1 |
event_inherited(); |
2 |
if (instance_exists(obj_dialogue) && obj_dialogue.talker_current == self) |
3 |
{ |
4 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
5 |
sprite_index = spr_fliernpcfly; |
6 |
else |
7 |
sprite_index = spr_fliernpctalk; |
8 |
} |
9 |
if (!instance_exists(obj_dialogue)) |
10 |
sprite_index = spr_fliernpcfly; |
11 |
if (interact) |
12 |
{ |
13 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
14 |
switch (npc_flag) |
15 |
{ |
16 |
case 0: |
17 |
with (msg) |
18 |
{ |
19 |
portrait = false; |
20 |
sndfnt = 99; |
21 |
talker[0] = other; |
22 |
message[0] = "* I basically helped Dalv move# out all by myself."; |
23 |
message[1] = "* Soon as the exit to Snowdin# was open, the others bolted."; |
24 |
message[2] = "* But not me. Nope."; |
25 |
message[3] = "* I'm loyal like that."; |
26 |
} |
27 |
npc_flag = 1; |
28 |
break; |
29 |
case 1: |
30 |
with (msg) |
31 |
{ |
32 |
portrait = false; |
33 |
sndfnt = 99; |
34 |
talker[0] = other; |
35 |
message[0] = "* Don't mean to bring the mood# down but uh..."; |
36 |
message[1] = "* The beach house I was eyeing?"; |
37 |
message[2] = "* Down payment alone is like,# 100 G's."; |
38 |
message[3] = "* Not one-hundred G,# one-hundred-GRAND."; |
39 |
message[4] = "* But yeah, no, I'm chill about# it."; |
40 |
message[5] = "* Everyone knows the housing# bubble is gonna burst."; |
41 |
message[6] = "* As soon as that happens, I am# cleaning UP!"; |
42 |
} |
43 |
npc_flag = 2; |
44 |
break; |
45 |
case 2: |
46 |
with (msg) |
47 |
{ |
48 |
portrait = false; |
49 |
sndfnt = 99; |
50 |
talker[0] = other; |
51 |
message[0] = "* Heh, I do dabble in economics# if you were wondering."; |
52 |
message[1] = "* Been hitting the market HARD# lately."; |
53 |
message[2] = "* I got the sickest portfolio -# you would believe it."; |
54 |
message[3] = "* Every stock I own is in rapid# decline."; |
55 |
} |
56 |
npc_flag = 3; |
57 |
break; |
58 |
case 3: |
59 |
with (msg) |
60 |
{ |
61 |
portrait = false; |
62 |
sndfnt = 99; |
63 |
talker[0] = other; |
64 |
message[0] = "* Life is genuinely good right# now."; |
65 |
message[1] = "* Nowhere to go but up!"; |
66 |
} |
67 |
break; |
68 |
} |
69 |
} |