| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
switch (npc_flag) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
portrait = false; |
| 11 |
sndfnt = 99; |
| 12 |
talker[0] = other; |
| 13 |
message[0] = "* Is that a new hat?"; |
| 14 |
message[1] = "* Love it!"; |
| 15 |
message[2] = "* Average eyes probably couldn't# tell it changed but my eyes are# anything but!"; |
| 16 |
message[3] = "* For starters, I can't blink!"; |
| 17 |
} |
| 18 |
npc_flag = 1; |
| 19 |
break; |
| 20 |
case 1: |
| 21 |
with (msg) |
| 22 |
{ |
| 23 |
portrait = false; |
| 24 |
sndfnt = 99; |
| 25 |
talker[0] = other; |
| 26 |
message[0] = "* I think I settled on a goal# for my journey."; |
| 27 |
message[1] = "* I wish to become the King's# tailor!"; |
| 28 |
message[2] = "* Yes, you heard that right!"; |
| 29 |
message[3] = "* His look, his whole presence,# it's nothing short of iconic!"; |
| 30 |
message[4] = "* Oh the cloaks I could craft..."; |
| 31 |
message[5] = "* He's already a ten out of ten# but hey, we can shoot for# eleven, baby!"; |
| 32 |
} |
| 33 |
npc_flag = 2; |
| 34 |
break; |
| 35 |
case 2: |
| 36 |
with (msg) |
| 37 |
{ |
| 38 |
portrait = false; |
| 39 |
sndfnt = 99; |
| 40 |
talker[0] = other; |
| 41 |
message[0] = "* I find this resort so quant,# don't you agree?"; |
| 42 |
message[1] = "* Tying the wooden aesthetic# together with bears and honey?"; |
| 43 |
message[2] = "* Splendid!"; |
| 44 |
message[3] = "* The whole place really says# \"We love you and would never# maul you.\""; |
| 45 |
message[4] = "* A real victory over bear# prejudice."; |
| 46 |
} |
| 47 |
npc_flag = 3; |
| 48 |
break; |
| 49 |
case 3: |
| 50 |
with (msg) |
| 51 |
{ |
| 52 |
portrait = false; |
| 53 |
sndfnt = 99; |
| 54 |
talker[0] = other; |
| 55 |
message[0] = "* Oh, right! My complexion."; |
| 56 |
message[1] = "* What can I say?"; |
| 57 |
message[2] = "* I'm not a fan of baby blue."; |
| 58 |
} |
| 59 |
npc_flag = 4; |
| 60 |
break; |
| 61 |
case 4: |
| 62 |
with (msg) |
| 63 |
{ |
| 64 |
portrait = false; |
| 65 |
sndfnt = 99; |
| 66 |
talker[0] = other; |
| 67 |
message[0] = "* Knock 'em dead out there!"; |
| 68 |
message[1] = "* Figuratively."; |
| 69 |
} |
| 70 |
break; |
| 71 |
} |
| 72 |
} |