| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
switch (npc_flag) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
portrait = false; |
| 11 |
sndfnt = 99; |
| 12 |
talker[0] = other; |
| 13 |
message[0] = "* I got to go back."; |
| 14 |
message[1] = "* I want to go back to the# Ruins."; |
| 15 |
message[2] = "* The dump was a total bust!"; |
| 16 |
message[3] = "* No anime to be found at ALL!"; |
| 17 |
message[4] = "* Just like, eight identical# piles of trash. It sucked!"; |
| 18 |
} |
| 19 |
npc_flag = 1; |
| 20 |
break; |
| 21 |
case 1: |
| 22 |
with (msg) |
| 23 |
{ |
| 24 |
portrait = false; |
| 25 |
sndfnt = 99; |
| 26 |
talker[0] = other; |
| 27 |
message[0] = "* In the Ruins, I could power up# freely."; |
| 28 |
message[1] = "* No one minded me screaming# down those purple halls."; |
| 29 |
message[2] = "* Out here, there's all these# monsters just waiting to JUDGE# me."; |
| 30 |
message[3] = "* Like, come on."; |
| 31 |
message[4] = "* I'm not \"disturbing the# peace\", I'm becoming god."; |
| 32 |
} |
| 33 |
npc_flag = 2; |
| 34 |
break; |
| 35 |
case 2: |
| 36 |
with (msg) |
| 37 |
{ |
| 38 |
portrait = false; |
| 39 |
sndfnt = 99; |
| 40 |
talker[0] = other; |
| 41 |
message[0] = "* Sorry for the attitude."; |
| 42 |
message[1] = "* The main character trait of my# current power tier is \"easily# pissed.\""; |
| 43 |
message[2] = "* Out of my control."; |
| 44 |
} |
| 45 |
npc_flag = 3; |
| 46 |
break; |
| 47 |
case 3: |
| 48 |
with (msg) |
| 49 |
{ |
| 50 |
portrait = false; |
| 51 |
sndfnt = 99; |
| 52 |
talker[0] = other; |
| 53 |
message[0] = "* I bet some anime would help me# unwind."; |
| 54 |
message[1] = "* There's this one show you# should totally check out."; |
| 55 |
message[2] = "* It's over 1,000 episodes but# I'm sure you could catch up# within a few weeks."; |
| 56 |
message[3] = "* Just let me know and we'll# begin the marathon!"; |
| 57 |
} |
| 58 |
npc_flag = 4; |
| 59 |
break; |
| 60 |
case 4: |
| 61 |
with (msg) |
| 62 |
{ |
| 63 |
portrait = false; |
| 64 |
sndfnt = 99; |
| 65 |
talker[0] = other; |
| 66 |
message[0] = "* We can talk more later."; |
| 67 |
message[1] = "* Right now, I gotta figure out# where to begin my next arc."; |
| 68 |
} |
| 69 |
break; |
| 70 |
} |
| 71 |
} |