 |
with (msg) |
| 460 |
{ |
| 461 |
sndfnt = 107; |
| 462 |
message[0] = "* Go, now!"; |
| 463 |
prt[0] = 421; |
| 464 |
} |
| 465 |
break; |
| 466 |
case 36.7: |
| 467 |
if (cutscene_npc_action_sprite(1164, 198, 1, true, 0, 672, 27)) |
| 468 |
scene = 36.7; |
| 469 |
if (obj_martlet_npc.image_index >= 50) |
| 470 |
{ |
| 471 |
with (obj_actor_npc_base) |
| 472 |
image_speed = 0; |
| 473 |
scene = 37; |
| 474 |
} |
| 475 |
break; |
| 476 |
case 37: |
| 477 |
cutscene_dialogue(); |
| 478 |
with (msg) |
| 479 |
{ |
| 480 |
sndfnt = 107; |
| 481 |
message[0] = "* Son of a!"; |
| 482 |
prt[0] = 403; |
| 483 |
skippable = false; |
| 484 |
message_timer = 30; |
| 485 |
} |
| 486 |
break; |
| 487 |
case 38: |
| 488 |
with (obj_actor_npc_base) |
| 489 |
image_speed = 1; |
| 490 |
if (round(obj_starlo_npc.image_index) == 72) |
| 491 |
{ |
| 492 |
if (!audio_is_playing(snd_newhome_03_starlo_defeat)) |
| 493 |
audio_play_sound(snd_newhome_03_starlo_defeat, 1, 0); |
| 494 |
} |
| 495 |
if (floor(obj_starlo_npc.image_index) >= 108) |
| 496 |
{ |
| 497 |
with (obj_actor_npc_base) |
| 498 |
image_speed = 0; |
| 499 |
scene++; |
| 500 |
} |
| 501 |
break; |
| 502 |
case 39: |
| 503 |
cutscene_music_start(154, 0); |
| 504 |
break; |
| 505 |
case 40: |
| 506 |
cutscene_wait(2.5); |
| 507 |
break; |
| 508 |
case 41: |
| 509 |
obj_ceroba_npc.image_speed = 1; |
| 510 |
if (round(obj_ceroba_npc.image_index) >= 119) |
| 511 |
{ |
| 512 |
obj_ceroba_npc.sprite_index = spr_new_home_03_pref_ceroba_loop; |
| 513 |
obj_ceroba_npc.image_speed = 1; |
| 514 |
obj_ceroba_npc.action_sprite = true; |
| 515 |
obj_ceroba_npc.action_sprite_stop = false; |
| 516 |
instance_create_depth(0, 0, -2000, obj_petal_generator_overworld); |
| 517 |
cutscene_advance(); |
| 518 |
} |
| 519 |
break; |
| 520 |
case 42: |
| 521 |
cutscene_wait(1.5); |
| 522 |
break; |
| 523 |
case 43: |
| 524 |
cutscene_dialogue(); |
| 525 |
with (msg) |
| 526 |
{ |
| 527 |
talker[0] = 1161; |
| 528 |
message[0] = "* Clover... "; |
| 529 |
message[1] = "* I... "; |
| 530 |
message[2] = "* I'm sorry for what I've# done."; |
| 531 |
message[3] = "* I almost wish you never# showed up in the Wild# East."; |
| 532 |
message[4] = "* Maybe then I could've# continued to bury my# sorrows in the Saloon."; |
| 533 |
message[5] = "* But now... I must# follow through with my# mission."; |
| 534 |
prt[0] = 609; |
| 535 |
prt[1] = 609; |
| 536 |
prt[2] = 394; |
| 537 |
prt[3] = 371; |
| 538 |
prt[4] = 394; |
| 539 |
prt[5] = 609; |
| 540 |
position = 1; |
| 541 |
} |
| 542 |
break; |
| 543 |
case 44: |
| 544 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 500); |
| 545 |
cutscene_wait(1.5); |
| 546 |
break; |
| 547 |
case 45: |
| 548 |
cutscene_music_start(14); |
| 549 |
break; |
| 550 |
case 46: |
| 551 |
cutscene_dialogue(); |
| 552 |
with (msg) |
| 553 |
{ |
| 554 |
talker[0] = 1161; |
| 555 |
message[0] = "* I've somehow grown to# respect the hell out of# you but... "; |
| 556 |
message[1] = "* At the end of the# day... you're naive."; |
| 557 |
message[2] = "* There is so much you# don't understand about# monsters."; |
| 558 |
message[3] = "* What, did you think# you'd jump down here and# find them?"; |
| 559 |
message[4] = "* Five humans, living out# their lives, unharmed..."; |
| 560 |
message[5] = "* That isn't how it# works."; |
| 561 |
prt[0] = 370; |
| 562 |
prt[1] = 377; |
| 563 |
prt[2] = 394; |
| 564 |
prt[3] = 370; |
| 565 |
prt[4] = 377; |
| 566 |
prt[5] = 370; |
| 567 |
position = 1; |
| 568 |
} |
| 569 |
break; |
| 570 |
case 47: |
| 571 |
obj_player_npc.image_speed = 1; |
| 572 |
if (round(obj_player_npc.image_index) >= 115) |
| 573 |
{ |
| 574 |
obj_player_npc.image_speed = 0; |
| 575 |
cutscene_advance(); |
| 576 |
} |
| 577 |
break; |
| 578 |
case 48: |
| 579 |
cutscene_wait(1.5); |
| 580 |
break; |
| 581 |
case 49: |
| 582 |
cutscene_dialogue(); |
| 583 |
