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gml_Object_obj_npc_bubblo_break_1_Step_0

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event_inherited();
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if (interact)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    is_talking = 1;
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    switch (npc_flag)
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* The saloon isn't always this#  crowded.";
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                message[1] = "* It's Happy Hour, you see? Half#  price drinks!";
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                message[2] = "* But you don't know that so#  they'll continue to sell you#  full price drinks.";
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            }
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            npc_flag = 1;
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            break;
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        case 1:
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            with (msg)
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            {
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                message[0] = "* Whatever you do, do NOT come#  here during Crappy Hour!";
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                message[1] = "* The drinks are TWICE as#  expensive and Dina throws a#  punch at whoever orders one!";
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                message[2] = "* Upside is you get a coupon for#  10% off your clinic visit at#  the end.";
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            }
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            npc_flag = 2;
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            break;
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        case 2:
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            with (msg)
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            {
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                message[0] = "* I would love to stick around#  for your stay but I got a#  cactus to hug.";
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                message[1] = "* ...What's with the look?";
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                message[2] = "* So I have a boyfriend. Get#  over it???";
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            }
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            break;
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    }
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}