1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (obj_pl.y < 460) |
7 |
cutscene_advance(); |
8 |
break; |
9 |
case 1: |
10 |
cutscene_follower_into_actor(); |
11 |
break; |
12 |
case 2: |
13 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
14 |
break; |
15 |
case 3: |
16 |
cutscene_npc_direction(1168, "up"); |
17 |
break; |
18 |
case 4: |
19 |
cutscene_instance_create(actor_follower.x, actor_follower.y - 40, 1147); |
20 |
break; |
21 |
case 5: |
22 |
cutscene_sfx_play(362, 1); |
23 |
break; |
24 |
case 6: |
25 |
cutscene_wait(0.5); |
26 |
break; |
27 |
case 7: |
28 |
instance_destroy(obj_cutscene_ex); |
29 |
cutscene_advance(); |
30 |
break; |
31 |
case 8: |
32 |
cutscene_npc_walk(1164, obj_martlet_npc.x, obj_player_npc.y - 20, 4, "x", "up"); |
33 |
break; |
34 |
case 9: |
35 |
cutscene_dialogue(); |
36 |
with (msg) |
37 |
{ |
38 |
talker[0] = 1164; |
39 |
message[0] = "* (I see them!)"; |
40 |
message[1] = "* (This way!)"; |
41 |
prt[0] = 330; |
42 |
prt[1] = 309; |
43 |
} |
44 |
break; |
45 |
case 10: |
46 |
cutscene_camera_move(163, 320, 3, true); |
47 |
cutscene_npc_walk(1164, 187, 370, 4, "y", "up"); |
48 |
cutscene_npc_walk(1168, 139, 370, 4, "y", "up"); |
49 |
cutscene_advance(); |
50 |
break; |
51 |
case 11: |
52 |
if (obj_martlet_npc.npc_arrived && obj_player_npc.npc_arrived) |
53 |
cutscene_advance(); |
54 |
break; |
55 |
case 12: |
56 |
cutscene_wait(2.5); |
57 |
break; |
58 |
case 13: |
59 |
cutscene_npc_direction(1164, "left"); |
60 |
case 14: |
61 |
cutscene_npc_direction(1168, "right"); |
62 |
break; |
63 |
case 15: |
64 |
cutscene_dialogue(); |
65 |
with (msg) |
66 |
{ |
67 |
talker[0] = 1164; |
68 |
message[0] = "* (Ceroba looks# distressed...)"; |
69 |
message[1] = "* (I'm sure we can# negotiate her down from# this but...)"; |
70 |
message[2] = "* (Worst comes to worst,# we might have to# retreat.)"; |
71 |
message[3] = "* (Tactically, of# course.)"; |
72 |
message[4] = "* (Let's listen in...) "; |
73 |
prt[0] = 317; |
74 |
prt[1] = 329; |
75 |
prt[2] = 317; |
76 |
prt[3] = 320; |
77 |
prt[4] = 321; |
78 |
position = 1; |
79 |
} |
80 |
break; |
81 |
case 16: |
82 |
cutscene_npc_direction(1164, "up"); |
83 |
case 17: |
84 |
cutscene_npc_direction(1168, "up"); |
85 |
break; |
86 |
case 18: |
87 |
cutscene_camera_move(163, 290, 2); |
88 |
break; |
89 |
case 19: |
90 |
cutscene_wait(1); |
91 |
break; |
92 |
case 20: |
93 |
cutscene_npc_direction(1161, "down"); |
94 |
case 21: |
95 |
cutscene_dialogue(); |
96 |
with (msg) |
97 |
{ |
98 |
talker[0] = 1161; |
99 |
talker[1] = 1169; |
100 |
talker[3] = 1161; |
101 |
talker[6] = 1169; |
102 |
talker[7] = 1161; |
103 |
talker[8] = 1169; |
104 |
message[0] = "* Just leave me to my own# devices, Star!"; |
105 |
message[1] = "* Ceroba, I don't know# what you're saying!"; |
106 |
message[2] = "* Please calm down..."; |
107 |
message[3] = "* I must go to the Lab!"; |
108 |
message[4] = "* It's where Kanako is# being kept!"; |
109 |
message[5] = "* I have to get there by# any means necessary!"; |
110 |
