| 1 |
event_inherited(); |
| 2 |
if (instance_exists(obj_dialogue) && obj_dialogue.talker_current == self) |
| 3 |
{ |
| 4 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
| 5 |
sprite_index = spr_fliernpcfly; |
| 6 |
else |
| 7 |
sprite_index = spr_fliernpctalk; |
| 8 |
} |
| 9 |
if (!instance_exists(obj_dialogue)) |
| 10 |
sprite_index = spr_fliernpcfly; |
| 11 |
if (interact) |
| 12 |
{ |
| 13 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 14 |
switch (npc_flag) |
| 15 |
{ |
| 16 |
case 0: |
| 17 |
with (msg) |
| 18 |
{ |
| 19 |
portrait = false; |
| 20 |
sndfnt = 99; |
| 21 |
talker[0] = other; |
| 22 |
message[0] = "* I basically helped Dalv move# out all by myself."; |
| 23 |
message[1] = "* Soon as the exit to Snowdin# was open, the others bolted."; |
| 24 |
message[2] = "* But not me. Nope."; |
| 25 |
message[3] = "* I'm loyal like that."; |
| 26 |
} |
| 27 |
npc_flag = 1; |
| 28 |
break; |
| 29 |
case 1: |
| 30 |
with (msg) |
| 31 |
{ |
| 32 |
portrait = false; |
| 33 |
sndfnt = 99; |
| 34 |
talker[0] = other; |
| 35 |
message[0] = "* Don't mean to bring the mood# down but uh..."; |
| 36 |
message[1] = "* The beach house I was eyeing?"; |
| 37 |
message[2] = "* Down payment alone is like,# 100 G's."; |
| 38 |
message[3] = "* Not one-hundred G,# one-hundred-GRAND."; |
| 39 |
message[4] = "* But yeah, no, I'm chill about# it."; |
| 40 |
message[5] = "* Everyone knows the housing# bubble is gonna burst."; |
| 41 |
message[6] = "* As soon as that happens, I am# cleaning UP!"; |
| 42 |
} |
| 43 |
npc_flag = 2; |
| 44 |
break; |
| 45 |
case 2: |
| 46 |
with (msg) |
| 47 |
{ |
| 48 |
portrait = false; |
| 49 |
sndfnt = 99; |
| 50 |
talker[0] = other; |
| 51 |
message[0] = "* Heh, I do dabble in economics# if you were wondering."; |
| 52 |
message[1] = "* Been hitting the market HARD# lately."; |
| 53 |
message[2] = "* I got the sickest portfolio -# you would believe it."; |
| 54 |
message[3] = "* Every stock I own is in rapid# decline."; |
| 55 |
} |
| 56 |
npc_flag = 3; |
| 57 |
break; |
| 58 |
case 3: |
| 59 |
with (msg) |
| 60 |
{ |
| 61 |
portrait = false; |
| 62 |
sndfnt = 99; |
| 63 |
talker[0] = other; |
| 64 |
message[0] = "* Life is genuinely good right# now."; |
| 65 |
message[1] = "* Nowhere to go but up!"; |
| 66 |
} |
| 67 |
break; |
| 68 |
} |
| 69 |
} |