| 1 |
event_inherited(); |
| 2 |
if (interact && waiter == 0) |
| 3 |
waiter = 1; |
| 4 |
if (waiter == 1) |
| 5 |
{ |
| 6 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 7 |
switch (npc_flag) |
| 8 |
{ |
| 9 |
case 0: |
| 10 |
with (msg) |
| 11 |
{ |
| 12 |
portrait = false; |
| 13 |
sndfnt = 434; |
| 14 |
talker[0] = other; |
| 15 |
ch_msg = 4; |
| 16 |
ch[1] = "Housing"; |
| 17 |
ch[2] = "Future"; |
| 18 |
message[0] = "* Clover!"; |
| 19 |
message[1] = "* Hello!"; |
| 20 |
message[2] = "* You sort of caught me# in the middle of moving,"; |
| 21 |
message[3] = "* But I don't mind taking# a break to chat!"; |
| 22 |
message[4] = "* What's on your mind?"; |
| 23 |
prt[0] = 1761; |
| 24 |
prt[1] = 1773; |
| 25 |
prt[2] = 1769; |
| 26 |
prt[3] = 1773; |
| 27 |
prt[4] = 1769; |
| 28 |
if (outcome == 1) |
| 29 |
{ |
| 30 |
message[5] = "* Oh, see this structure# here?"; |
| 31 |
message[6] = "* I have claimed it as my# new residency!"; |
| 32 |
message[7] = "* Of course, it's in no# state for living at the# moment."; |
| 33 |
message[8] = "* I will definitely need# help on the construction# end of things."; |
| 34 |
message[9] = "* Not sure if Pops will# like the close quarters# but..."; |
| 35 |
message[10] = "* I'm sure he'll get over# it."; |
| 36 |
message[11] = "* He has a tendency to# get a big head from time# to time."; |
| 37 |
message[12] = "* We're working on it..."; |
| 38 |
prt[5] = 1769; |
| 39 |
prt[6] = 1761; |
| 40 |
prt[7] = 1765; |
| 41 |
prt[8] = 1769; |
| 42 |
prt[9] = 1780; |
| 43 |
prt[10] = 1769; |
| 44 |
prt[11] = 1776; |
| 45 |
prt[12] = 1755; |
| 46 |
other.waiter = 0; |
| 47 |
other.npc_flag += 1; |
| 48 |
} |
| 49 |
if (outcome == 2) |
| 50 |
{ |
| 51 |
message[5] = "* Um, well, I haven't# made a concrete plan# yet."; |
| 52 |
message[6] = "* Taking things one step# at a time."; |
| 53 |
message[7] = "* If you remember, I# tossed some ideas around# before you left my home."; |
| 54 |
message[8] = "* Gotta say, the concert# idea in particular is# temping!"; |
| 55 |
message[9] = "* ...If I can work up the# courage to go through# with such a thing."; |
| 56 |
message[10] = "* Maybe I'll brush up on# my organ skills in the# meantime?"; |
| 57 |
message[11] = "* Practice makes perfect!"; |
| 58 |
prt[5] = 1765; |
| 59 |
prt[6] = 1773; |
| 60 |
prt[7] = 1769; |
| 61 |
prt[8] = 1761; |
| 62 |
prt[9] = 1780; |
| 63 |
prt[10] = 1769; |
| 64 |
prt[11] = 1773; |
| 65 |
other.waiter = 0; |
| 66 |
other.npc_flag += 1; |
| 67 |
} |
| 68 |
} |
| 69 |
break; |
| 70 |
case 1: |
| 71 |
with (msg) |
| 72 |
{ |
| 73 |
portrait = false; |
| 74 |
sndfnt = 434; |
| 75 |
talker[0] = other; |
| 76 |
message[0] = "* I hadn't thought of it# until now but..."; |
| 77 |
message[1] = "* We might have a crisis# on our hands."; |
| 78 |
message[2] = "* Half of my luggage here# is stocked with corn."; |
| 79 |
