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gml_Object_obj_npc_clover_dunes_13_Create_0

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event_inherited();
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depth = -y;
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up_sprite = 24;
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right_sprite = 21;
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down_sprite = 23;
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left_sprite = 22;
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up_sprite_idle = 24;
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right_sprite_idle = 21;
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down_sprite_idle = 23;
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left_sprite_idle = 22;
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action_sprite = false;
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if (global.route == 3)
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{
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    down_sprite = 2226;
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    down_sprite_idle = 2226;
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}
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scene = 0;
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with (obj_pl)
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{
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    image_alpha = 0;
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    direction = 90;
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}
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x_dest[0] = x;
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y_dest[0] = 210;
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npc_direction = "down";
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actor_speed = 3;
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axis_override = "x";
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end_direction = "up";
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walk_collider = 1133;
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destination_count = 0;
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can_walk = false;
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player_fade_in = true;
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scr_load_palette_shader
scr_load_palette_shader

function scr_load_palette_shader() { shader_on = false; shader_sprite = 758; palette_sampler = sprite_get_texture(shader_sprite, 0); u_palette_tex = shader_get_sampler_index(sh_palette_swap, "palette_tex"); u_palette_index = shader_get_uniform(sh_palette_swap, "palette_index"); u_palette_texel_height = shader_get_uniform(sh_palette_swap, "palette_texel_height"); u_palette_texel_width = shader_get_uniform(sh_palette_swap, "palette_texel_width"); u_palette_x_offset = shader_get_uniform(sh_palette_swap, "palette_x_offset"); u_palette_y_offset = shader_get_uniform(sh_palette_swap, "palette_y_offset"); u_color_vect = shader_get_uniform(sh_palette_swap, "color_vect"); palette_tex = sprite_get_texture(shader_sprite, 0); uniform_info = [texture_get_texel_height(palette_tex), texture_get_texel_width(palette_tex), array_get(texture_get_uvs(palette_tex), 0), array_get(texture_get_uvs(palette_tex), 1), argument[0]]; index = 0; }
(1);
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palette_index = 1;
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shader_on = true;