Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_npc_aunt_glover_dunes_30_Step_0

(view raw script w/o annotations or w/e)
1
event_inherited();
2
if (interact)
3
{
4
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
5
    is_talking = true;
6
    switch (npc_flag)
7
    {
8
        case 0:
9
            with (msg)
10
            {
11
                portrait = false;
12
                sndfnt = 99;
13
                message[0] = "* Hello, darling! How are you#  doin' today?";
14
                message[1] = "* It's a lovely day, ain't it?";
15
                message[2] = "* Is it always this hot n' humid,#  ya think?";
16
                message[3] = "* I just moved here from Snowdin,#  so I'm not sure yet.";
17
                message[4] = "* But a local like you would know,#  right?";
18
                message[5] = "* I got a question for ya#  actually:";
19
                message[6] = "* Do you develop some sorta#  spectrum of hot 'round here?";
20
                message[7] = "* See, like, not just hot but#  blazin' hot versus swelterin'#  hot-";
21
                message[8] = "* Ya know what, you look busy.#  We'll talk, later or somethin'.";
22
            }
23
            npc_flag = 1;
24
            break;
25
        case 1:
26
        case 3:
27
            with (msg)
28
            {
29
                message[0] = "* I'd call today blisterin' hot I#  think.";
30
                message[1] = "* Or is that too unoriginal,#  maybe something more#  interestin' like...";
31
                message[2] = "* Picklen' hot!";
32
                message[3] = "* That makes no sense actually,#  so maybe not, then.";
33
                message[4] = "* I'll have to think about this#  some more.";
34
            }
35
            if (global.snowdin_flag[9] >= 2 && npc_flag == 1)
36
                npc_flag = 2;
37
            break;
38
        case 2:
39
            with (msg)
40
            {
41
                portrait = false;
42
                sndfnt = 99;
43
                message[0] = "* Wait, do you know my nephew?";
44
                message[1] = "* Adorable, wears pink gloves....";
45
                message[2] = "* You look just like this nice#  little buddy boo who he talked#  about comin' 'round.";
46
                message[3] = "* So, tell me, how is my little#  wubby dubby doin'?";
47
                message[4] = "* He never writes me anymore!";
48
                message[5] = "* Says it's too embarrassing or#  whatnot!";
49
                message[6] = "* I'm not that embarrassing of an#  aunt, ya know!";
50
                message[7] = "* I'm not as embarrassing as my#  sister, I'll tell ya that!";
51
                message[8] = "* She just goes on and on, \"My#  little snooky bear! Have you#  seen him! So precious!\"";
52
                message[9] = "* Makes me sick! Failed aunt-ing#  101 if ya ask me!";
53
                message[10] = "* I just like to talk about my#  little snoodlekins sometimes,#  is that so bad?";
54
                message[11] = "* I'm sorry, what were we talkin'#  about, sweety?";
55
            }
56
            npc_flag = 1;
57
            break;
58
    }
59
}