1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
switch (npc_flag) |
6 |
{ |
7 |
case 0: |
8 |
with (msg) |
9 |
{ |
10 |
portrait = false; |
11 |
sndfnt = 99; |
12 |
talker[0] = other; |
13 |
message[0] = "* Oh, didn't see you there!"; |
14 |
message[1] = "* I'm just staring at this pond# for my next landscape study."; |
15 |
message[2] = "* It reminds me of us.# Individuals, I mean."; |
16 |
message[3] = "* Most of it is beautiful.# Perfection at a glance."; |
17 |
message[4] = "* But then you look closer and# see a hole cut right through."; |
18 |
message[5] = "* Jagged, invasive... defacing# and weakening what should be a# masterpiece."; |
19 |
message[6] = "* Sure, you could fill it in,# but it would only be a faux# correction to the whole."; |
20 |
message[7] = "* It may look stronger than# before, but the wound will# always be present."; |
21 |
message[8] = "* ..."; |
22 |
message[9] = "* Then again, maybe it's just a# pond with a hole in it."; |
23 |
} |
24 |
npc_flag = 1; |
25 |
break; |
26 |
case 1: |
27 |
with (msg) |
28 |
{ |
29 |
portrait = false; |
30 |
sndfnt = 99; |
31 |
talker[0] = other; |
32 |
message[0] = "* I thought starting small would# be best after leaving the# Ruins."; |
33 |
message[1] = "* It's a little overwhelming,# thinking of how much art I can# make now."; |
34 |
message[2] = "* Drawing in increments for# sanity's sake, heh!"; |
35 |
} |
36 |
npc_flag = 2; |
37 |
break; |
38 |
case 2: |
39 |
with (msg) |
40 |
{ |
41 |
portrait = false; |
42 |
sndfnt = 99; |
43 |
talker[0] = other; |
44 |
message[0] = "* When I feel like branching# out, I might try my hand at ice# sculpting!"; |
45 |
message[1] = "* I would definitely need a# teacher, though."; |
46 |
message[2] = "* There is this one monster who# is highly proficient at ice# magic."; |
47 |
message[3] = "* They roam the higher# elevations south of here last I# heard."; |
48 |
message[4] = "* Probably too busy for silly# art projects, unfortunately."; |
49 |
} |
50 |
npc_flag = 3; |
51 |
break; |
52 |
case 3: |
53 |
with (msg) |
54 |
{ |
55 |
portrait = false; |
56 |
sndfnt = 99; |
57 |
talker[0] = other; |
58 |
message[0] = "* Sorry, but I have work to do!"; |
59 |
message[1] = "* Catch you later, yeah?"; |
60 |
} |
61 |
break; |
62 |
} |
63 |
} |