message[3] = "* Enough to last a week# at most, but what then?"; |
| 80 |
message[4] = "* I suppose I could trek# back to my field..."; |
| 81 |
message[5] = "* But still, that will# only get me so far."; |
| 82 |
message[6] = "* I don't want to deal# with corn withdrawals!"; |
| 83 |
message[7] = "* Hmm... "; |
| 84 |
message[8] = "* I will be mulling over# this for some time."; |
| 85 |
message[9] = "* Don't mind me."; |
| 86 |
prt[0] = 1763; |
| 87 |
prt[1] = 1780; |
| 88 |
prt[2] = 1759; |
| 89 |
prt[3] = 1759; |
| 90 |
prt[4] = 1780; |
| 91 |
prt[5] = 1776; |
| 92 |
prt[6] = 1755; |
| 93 |
prt[7] = 1780; |
| 94 |
prt[8] = 1755; |
| 95 |
prt[9] = 1776; |
| 96 |
} |
| 97 |
waiter = 0; |
| 98 |
npc_flag = 2; |
| 99 |
break; |
| 100 |
case 2: |
| 101 |
with (msg) |
| 102 |
{ |
| 103 |
portrait = false; |
| 104 |
sndfnt = 434; |
| 105 |
talker[0] = other; |
| 106 |
message[0] = "* So, have you been# journeying through the# Underground?"; |
| 107 |
message[1] = "* Your bravery is# inspiring!"; |
| 108 |
message[2] = "* The Ruins were only the# beginning of your# obstacles, I'm sure."; |
| 109 |
message[3] = "* I... do regret troubling# you. Very much so."; |
| 110 |
message[4] = "* But, with a# glass-half-full# mindset..."; |
| 111 |
message[5] = "* Fighting a low-level# monster first was good# training, right?"; |
| 112 |
message[6] = "* There are some pretty# scary encounters to be# had out there."; |
| 113 |
message[7] = "* I'm nothing compared to# them..."; |
| 114 |
message[8] = "* So please stay safe!"; |
| 115 |
prt[0] = 1773; |
| 116 |
prt[1] = 1769; |
| 117 |
prt[2] = 1769; |
| 118 |
prt[3] = 1780; |
| 119 |
prt[4] = 1776; |
| 120 |
prt[5] = 1773; |
| 121 |
prt[6] = 1776; |
| 122 |
prt[7] = 1780; |
| 123 |
prt[8] = 1773; |
| 124 |
} |
| 125 |
waiter = 0; |
| 126 |
npc_flag = 3; |
| 127 |
break; |
| 128 |
case 3: |
| 129 |
with (msg) |
| 130 |
{ |
| 131 |
portrait = false; |
| 132 |
sndfnt = 434; |
| 133 |
talker[0] = other; |
| 134 |
message[0] = "* You know, I find it# strange."; |
| 135 |
message[1] = "* We only met mere hours# ago but for some# reason..."; |
| 136 |
message[2] = "* It feels like I've# known you for years."; |
| 137 |
message[3] = "* Time is truly the# puzzle we will never# solve."; |
| 138 |
prt[0] = 1765; |
| 139 |
prt[1] = 1776; |
| 140 |
prt[2] = 1769; |
| 141 |
prt[3] = 1773; |
| 142 |
} |
| 143 |
waiter = 0; |
| 144 |
npc_flag = 4; |
| 145 |
break; |
| 146 |
case 4: |
| 147 |
with (msg) |
| 148 |
{ |
| 149 |
portrait = false; |
| 150 |
sndfnt = 434; |
| 151 |
talker[0] = other; |
| 152 |
message[0] = "* Well, I better get back# to it."; |
| 153 |
message[1] = "* I wish you all the luck# in the world, Clover!"; |
| 154 |
message[2] = "* Go do for others what# you did for me!"; |
| 155 |
prt[0] = 1769; |
| 156 |
prt[1] = 1773; |
| 157 |
prt[2] = 1769; |
| 158 |
} |
| 159 |
waiter = 0; |
| 160 |
break; |
| 161 |
} |
| 162 |
} |