message[6] = "* I'm not sure that's a# good idea..."; |
111 |
message[7] = "* Don't get in my way."; |
112 |
message[8] = "* Or what? You'll kill# me?"; |
113 |
prt[0] = 368; |
114 |
prt[1] = 406; |
115 |
prt[2] = 416; |
116 |
prt[3] = 368; |
117 |
prt[4] = 366; |
118 |
prt[5] = 366; |
119 |
prt[6] = 420; |
120 |
prt[7] = 368; |
121 |
prt[8] = 421; |
122 |
position = 0; |
123 |
} |
124 |
break; |
125 |
case 22: |
126 |
cutscene_wait(0.75); |
127 |
break; |
128 |
case 23: |
129 |
cutscene_npc_direction(1161, "up"); |
130 |
case 24: |
131 |
cutscene_dialogue(); |
132 |
with (msg) |
133 |
{ |
134 |
talker[0] = 1161; |
135 |
talker[1] = 1164; |
136 |
message[0] = "* I'll... "; |
137 |
message[1] = "* Hey!"; |
138 |
prt[0] = 2987; |
139 |
prt[1] = 309; |
140 |
position = 0; |
141 |
if (message_current == 0) |
142 |
{ |
143 |
with (obj_martlet_npc) |
144 |
{ |
145 |
if (x != 163 && y != 350) |
146 |
{ |
147 |
walk_speed = 4; |
148 |
x_dest[0] = 163; |
149 |
y_dest[0] = 350; |
150 |
axis_override = "x"; |
151 |
end_direction = "up"; |
152 |
can_walk = true; |
153 |
} |
154 |
} |
155 |
with (obj_player_npc) |
156 |
{ |
157 |
if (x != 151 && y != 363) |
158 |
{ |
159 |
walk_speed = 4; |
160 |
x_dest[0] = 151; |
161 |
y_dest[0] = 363; |
162 |
axis_override = "x"; |
163 |
end_direction = "up"; |
164 |
can_walk = true; |
165 |
} |
166 |
} |
167 |
obj_ceroba_npc.npc_direction = "up"; |
168 |
skippable = false; |
169 |
if (cutoff >= string_length(message[message_current])) |
170 |
{ |
171 |
instance_create_depth(obj_ceroba_npc.x, obj_ceroba_npc.y - 40, obj_ceroba_npc.depth - 1, obj_cutscene_ex); |
172 |
force_skip = true; |
173 |
} |
174 |
obj_starlo_npc.npc_direction = "down"; |
175 |
} |
176 |
if (message_current == 1) |
177 |
skippable = true; |
178 |
} |
179 |
break; |
180 |
case 25: |
181 |
cutscene_npc_direction(1161, "down"); |
182 |
case 26: |
183 |
cutscene_npc_direction(1169, "down"); |
184 |
case 27: |
185 |
instance_destroy(obj_cutscene_ex); |
186 |
cutscene_advance(); |
187 |
break; |
188 |
case 28: |
189 |
cutscene_npc_walk(1164, 189, 322, 3, "y", "up"); |
190 |
break; |
191 |
case 29: |
192 |
cutscene_npc_walk(1168, 133, 315, 3, "y", "up"); |
193 |
break; |
194 |
case 30: |
195 |
cutscene_dialogue(); |
196 |
with (msg) |
197 |
{ |
198 |
talker[0] = 1164; |
199 |
message[0] = "* Clover and I - we# watched the tapes. "; |
200 |
message[1] = "* You need to let this# go!"; |
201 |
message[2] = "* If not..."; |
202 |
prt[0] = 322; |
203 |
prt[1] = 309; |
204 |
prt[2] = 317; |
205 |
position = 0; |
206 |
if (message_current == 2) |
207 |
{ |
208 |
message_timer = 10; |
209 |
skippable = false; |
210 |
} |
211 |
} |
212 |
break; |
213 |
case 31: |
214 |
cutscene_dialogue(); |
215 |
with (msg) |
216 |
{ |
217 |
talker[0] = 1169; |
218 |
talker[2] = 1161; |
219 |
talker[5] = 1169; |
220 |
talker[10] = 1161; |
221 |
message[0] = "* Why are you here,# Clover!? "; |
222 |
message[1] = "* You're supposed to be# back home!"; |
223 |
message[2] = "* No, thank you for# finding me. Makes things# easier. "; |
224 |
