| 1 |
event_inherited(); |
| 2 |
scr_cutscene_start(); |
| 3 |
depth = obj_pl.depth; |
| 4 |
up_sprite = obj_pl.usprite; |
| 5 |
right_sprite = obj_pl.rsprite; |
| 6 |
down_sprite = obj_pl.dsprite; |
| 7 |
left_sprite = obj_pl.lsprite; |
| 8 |
up_sprite_idle = obj_pl.usprite; |
| 9 |
right_sprite_idle = obj_pl.rsprite; |
| 10 |
down_sprite_idle = obj_pl.dsprite; |
| 11 |
left_sprite_idle = obj_pl.lsprite; |
| 12 |
action_sprite = false; |
| 13 |
image_blend = obj_pl.image_blend; |
| 14 |
scene = 0; |
| 15 |
with (obj_pl) |
| 16 |
image_alpha = 0; |
| 17 |
npc_direction = "down"; |
| 18 |
sprite_index = obj_pl.sprite_index; |
| 19 |
actor_speed = 2; |
| 20 |
axis_override = "nothing"; |
| 21 |
walk_collider = -4; |
| 22 |
destination_count = 0; |
| 23 |
snap_to_elevator = false; |
| 24 |
can_walk = true; |
| 25 |
player_fade_out = false; |
| 26 |
end_direction = "down"; |
| 27 |
x_dest[0] = obj_pulley_elevator.x; |
| 28 |
y_dest[0] = obj_pulley_elevator.y + 14; |
| 29 |
if (global.party_member != -4) |
| 30 |
x_dest[0] = obj_pulley_elevator.x - 20; |