1 |
event_inherited(); |
2 |
scr_cutscene_start(); |
3 |
depth = obj_pl.depth; |
4 |
up_sprite = obj_pl.usprite; |
5 |
right_sprite = obj_pl.rsprite; |
6 |
down_sprite = obj_pl.dsprite; |
7 |
left_sprite = obj_pl.lsprite; |
8 |
up_sprite_idle = obj_pl.usprite; |
9 |
right_sprite_idle = obj_pl.rsprite; |
10 |
down_sprite_idle = obj_pl.dsprite; |
11 |
left_sprite_idle = obj_pl.lsprite; |
12 |
action_sprite = false; |
13 |
image_blend = obj_pl.image_blend; |
14 |
scene = 0; |
15 |
with (obj_pl) |
16 |
image_alpha = 0; |
17 |
npc_direction = "down"; |
18 |
sprite_index = obj_pl.sprite_index; |
19 |
actor_speed = 2; |
20 |
axis_override = "nothing"; |
21 |
walk_collider = -4; |
22 |
destination_count = 0; |
23 |
snap_to_elevator = false; |
24 |
can_walk = true; |
25 |
player_fade_out = false; |
26 |
end_direction = "down"; |
27 |
x_dest[0] = obj_pulley_elevator.x; |
28 |
y_dest[0] = obj_pulley_elevator.y + 14; |
29 |
if (global.party_member != -4) |
30 |
x_dest[0] = obj_pulley_elevator.x - 20; |