message[3] = "* If I were you two, I'd# leave Clover here and# forget about this."; |
225 |
message[4] = "* It might not make sense# to you, but it's for the# best."; |
226 |
message[5] = "* Cut the self-righteous# act, will you?"; |
227 |
message[6] = "* Just... stop it."; |
228 |
message[7] = "* We can turn this# around, Ceroba."; |
229 |
message[8] = "* You said it yourself# that Kanako is alive!"; |
230 |
message[9] = "* Let's just find her and# go back to our normal,# happy life."; |
231 |
message[10] = "* \"Happy life\"...# That's rich."; |
232 |
prt[0] = 403; |
233 |
prt[1] = 416; |
234 |
prt[2] = 377; |
235 |
prt[3] = 371; |
236 |
prt[4] = 377; |
237 |
prt[5] = 403; |
238 |
prt[6] = 420; |
239 |
prt[7] = 421; |
240 |
prt[8] = 417; |
241 |
prt[9] = 417; |
242 |
prt[10] = 609; |
243 |
switch (message_current) |
244 |
{ |
245 |
case 0: |
246 |
noloop_message = 0; |
247 |
break; |
248 |
case 2: |
249 |
obj_starlo_npc.npc_direction = "up"; |
250 |
break; |
251 |
case 3: |
252 |
if (noloop_message < message_current) |
253 |
{ |
254 |
noloop_message = message_current; |
255 |
other.cutscene_music = audio_play_sound(mus_ones_past, 1, 1); |
256 |
} |
257 |
break; |
258 |
} |
259 |
} |
260 |
break; |
261 |
case 32: |
262 |
cutscene_npc_direction(1161, "up"); |
263 |
break; |
264 |
case 33: |
265 |
cutscene_camera_move(163, 230, 1, false); |
266 |
break; |
267 |
case 34: |
268 |
cutscene_wait(1.5); |
269 |
break; |
270 |
case 35: |
271 |
if (cutscene_dialogue()) |
272 |
scene = 36; |
273 |
with (msg) |
274 |
{ |
275 |
talker[0] = 1161; |
276 |
talker[1] = 1169; |
277 |
talker[2] = 1161; |
278 |
talker[5] = 1169; |
279 |
talker[6] = 1161; |
280 |
talker[13] = 1164; |
281 |
talker[18] = 1161; |
282 |
talker[20] = 1169; |
283 |
talker[29] = 1161; |
284 |
talker[33] = 1169; |
285 |
talker[34] = 1161; |
286 |
talker[35] = 1164; |
287 |
talker[37] = 1161; |
288 |
talker[38] = 1169; |
289 |
message[0] = "* I... lied about Kanako,# Star. I had to."; |
290 |
message[1] = "* ...What?"; |
291 |
message[2] = "* Falling down is# practically a death# sentence."; |
292 |
message[3] = "* Unless a miracle takes# place at the lab,# there's no... "; |
293 |
message[4] = "* ...There's no hope for# her."; |
294 |
message[5] = "* You..."; |
295 |
message[6] = "* I-I'm trying to make# the best of what I can,# okay!?"; |
296 |
message[7] = "* This is all I know to# do at this point!"; |
297 |
message[8] = "* Kanako... "; |
298 |
message[9] = "* Kanako is a Boss# Monster. "; |
299 |
message[10] = "* She is the key to# finishing Chujin's work!"; |
300 |
message[11] = "* This is his legacy! His# plan for the future! "; |
301 |
message[12] = "* Monsterkind's only hope# for survival!"; |
302 |
message[13] = "* Don't you speak for# him!"; |
303 |
message[14] = "* You've seen the tapes,# right?"; |
304 |
message[15] = "* Do you honestly think# this is what he wanted?"; |
305 |
message[16] = "* Kanako wasn't supposed# to be a factor in this!"; |
306 |
message[17] = "* If he were here, the# Chujin I knew woul-"; |
