1 | if (global.dialogue_open) |
2 | exit; |
3 | event_inherited(); |
4 | if (npc_arrived == 1) |
5 | { |
6 | npc_arrived = 0; |
7 | can_walk = false; |
8 | alarm[0] = 30; |
9 | } |
10 | obj_pl.x = x; |
11 | obj_pl.y = y; |
12 | if (player_fade_out == true) |
13 | { |
14 | if (image_alpha > 0) |
15 | image_alpha -= 0.1; |
16 | else if (!alarm[0]) |
17 | alarm[0] = 15; |
18 | } |