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gml_Object_obj_npc_ceroba_break_4_Step_0

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event_inherited();
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if (!interact)
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    exit;
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if (global.dunes_flag_ext[6] < 3)
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    global.dunes_flag_ext[6] = 3;
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scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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switch (global.dunes_flag_ext[6])
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{
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    case 3:
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        with (msg)
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        {
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            talker[0] = other.object_index;
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            message[0] = "* Hm?";
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            message[1] = "* Oh, it's you.";
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            message[2] = "* Sorry, I was just#  looking at Star's#  videotapes.";
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            message[3] = "* Mostly human-made#  westerns that found#  their way here.";
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            message[4] = "* That and the classic#  \"Aerobics 4 Five.\" That#  one gets used often.";
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            message[5] = "* Man, these really take#  me back.";
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            message[6] = "* I remember the day Star#  ran from Waterfall with#  these in his arms.";
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            message[7] = "* He was ecstatic. I#  recall it being strange#  to see him act that way.";
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            message[8] = "* He must've watched them#  all forward and backward,#  fifty times over.";
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            message[9] = "* When Kanako came around,#  he'd watch them with her#  just as mu....";
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            message[10] = "* ...";
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            message[11] = "* Uh-yeah. They're good#  movies. That's what I'm#  getting at.";
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            prt[0] = 370;
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            prt[1] = 372;
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            prt[2] = 370;
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            prt[3] = 370;
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            prt[4] = 372;
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            prt[5] = 394;
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            prt[6] = 370;
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            prt[7] = 372;
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            prt[8] = 377;
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            prt[9] = 394;
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            prt[10] = 370;
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            prt[11] = 372;
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        }
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        global.dunes_flag_ext[6] = 4;
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        break;
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    case 4:
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        with (msg)
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        {
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            talker[0] = other.object_index;
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            message[0] = "* I um... I have a habit#  of drowning in nostalgia#  from time to time.";
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            message[1] = "* I apologize. It's super#  cheesy, I'm sure.";
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            message[2] = "* It just... helps. To#  remember the good times.";
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            message[3] = "* It helps.";
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            prt[0] = 388;
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            prt[1] = 394;
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            prt[2] = 370;
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            prt[3] = 377;
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        }
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        global.dunes_flag_ext[6] = 5;
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        break;
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    case 5:
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        with (msg)
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        {
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            talker[0] = other.object_index;
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            message[0] = "* Get out of my hair#  before you die of#  melodrama, will you?";
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            message[1] = "* I'm fine, trust me.";
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            message[2] = "* You need to focus on#  passing your training. ";
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            prt[0] = 377;
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            prt[1] = 394;
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            prt[2] = 372;
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        }
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        global.dunes_flag_ext[6] = 6;
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    case 6:
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        with (msg)
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        {
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            talker[0] = other.object_index;
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            message[0] = "* You should get going.#  You don't wanna miss#  your next mission.";
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            prt[0] = 394;
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        }
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        break;
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}