307 |
message[18] = "* The Chujin you knew... "; |
308 |
message[19] = "* You knew nothing of# him."; |
309 |
message[20] = "* No, Martlet's right."; |
310 |
message[21] = "* We might've had some# differing views but..."; |
311 |
message[22] = "* ...Chujin was kind. To# everyone."; |
312 |
message[23] = "* And I know you are as# well!"; |
313 |
message[24] = "* It's just that right# now, I..."; |
314 |
message[25] = "* I don't understand you."; |
315 |
message[26] = "* When I fought Clover I# was \"reckless.\""; |
316 |
message[27] = "* But when YOU want their# SOUL, it's \"for the# best\"?"; |
317 |
message[28] = "* Not only Clover's...# but the SOUL of your own"; |
318 |
message[29] = "* Shut up!"; |
319 |
message[30] = "* You think I don't know# how far gone I am!?"; |
320 |
message[31] = "* And where's this high# horse coming from???"; |
321 |
message[32] = "* Sounds to me like we're# in this pit together."; |
322 |
message[33] = "* Ceroba, please..."; |
323 |
message[34] = "* Just... get out of here# and let me finish what I# started. "; |
324 |
message[35] = "* Y-You can't have# Clover!"; |
325 |
message[36] = "* We are going to ASGORE# and that's that!"; |
326 |
message[37] = "* Don't you dare."; |
327 |
message[38] = "* Martlet, grab Clover!# I'll keep Ceroba at bay!"; |
328 |
prt[0] = 609; |
329 |
prt[1] = 418; |
330 |
prt[2] = 394; |
331 |
prt[3] = 394; |
332 |
prt[4] = 609; |
333 |
prt[5] = 416; |
334 |
prt[6] = 368; |
335 |
prt[7] = 394; |
336 |
prt[8] = 609; |
337 |
prt[9] = 394; |
338 |
prt[10] = 368; |
339 |
prt[11] = 366; |
340 |
prt[12] = 2735; |
341 |
prt[13] = 309; |
342 |
prt[14] = 309; |
343 |
prt[15] = 329; |
344 |
prt[16] = 309; |
345 |
prt[17] = 309; |
346 |
prt[18] = 754; |
347 |
prt[19] = 366; |
348 |
prt[20] = 406; |
349 |
prt[21] = 407; |
350 |
prt[22] = 418; |
351 |
prt[23] = 421; |
352 |
prt[24] = 420; |
353 |
prt[25] = 418; |
354 |
prt[26] = 416; |
355 |
prt[27] = 418; |
356 |
prt[28] = 406; |
357 |
prt[29] = 754; |
358 |
prt[30] = 754; |
359 |
prt[31] = 366; |
360 |
prt[32] = 368; |
361 |
prt[33] = 420; |
362 |
prt[34] = 394; |
363 |
prt[35] = 309; |
364 |
prt[36] = 309; |
365 |
prt[37] = 609; |
366 |
prt[38] = 421; |
367 |
switch (message_current) |
368 |
{ |
369 |
case 0: |
370 |
noloop_message = 0; |
371 |
break; |
372 |
case 4: |
373 |
obj_ceroba_npc.npc_direction = "down"; |
374 |
break; |
375 |
case 5: |
376 |
obj_starlo_npc.npc_direction = "left"; |
377 |
break; |
378 |
case 7: |
379 |
obj_starlo_npc.npc_direction = "up"; |
380 |
break; |
381 |
case 8: |
382 |
obj_ceroba_npc.npc_direction = "right"; |
383 |
break; |
384 |
case 9: |
385 |
obj_ceroba_npc.npc_direction = "down"; |
386 |
break; |
387 |
case 17: |
388 |
skippable = false; |
389 |
message_timer = 10; |
390 |
break; |
391 |
case 18: |
392 |
skippable = true; |
393 |
message_timer = -1; |
394 |
break; |
395 |
case 28: |
396 |
skippable = false; |
397 |
message_timer = 10; |
398 |
break; |
399 |
case 29: |
400 |
if (noloop_message < message_current) |
401 |
{ |
402 |
