| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
with (msg) |
| 7 |
{ |
| 8 |
switch (other.npc_flag) |
| 9 |
{ |
| 10 |
case 0: |
| 11 |
message[0] = "* (Slurp slurrrrp)"; |
| 12 |
message[1] = "* Ahhhh!"; |
| 13 |
message[2] = "* Nothing like Steamworks# Boba-Soup (TM) to fuel the# engine!"; |
| 14 |
message[3] = "* What? Don't act like you've# never heard of it."; |
| 15 |
other.npc_flag++; |
| 16 |
break; |
| 17 |
case 1: |
| 18 |
message[0] = "* Did you know that humans also# run on a liquid? It's called# \"blood.\""; |
| 19 |
message[1] = "* Apparently it doesn't taste# any good, which is like, a# total shame."; |
| 20 |
other.npc_flag++; |
| 21 |
break; |
| 22 |
case 2: |
| 23 |
message[0] = "* I'd let you try this stuff but# it's total poison to# non-robots."; |
| 24 |
message[1] = "* How do I know that? I don't."; |
| 25 |
message[2] = "* I just wanna deter you from# draining my sweet sweet lake."; |
| 26 |
other.npc_flag++; |
| 27 |
break; |
| 28 |
case 3: |
| 29 |
message[0] = "* (Slurp slurrrp)"; |
| 30 |
break; |
| 31 |
} |
| 32 |
} |
| 33 |
} |