with (msg) |
| 584 |
{ |
| 585 |
talker[0] = 1161; |
| 586 |
message[0] = "* I'm guessing you# discovered that truth,# right? Then what?"; |
| 587 |
message[1] = "* Was your and Martlet's# plan to storm Asgore's# Castle for revenge?"; |
| 588 |
message[2] = "* Or was it simply to# plead for a free ticket# back to the Surface?"; |
| 589 |
message[3] = "* He only needs two more# SOULS to shatter the# barrier."; |
| 590 |
message[4] = "* Wouldn't hesitate for a# SECOND to make that one."; |
| 591 |
message[5] = "* But... who am I to# criticize how he carries# out business?"; |
| 592 |
message[6] = "* Here I am about to do# the very same thing..."; |
| 593 |
message[7] = "* I am a hypocrite. A# liar. Sure."; |
| 594 |
message[8] = "* But at least I... "; |
| 595 |
message[9] = "* ...with Chujin's# guidance, can save# countless monster lives."; |
| 596 |
message[10] = "* These two couldn't# understand that. And# Asgore..."; |
| 597 |
message[11] = "* Asgore is a coward."; |
| 598 |
message[12] = "* Didn't believe in my# husband at all."; |
| 599 |
message[13] = "* He thinks problems will# just disappear if he# closes the curtains."; |
| 600 |
message[14] = "* I long for freedom as# much as anyone but he..."; |
| 601 |
message[15] = "* He doesn't consider# what will happen once he# gets his SOULS."; |
| 602 |
message[16] = "* Everyone else too."; |
| 603 |
message[17] = "* They all believe victory# will come easy but the# humans I've heard of?"; |
| 604 |
message[18] = "* They are powerful.# Ruthless."; |
| 605 |
message[19] = "* As soon as we try to# leave..."; |
| 606 |
message[20] = "* ...They will stuff us# RIGHT back into this# hellhole."; |
| 607 |
message[21] = "* They want our misery to# fester until we give up# and die out."; |
| 608 |
message[22] = "* ..."; |
| 609 |
message[23] = "* I am no better than# Asgore on a scale of# morality, I'm sure of it."; |
| 610 |
message[24] = "* But what I am, is# proactive."; |
| 611 |
message[25] = "* Monsterkind is worth# protecting, so I will# see that it is done. "; |
| 612 |
prt[0] = 370; |
| 613 |
prt[1] = 370; |
| 614 |
prt[2] = 377; |
| 615 |
prt[3] = 371; |
| 616 |
prt[4] = 370; |
| 617 |
prt[5] = 377; |
| 618 |
prt[6] = 394; |
| 619 |
prt[7] = 609; |
| 620 |
prt[8] = 371; |
| 621 |
prt[9] = 371; |
| 622 |
prt[10] = 370; |
| 623 |
prt[11] = 377; |
| 624 |
prt[12] = 394; |
| 625 |
prt[13] = 371; |
| 626 |
prt[14] = 394; |
| 627 |
prt[15] = 394; |
| 628 |
prt[16] = 371; |
| 629 |
prt[17] = 370; |
| 630 |
prt[18] = 394; |
| 631 |
prt[19] = 394; |
| 632 |
prt[20] = 368; |
| 633 |
prt[21] = 368; |
| 634 |
prt[22] = 394; |
| 635 |
prt[23] = 370; |
| 636 |
prt[24] = 377; |
| 637 |
prt[25] = 609; |
| 638 |
position = 1; |
| 639 |
} |
| 640 |
break; |
| 641 |
case 50: |
| 642 |
cutscene_audio_fade(cutscene_music, 0, 1500, 0.15, false, true); |
| 643 |
break; |
| 644 |
case 51: |
| 645 |
cutscene_wait(1); |
| 646 |
break; |
| 647 |
case 52: |
| 648 |
cutscene_dialogue(); |
| 649 |
with (msg) |
| 650 |
{ |
| 651 |
talker[0] = 1161; |
| 652 |
message[0] = "* Truthfully..."; |
| 653 |
message[1] = "* I have nothing left in# life, so I've made peace# with throwing it away."; |
| 654 |
message[2] = "* ..."; |
| 655 |
message[3] = "* You'll fight back, but# you can't forever."; |
| 656 |
message[4] = "* Goodbye."; |
| 657 |
prt[0] = 609; |
| 658 |
prt[1] = 609; |
| 659 |
prt[2] = 609; |
| 660 |
prt[3] = 394; |
| 661 |
prt[4] = 609; |
| 662 |
position = 1; |
| 663 |
} |
| 664 |
break; |
| 665 |
case 53: |
| 666 |
obj_ceroba_npc.npc_dynamic_depth = false; |
| 667 |
obj_ceroba_npc.depth = -99999; |
| 668 |
cutscene_battle_initiate("ceroba", true, false); |
| 669 |
obj_heart_initiate_battle.x = 162; |
| 670 |
obj_heart_initiate_battle.y = 310; |
| 671 |
obj_heart_initiate_battle.x_override = 162; |
| 672 |
obj_heart_initiate_battle.y_override = 310; |
| 673 |
break; |
| 674 |
} |