1 |
event_inherited(); |
2 |
if (interact == true) |
3 |
interact_hold = true; |
4 |
if (interact_hold == true) |
5 |
{ |
6 |
is_talking = 1; |
7 |
if (scene == 0) |
8 |
{ |
9 |
scr_cutscene_start(); |
10 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
11 |
with (msg) |
12 |
{ |
13 |
if (other.npc_flag == 0) |
14 |
{ |
15 |
ch_msg = 4; |
16 |
ch[1] = "Sure"; |
17 |
ch[2] = "Nope"; |
18 |
message[0] = "* Greetings."; |
19 |
message[1] = "* May I interest you in a game of# Six-Shooter?"; |
20 |
message[2] = "* It is a simple card game of the# matching variety."; |
21 |
message[3] = "* It costs 3G to play with a# potential of profit."; |
22 |
message[4] = "* Intrigued?"; |
23 |
if (outcome == 1) |
24 |
{ |
25 |
if (global.player_gold < 3) |
26 |
{ |
27 |
instance_destroy(); |
28 |
other.scene = 4; |
29 |
exit; |
30 |
} |
31 |
message[5] = "* I will explain its rules so# listen carefully."; |
32 |
} |
33 |
if (outcome == 2) |
34 |
{ |
35 |
message[5] = "* Very well."; |
36 |
other.interact_hold = false; |
37 |
global.cutscene = false; |
38 |
} |
39 |
if (!global.dialogue_open) |
40 |
{ |
41 |
other.npc_flag = 1; |
42 |
other.scene = 1; |
43 |
} |
44 |
} |
45 |
else if (other.npc_flag == 1) |
46 |
{ |
47 |
ch_msg = 0; |
48 |
ch[1] = "Yes"; |
49 |
ch[2] = "No thanks"; |
50 |
message[0] = "* Are you interested in a round# of Six-Shooter?"; |
51 |
if (outcome == 1) |
52 |
{ |
53 |
message[1] = "* Then let us play."; |
54 |
other.scene = 2; |
55 |
} |
56 |
if (outcome == 2) |
57 |
{ |
58 |
message[1] = "* Very well."; |
59 |
other.interact_hold = false; |
60 |
global.cutscene = false; |
61 |
} |
62 |
if (!global.dialogue_open) |
63 |
other.scene = 2; |
64 |
} |
65 |
} |
66 |
} |
67 |
else if (scene == 1) |
68 |
{ |
69 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
70 |
with (msg) |
71 |
{ |
72 |
ch_msg = 11; |
73 |
ch[1] = "Yes"; |
74 |
ch[2] = "No"; |
75 |
message[0] = "* A stack of 36 cards will be# split into 20, then laid on the# table separately."; |
76 |
message[1] = "* There are six card types, each# with a different familiar face."; |
77 |
message[2] = "* You must match cards of the# same face but only if they are# touching."; |
78 |
message[3] = "* Once two are matched, they will# be removed from the grid."; |
79 |
message[4] = "* Two more cards from the# reserved 16-card-deck will# replace them."; |
80 |
message[5] = "* Your goal is to empty the table# by matching every card."; |
81 |
message[6] = "* If you win in under 45 seconds,# you will be rewarded 25G."; |
82 |
message[7] = "* Under a minute, and you will be# rewarded 15G."; |
83 |
message[8] = "* Any time after that will allow# you to break even with 3G."; |
84 |
message[9] = "* If the deck is empty and there# are no possible matches left..."; |
85 |
message[10] = "* You will lose with no reward."; |
86 |
message[11] = "* Do you understand?"; |
87 |
if (outcome == 1) |
88 |
{ |
89 |
message[12] = "* Let us play."; |
90 |
other.scene = 2; |
91 |
} |
92 |
if (outcome == 2) |
93 |
message[12] = "* I shall repeat them in that case."; |
94 |
} |
95 |
} |
96 |
else if (scene == 2) |
97 |
{ |
98 |
if (global.dialogue_open) |
99 |
exit; |
100 |
if (global.player_gold < 3) |
101 |
{ |
102 |
other.scene = 4; |
103 |
exit; |
104 |
} |
105 |
else |
106 |
{ |
107 |
global.player_gold -= 3; |
108 |
} |
109 |
if (instance_exists(obj_barn_dynamic_music)) |
110 |
audio_sound_gain(mus_the_wild_east_barn, 0, 300); |
111 |
else |
112 |
audio_sound_gain(obj_radio.current_song, 0, 300); |
113 |
if (!instance_exists(obj_card_game_controller)) |
114 |
instance_create(0, 0, obj_card_game_controller); |
115 |
scene++; |
116 |
} |
117 |
else if (scene == 3) |
118 |
{ |
119 |
if (instance_exists(obj_card_game_controller)) |
120 |
exit; |
121 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
122 |
with (msg) |
123 |
{ |
124 |
ch_msg = 1; |
125 |
ch[1] = "Sure"; |
126 |
ch[2] = "Nope"; |
127 |
switch (other.card_game_result) |
128 |
{ |
129 |
case 0: |
130 |
message[0] = "* A shame."; |
131 |
break; |
132 |
case 1: |
133 |
message[0] = "* An honest effort."; |
134 |
break; |
135 |
case 2: |
136 |
message[0] = "* Well done."; |
137 |
break; |
138 |
case 3: |
139 |
message[0] = "* A most admirable victory."; |
140 |
break; |
141 |
} |
142 |
message[1] = "* Would you like to play again?"; |
143 |
if (outcome == 1) |
144 |
{ |
145 |
message[2] = "* Then let us play."; |
146 |
other.scene = 2; |
147 |
} |
148 |
if (outcome == 2) |
149 |
{ |
150 |
message[2] = "* Very well."; |
151 |
other.interact_hold = false; |
152 |
other.scene = 0; |
153 |
global.cutscene = false; |
154 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (485, 500); |
155 |
if (instance_exists(obj_barn_dynamic_music)) |
156 |
audio_sound_gain(mus_the_wild_east_barn, 1, 800); |
157 |
else |
158 |
audio_sound_gain(obj_radio.current_song, 1, 300); |
159 |
} |
160 |
} |
161 |
} |
162 |
else if (scene == 4) |
163 |
{ |
164 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
165 |
with (msg) |
166 |
{ |
167 |
message[0] = "* I am afraid you lack sufficient# funds."; |
168 |
message[1] = "* Farewell."; |
169 |
} |
170 |
if (audio_is_playing(mus_card_game)) |
171 |
{ |
172 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (485, 500); |
173 |
if (instance_exists(obj_barn_dynamic_music)) |
174 |
audio_sound_gain(mus_the_wild_east_barn, 1, 800); |
175 |
else |
176 |
audio_sound_gain(obj_radio.current_song, 1, 800); |
177 |
} |
178 |
if (!global.dialogue_open) |
179 |
{ |
180 |
scene = 0; |
181 |
interact_hold = false; |
182 |
global.cutscene = false; |
183 |
} |
184 |
} |
185 |
} |