1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
switch (npc_flag) |
6 |
{ |
7 |
case 0: |
8 |
with (msg) |
9 |
{ |
10 |
portrait = false; |
11 |
sndfnt = 99; |
12 |
talker[0] = other; |
13 |
message[0] = "* I got to go back."; |
14 |
message[1] = "* I want to go back to the# Ruins."; |
15 |
message[2] = "* The dump was a total bust!"; |
16 |
message[3] = "* No anime to be found at ALL!"; |
17 |
message[4] = "* Just like, eight identical# piles of trash. It sucked!"; |
18 |
} |
19 |
npc_flag = 1; |
20 |
break; |
21 |
case 1: |
22 |
with (msg) |
23 |
{ |
24 |
portrait = false; |
25 |
sndfnt = 99; |
26 |
talker[0] = other; |
27 |
message[0] = "* In the Ruins, I could power up# freely."; |
28 |
message[1] = "* No one minded me screaming# down those purple halls."; |
29 |
message[2] = "* Out here, there's all these# monsters just waiting to JUDGE# me."; |
30 |
message[3] = "* Like, come on."; |
31 |
message[4] = "* I'm not \"disturbing the# peace\", I'm becoming god."; |
32 |
} |
33 |
npc_flag = 2; |
34 |
break; |
35 |
case 2: |
36 |
with (msg) |
37 |
{ |
38 |
portrait = false; |
39 |
sndfnt = 99; |
40 |
talker[0] = other; |
41 |
message[0] = "* Sorry for the attitude."; |
42 |
message[1] = "* The main character trait of my# current power tier is \"easily# pissed.\""; |
43 |
message[2] = "* Out of my control."; |
44 |
} |
45 |
npc_flag = 3; |
46 |
break; |
47 |
case 3: |
48 |
with (msg) |
49 |
{ |
50 |
portrait = false; |
51 |
sndfnt = 99; |
52 |
talker[0] = other; |
53 |
message[0] = "* I bet some anime would help me# unwind."; |
54 |
message[1] = "* There's this one show you# should totally check out."; |
55 |
message[2] = "* It's over 1,000 episodes but# I'm sure you could catch up# within a few weeks."; |
56 |
message[3] = "* Just let me know and we'll# begin the marathon!"; |
57 |
} |
58 |
npc_flag = 4; |
59 |
break; |
60 |
case 4: |
61 |
with (msg) |
62 |
{ |
63 |
portrait = false; |
64 |
sndfnt = 99; |
65 |
talker[0] = other; |
66 |
message[0] = "* We can talk more later."; |
67 |
message[1] = "* Right now, I gotta figure out# where to begin my next arc."; |
68 |
} |
69 |
break; |
70 |
} |
71 |
} |