noloop_message = message_current; |
403 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (8, 2); |
404 |
audio_play_sound(snd_ceroba_yell, 1, 0); |
405 |
audio_stop_sound(other.cutscene_music); |
406 |
} |
407 |
message_timer = -1; |
408 |
skippable = true; |
409 |
break; |
410 |
case 35: |
411 |
obj_starlo_npc.npc_direction = "down"; |
412 |
break; |
413 |
case 37: |
414 |
obj_starlo_npc.npc_direction = "up"; |
415 |
break; |
416 |
case 38: |
417 |
obj_starlo_npc.npc_direction = "down"; |
418 |
break; |
419 |
} |
420 |
} |
421 |
break; |
422 |
case 36: |
423 |
if (!instance_exists(obj_newhome_03_effects)) |
424 |
instance_create_depth(0, 119, -999, obj_newhome_03_effects); |
425 |
obj_martlet_npc.x = 0; |
426 |
obj_martlet_npc.y = 119; |
427 |
if (cutscene_npc_action_sprite(1164, 198, 1, true, 0, 672, 27)) |
428 |
scene = 36; |
429 |
obj_starlo_npc.x = 0; |
430 |
obj_starlo_npc.y = 119; |
431 |
if (cutscene_npc_action_sprite(1169, 3385, 1, true, 0)) |
432 |
scene = 36; |
433 |
obj_ceroba_npc.x = 0; |
434 |
obj_ceroba_npc.y = 119; |
435 |
obj_ceroba_npc.npc_dynamic_depth = false; |
436 |
obj_ceroba_npc.depth = obj_starlo_npc.depth + 1; |
437 |
if (cutscene_npc_action_sprite(1161, 2148, 1, true, 0)) |
438 |
scene = 36; |
439 |
obj_player_npc.x = 0; |
440 |
obj_player_npc.y = 119; |
441 |
if (cutscene_npc_action_sprite(1168, 1274, 1, true, 0)) |
442 |
scene = 36; |
443 |
if (obj_starlo_npc.image_index >= 20) |
444 |
{ |
445 |
obj_newhome_03_effects.image_speed = 0; |
446 |
with (obj_actor_npc_base) |
447 |
image_speed = 0; |
448 |
scene = 36.5; |
449 |
} |
450 |
break; |
451 |
case 36.5: |
452 |
if (cutscene_dialogue()) |
453 |
{ |
454 |
obj_newhome_03_effects.image_speed = 1; |
455 |
with (obj_actor_npc_base) |
456 |
image_speed = 1; |
457 |
scene = 36.7; |
458 |
} |
459 |
with (msg) |
460 |
{ |
461 |
sndfnt = 107; |
462 |
message[0] = "* Go, now!"; |
463 |
prt[0] = 421; |
464 |
} |
465 |
break; |
466 |
case 36.7: |
467 |
if (cutscene_npc_action_sprite(1164, 198, 1, true, 0, 672, 27)) |
468 |
scene = 36.7; |
469 |
if (obj_martlet_npc.image_index >= 50) |
470 |
{ |
471 |
with (obj_actor_npc_base) |
472 |
image_speed = 0; |
473 |
scene = 37; |
474 |
} |
475 |
break; |
476 |
case 37: |
477 |
cutscene_dialogue(); |
478 |
with (msg) |
479 |
{ |
480 |
sndfnt = 107; |
481 |
message[0] = "* Son of a!"; |
482 |
prt[0] = 403; |
483 |
skippable = false; |
484 |
message_timer = 30; |
485 |
} |
486 |
break; |
487 |
case 38: |
488 |
with (obj_actor_npc_base) |
489 |
image_speed = 1; |
490 |
if (round(obj_starlo_npc.image_index) == 72) |
491 |
{ |
492 |
if (!audio_is_playing(snd_newhome_03_starlo_defeat)) |
493 |
audio_play_sound(snd_newhome_03_starlo_defeat, 1, 0); |
494 |
} |
495 |
if (floor(obj_starlo_npc.image_index) >= 108) |
496 |
{ |
497 |
with (obj_actor_npc_base) |
498 |
image_speed = 0; |
499 |
scene++; |
500 |
} |
501 |
break; |
502 |
case 39: |
503 |
cutscene_music_start(154, 0); |
504 |
break; |
505 |
case 40: |
506 |
cutscene_wait(2.5); |
507 |
break; |
508 |
case 41: |
509 |
obj_ceroba_npc.image_speed = 1; |
