| 1 | event_inherited(); | 
    
    
        | 2 | if (interact) | 
    
    
        | 3 | { | 
    
    
        | 4 |     scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 5 |     switch (npc_flag) | 
    
    
        | 6 |     { | 
    
    
        | 7 |         case 0: | 
    
    
        | 8 |             with (msg) | 
    
    
        | 9 |             { | 
    
    
        | 10 |                 portrait = false; | 
    
    
        | 11 |                 sndfnt = 99; | 
    
    
        | 12 |                 talker[0] = other; | 
    
    
        | 13 |                 message[0] = "* Is that a new hat?"; | 
    
    
        | 14 |                 message[1] = "* Love it!"; | 
    
    
        | 15 |                 message[2] = "* Average eyes probably couldn't#  tell it changed but my eyes are#  anything but!"; | 
    
    
        | 16 |                 message[3] = "* For starters, I can't blink!"; | 
    
    
        | 17 |             } | 
    
    
        | 18 |             npc_flag = 1; | 
    
    
        | 19 |             break; | 
    
    
        | 20 |         case 1: | 
    
    
        | 21 |             with (msg) | 
    
    
        | 22 |             { | 
    
    
        | 23 |                 portrait = false; | 
    
    
        | 24 |                 sndfnt = 99; | 
    
    
        | 25 |                 talker[0] = other; | 
    
    
        | 26 |                 message[0] = "* I think I settled on a goal#  for my journey."; | 
    
    
        | 27 |                 message[1] = "* I wish to become the King's#  tailor!"; | 
    
    
        | 28 |                 message[2] = "* Yes, you heard that right!"; | 
    
    
        | 29 |                 message[3] = "* His look, his whole presence,#  it's nothing short of iconic!"; | 
    
    
        | 30 |                 message[4] = "* Oh the cloaks I could craft..."; | 
    
    
        | 31 |                 message[5] = "* He's already a ten out of ten#  but hey, we can shoot for#  eleven, baby!"; | 
    
    
        | 32 |             } | 
    
    
        | 33 |             npc_flag = 2; | 
    
    
        | 34 |             break; | 
    
    
        | 35 |         case 2: | 
    
    
        | 36 |             with (msg) | 
    
    
        | 37 |             { | 
    
    
        | 38 |                 portrait = false; | 
    
    
        | 39 |                 sndfnt = 99; | 
    
    
        | 40 |                 talker[0] = other; | 
    
    
        | 41 |                 message[0] = "* I find this resort so quant,#  don't you agree?"; | 
    
    
        | 42 |                 message[1] = "* Tying the wooden aesthetic#  together with bears and honey?"; | 
    
    
        | 43 |                 message[2] = "* Splendid!"; | 
    
    
        | 44 |                 message[3] = "* The whole place really says#  \"We love you and would never#  maul you.\""; | 
    
    
        | 45 |                 message[4] = "* A real victory over bear#  prejudice."; | 
    
    
        | 46 |             } | 
    
    
        | 47 |             npc_flag = 3; | 
    
    
        | 48 |             break; | 
    
    
        | 49 |         case 3: | 
    
    
        | 50 |             with (msg) | 
    
    
        | 51 |             { | 
    
    
        | 52 |                 portrait = false; | 
    
    
        | 53 |                 sndfnt = 99; | 
    
    
        | 54 |                 talker[0] = other; | 
    
    
        | 55 |                 message[0] = "* Oh, right! My complexion."; | 
    
    
        | 56 |                 message[1] = "* What can I say?"; | 
    
    
        | 57 |                 message[2] = "* I'm not a fan of baby blue."; | 
    
    
        | 58 |             } | 
    
    
        | 59 |             npc_flag = 4; | 
    
    
        | 60 |             break; | 
    
    
        | 61 |         case 4: | 
    
    
        | 62 |             with (msg) | 
    
    
        | 63 |             { | 
    
    
        | 64 |                 portrait = false; | 
    
    
        | 65 |                 sndfnt = 99; | 
    
    
        | 66 |                 talker[0] = other; | 
    
    
        | 67 |                 message[0] = "* Knock 'em dead out there!"; | 
    
    
        | 68 |                 message[1] = "* Figuratively."; | 
    
    
        | 69 |             } | 
    
    
        | 70 |             break; | 
    
    
        | 71 |     } | 
    
    
        | 72 | } |