1 |
event_inherited(); |
2 |
if (interact == true) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
switch (npc_flag) |
6 |
{ |
7 |
case 0: |
8 |
with (msg) |
9 |
{ |
10 |
talker[0] = other.object_index; |
11 |
message[0] = "* Leave me alone. I've had# ENOUGH of this town."; |
12 |
message[1] = "* I swear, no one here really# gets me. "; |
13 |
message[2] = "* No, they don't UNDERSTAND the# level I'm at."; |
14 |
message[3] = "* I can stare at someone and# they'll feel true fear."; |
15 |
message[4] = "* Well... not everyone..."; |
16 |
} |
17 |
npc_flag++; |
18 |
break; |
19 |
case 1: |
20 |
with (msg) |
21 |
{ |
22 |
talker[0] = other.object_index; |
23 |
message[0] = "* \"If you think you're so tough,# why don't you prove it\" he# said."; |
24 |
message[1] = "* Alright yeah, maybe I# misjudged how strong a left# hook to the cheek could be."; |
25 |
message[2] = "* Yeah, maybe I should've taken# on someone smaller, but it's# all part of my plan."; |
26 |
message[3] = "* I wasn't even using all my# power... "; |
27 |
} |
28 |
npc_flag++; |
29 |
break; |
30 |
case 2: |
31 |
with (msg) |
32 |
{ |
33 |
talker[0] = other.object_index; |
34 |
message[0] = "* Big red guy... and his dumb,# stupid, little hat..."; |
35 |
message[1] = "* Trust me, if i had landed the# first hit things would've ended# MUCH differently."; |
36 |
message[2] = "* He got lucky..."; |
37 |
} |
38 |
npc_flag++; |
39 |
break; |
40 |
case 3: |
41 |
with (msg) |
42 |
message[0] = "* Go away."; |
43 |
break; |
44 |
} |
45 |
} |