1 | if (instance_exists(obj_stresso)) |
2 | { |
3 | obj_stresso.active = true; |
4 | instance_destroy(); |
5 | } |
6 | else |
7 | { |
8 | scr_cutscene_end(); |
9 | global.current_room_overworld = room_get_name(room); |
10 | instance_create(0, 0, obj_elevator_controller); |
11 | trs = instance_create(0, 0, obj_transition); |
12 | with (trs) |
13 | { |
14 | newRoom = 93; |
15 | xx = 160; |
16 | yy = 125; |
17 | } |
18 | } |