510 |
if (round(obj_ceroba_npc.image_index) >= 119) |
511 |
{ |
512 |
obj_ceroba_npc.sprite_index = spr_new_home_03_pref_ceroba_loop; |
513 |
obj_ceroba_npc.image_speed = 1; |
514 |
obj_ceroba_npc.action_sprite = true; |
515 |
obj_ceroba_npc.action_sprite_stop = false; |
516 |
instance_create_depth(0, 0, -2000, obj_petal_generator_overworld); |
517 |
cutscene_advance(); |
518 |
} |
519 |
break; |
520 |
case 42: |
521 |
cutscene_wait(1.5); |
522 |
break; |
523 |
case 43: |
524 |
cutscene_dialogue(); |
525 |
with (msg) |
526 |
{ |
527 |
talker[0] = 1161; |
528 |
message[0] = "* Clover... "; |
529 |
message[1] = "* I... "; |
530 |
message[2] = "* I'm sorry for what I've# done."; |
531 |
message[3] = "* I almost wish you never# showed up in the Wild# East."; |
532 |
message[4] = "* Maybe then I could've# continued to bury my# sorrows in the Saloon."; |
533 |
message[5] = "* But now... I must# follow through with my# mission."; |
534 |
prt[0] = 609; |
535 |
prt[1] = 609; |
536 |
prt[2] = 394; |
537 |
prt[3] = 371; |
538 |
prt[4] = 394; |
539 |
prt[5] = 609; |
540 |
position = 1; |
541 |
} |
542 |
break; |
543 |
case 44: |
544 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 500); |
545 |
cutscene_wait(1.5); |
546 |
break; |
547 |
case 45: |
548 |
cutscene_music_start(14); |
549 |
break; |
550 |
case 46: |
551 |
cutscene_dialogue(); |
552 |
with (msg) |
553 |
{ |
554 |
talker[0] = 1161; |
555 |
message[0] = "* I've somehow grown to# respect the hell out of# you but... "; |
556 |
message[1] = "* At the end of the# day... you're naive."; |
557 |
message[2] = "* There is so much you# don't understand about# monsters."; |
558 |
message[3] = "* What, did you think# you'd jump down here and# find them?"; |
559 |
message[4] = "* Five humans, living out# their lives, unharmed..."; |
560 |
message[5] = "* That isn't how it# works."; |
561 |
prt[0] = 370; |
562 |
prt[1] = 377; |
563 |
prt[2] = 394; |
564 |
prt[3] = 370; |
565 |
prt[4] = 377; |
566 |
prt[5] = 370; |
567 |
position = 1; |
568 |
} |
569 |
break; |
570 |
case 47: |
571 |
obj_player_npc.image_speed = 1; |
572 |
if (round(obj_player_npc.image_index) >= 115) |
573 |
{ |
574 |
obj_player_npc.image_speed = 0; |
575 |
cutscene_advance(); |
576 |
} |
577 |
break; |
578 |
case 48: |
579 |
cutscene_wait(1.5); |
580 |
break; |
581 |
case 49: |
582 |
cutscene_dialogue(); |
583 |
with (msg) |
584 |
{ |
585 |
talker[0] = 1161; |
586 |
message[0] = "* I'm guessing you# discovered that truth,# right? Then what?"; |
587 |
message[1] = "* Was your and Martlet's# plan to storm Asgore's# Castle for revenge?"; |
588 |
message[2] = "* Or was it simply to# plead for a free ticket# back to the Surface?"; |
589 |
message[3] = "* He only needs two more# SOULS to shatter the# barrier."; |
590 |
message[4] = "* Wouldn't hesitate for a# SECOND to make that one."; |
591 |
message[5] = "* But... who am I to# criticize how he carries# out business?"; |
592 |
message[6] = "* Here I am about to do# the very same thing..."; |
593 |
