| 1 |
event_inherited(); |
| 2 |
if (interact == true) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
switch (npc_flag) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
talker[0] = other.object_index; |
| 11 |
message[0] = "* Leave me alone. I've had# ENOUGH of this town."; |
| 12 |
message[1] = "* I swear, no one here really# gets me. "; |
| 13 |
message[2] = "* No, they don't UNDERSTAND the# level I'm at."; |
| 14 |
message[3] = "* I can stare at someone and# they'll feel true fear."; |
| 15 |
message[4] = "* Well... not everyone..."; |
| 16 |
} |
| 17 |
npc_flag++; |
| 18 |
break; |
| 19 |
case 1: |
| 20 |
with (msg) |
| 21 |
{ |
| 22 |
talker[0] = other.object_index; |
| 23 |
message[0] = "* \"If you think you're so tough,# why don't you prove it\" he# said."; |
| 24 |
message[1] = "* Alright yeah, maybe I# misjudged how strong a left# hook to the cheek could be."; |
| 25 |
message[2] = "* Yeah, maybe I should've taken# on someone smaller, but it's# all part of my plan."; |
| 26 |
message[3] = "* I wasn't even using all my# power... "; |
| 27 |
} |
| 28 |
npc_flag++; |
| 29 |
break; |
| 30 |
case 2: |
| 31 |
with (msg) |
| 32 |
{ |
| 33 |
talker[0] = other.object_index; |
| 34 |
message[0] = "* Big red guy... and his dumb,# stupid, little hat..."; |
| 35 |
message[1] = "* Trust me, if i had landed the# first hit things would've ended# MUCH differently."; |
| 36 |
message[2] = "* He got lucky..."; |
| 37 |
} |
| 38 |
npc_flag++; |
| 39 |
break; |
| 40 |
case 3: |
| 41 |
with (msg) |
| 42 |
message[0] = "* Go away."; |
| 43 |
break; |
| 44 |
} |
| 45 |
} |