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gml_Object_obj_npc_backtrack_sweet_corn_Step_0

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event_inherited();
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if (interact)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    switch (npc_flag)
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    {
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        case 0:
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            with (msg)
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            {
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                portrait = false;
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                sndfnt = 99;
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                talker[0] = other;
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                message[0] = "* Brrr! Sure is chilly out here!";
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                message[1] = "* Nothing a smile can't#  persevere through, though!";
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            }
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            npc_flag = 1;
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            break;
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        case 1:
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            with (msg)
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            {
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                portrait = false;
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                sndfnt = 99;
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                talker[0] = other;
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                message[0] = "* I'm waiting for my siblings to#  find their way out!";
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                message[1] = "* We're all going to migrate to#  a warmer environment!";
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                message[2] = "* Somewhere we can really plant#  some roots!";
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            }
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            npc_flag = 2;
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            break;
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        case 2:
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            with (msg)
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            {
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                portrait = false;
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                sndfnt = 99;
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                talker[0] = other;
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                message[0] = "* Before you leave us, you#  should try hugging someone!";
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                message[1] = "* You never know how effective#  it may be!";
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                message[2] = "* Call it a \"Sweet Corn#  Challenge!\"";
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            }
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            npc_flag = 3;
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            break;
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        case 3:
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            with (msg)
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            {
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                portrait = false;
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                sndfnt = 99;
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                talker[0] = other;
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                message[0] = "* So cold! So cold!";
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            }
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            break;
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    }
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}