message[7] = "* I am a hypocrite. A# liar. Sure."; |
594 |
message[8] = "* But at least I... "; |
595 |
message[9] = "* ...with Chujin's# guidance, can save# countless monster lives."; |
596 |
message[10] = "* These two couldn't# understand that. And# Asgore..."; |
597 |
message[11] = "* Asgore is a coward."; |
598 |
message[12] = "* Didn't believe in my# husband at all."; |
599 |
message[13] = "* He thinks problems will# just disappear if he# closes the curtains."; |
600 |
message[14] = "* I long for freedom as# much as anyone but he..."; |
601 |
message[15] = "* He doesn't consider# what will happen once he# gets his SOULS."; |
602 |
message[16] = "* Everyone else too."; |
603 |
message[17] = "* They all believe victory# will come easy but the# humans I've heard of?"; |
604 |
message[18] = "* They are powerful.# Ruthless."; |
605 |
message[19] = "* As soon as we try to# leave..."; |
606 |
message[20] = "* ...They will stuff us# RIGHT back into this# hellhole."; |
607 |
message[21] = "* They want our misery to# fester until we give up# and die out."; |
608 |
message[22] = "* ..."; |
609 |
message[23] = "* I am no better than# Asgore on a scale of# morality, I'm sure of it."; |
610 |
message[24] = "* But what I am, is# proactive."; |
611 |
message[25] = "* Monsterkind is worth# protecting, so I will# see that it is done. "; |
612 |
prt[0] = 370; |
613 |
prt[1] = 370; |
614 |
prt[2] = 377; |
615 |
prt[3] = 371; |
616 |
prt[4] = 370; |
617 |
prt[5] = 377; |
618 |
prt[6] = 394; |
619 |
prt[7] = 609; |
620 |
prt[8] = 371; |
621 |
prt[9] = 371; |
622 |
prt[10] = 370; |
623 |
prt[11] = 377; |
624 |
prt[12] = 394; |
625 |
prt[13] = 371; |
626 |
prt[14] = 394; |
627 |
prt[15] = 394; |
628 |
prt[16] = 371; |
629 |
prt[17] = 370; |
630 |
prt[18] = 394; |
631 |
prt[19] = 394; |
632 |
prt[20] = 368; |
633 |
prt[21] = 368; |
634 |
prt[22] = 394; |
635 |
prt[23] = 370; |
636 |
prt[24] = 377; |
637 |
prt[25] = 609; |
638 |
position = 1; |
639 |
} |
640 |
break; |
641 |
case 50: |
642 |
cutscene_audio_fade(cutscene_music, 0, 1500, 0.15, false, true); |
643 |
break; |
644 |
case 51: |
645 |
cutscene_wait(1); |
646 |
break; |
647 |
case 52: |
648 |
cutscene_dialogue(); |
649 |
with (msg) |
650 |
{ |
651 |
talker[0] = 1161; |
652 |
message[0] = "* Truthfully..."; |
653 |
message[1] = "* I have nothing left in# life, so I've made peace# with throwing it away."; |
654 |
message[2] = "* ..."; |
655 |
message[3] = "* You'll fight back, but# you can't forever."; |
656 |
message[4] = "* Goodbye."; |
657 |
prt[0] = 609; |
658 |
prt[1] = 609; |
659 |
prt[2] = 609; |
660 |
prt[3] = 394; |
661 |
prt[4] = 609; |
662 |
position = 1; |
663 |
} |
664 |
break; |
665 |
case 53: |
666 |
obj_ceroba_npc.npc_dynamic_depth = false; |
667 |
obj_ceroba_npc.depth = -99999; |
668 |
cutscene_battle_initiate("ceroba", true, false); |
669 |
obj_heart_initiate_battle.x = 162; |
670 |
obj_heart_initiate_battle.y = 310; |
671 |
obj_heart_initiate_battle.x_override = 162; |
672 |
obj_heart_initiate_battle.y_override = 310; |
673 |
break; |
674 |
} |