1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
switch (npc_flag) |
6 |
{ |
7 |
case 0: |
8 |
with (msg) |
9 |
{ |
10 |
portrait = false; |
11 |
sndfnt = 99; |
12 |
talker[0] = other; |
13 |
message[0] = "* Is that a new hat?"; |
14 |
message[1] = "* Love it!"; |
15 |
message[2] = "* Average eyes probably couldn't# tell it changed but my eyes are# anything but!"; |
16 |
message[3] = "* For starters, I can't blink!"; |
17 |
} |
18 |
npc_flag = 1; |
19 |
break; |
20 |
case 1: |
21 |
with (msg) |
22 |
{ |
23 |
portrait = false; |
24 |
sndfnt = 99; |
25 |
talker[0] = other; |
26 |
message[0] = "* I think I settled on a goal# for my journey."; |
27 |
message[1] = "* I wish to become the King's# tailor!"; |
28 |
message[2] = "* Yes, you heard that right!"; |
29 |
message[3] = "* His look, his whole presence,# it's nothing short of iconic!"; |
30 |
message[4] = "* Oh the cloaks I could craft..."; |
31 |
message[5] = "* He's already a ten out of ten# but hey, we can shoot for# eleven, baby!"; |
32 |
} |
33 |
npc_flag = 2; |
34 |
break; |
35 |
case 2: |
36 |
with (msg) |
37 |
{ |
38 |
portrait = false; |
39 |
sndfnt = 99; |
40 |
talker[0] = other; |
41 |
message[0] = "* I find this resort so quant,# don't you agree?"; |
42 |
message[1] = "* Tying the wooden aesthetic# together with bears and honey?"; |
43 |
message[2] = "* Splendid!"; |
44 |
message[3] = "* The whole place really says# \"We love you and would never# maul you.\""; |
45 |
message[4] = "* A real victory over bear# prejudice."; |
46 |
} |
47 |
npc_flag = 3; |
48 |
break; |
49 |
case 3: |
50 |
with (msg) |
51 |
{ |
52 |
portrait = false; |
53 |
sndfnt = 99; |
54 |
talker[0] = other; |
55 |
message[0] = "* Oh, right! My complexion."; |
56 |
message[1] = "* What can I say?"; |
57 |
message[2] = "* I'm not a fan of baby blue."; |
58 |
} |
59 |
npc_flag = 4; |
60 |
break; |
61 |
case 4: |
62 |
with (msg) |
63 |
{ |
64 |
portrait = false; |
65 |
sndfnt = 99; |
66 |
talker[0] = other; |
67 |
message[0] = "* Knock 'em dead out there!"; |
68 |
message[1] = "* Figuratively."; |
69 |
} |
70 |
break; |
71 |
} |
72 |
} |