| 1 | 
        event_inherited();  | 
    
    
    
        | 2 | 
        scr_cutscene_start();  | 
    
    
    
        | 3 | 
        depth = obj_pl.depth;  | 
    
    
    
        | 4 | 
        up_sprite = obj_pl.usprite;  | 
    
    
    
        | 5 | 
        right_sprite = obj_pl.rsprite;  | 
    
    
    
        | 6 | 
        down_sprite = obj_pl.dsprite;  | 
    
    
    
        | 7 | 
        left_sprite = obj_pl.lsprite;  | 
    
    
    
        | 8 | 
        up_sprite_idle = obj_pl.usprite;  | 
    
    
    
        | 9 | 
        right_sprite_idle = obj_pl.rsprite;  | 
    
    
    
        | 10 | 
        down_sprite_idle = obj_pl.dsprite;  | 
    
    
    
        | 11 | 
        left_sprite_idle = obj_pl.lsprite;  | 
    
    
    
        | 12 | 
        action_sprite = false;  | 
    
    
    
        | 13 | 
        image_blend = obj_pl.image_blend;  | 
    
    
    
        | 14 | 
        scene = 0;  | 
    
    
    
        | 15 | 
        with (obj_pl)  | 
    
    
    
        | 16 | 
            image_alpha = 0;  | 
    
    
    
        | 17 | 
        npc_direction = "down";  | 
    
    
    
        | 18 | 
        sprite_index = obj_pl.sprite_index;  | 
    
    
    
        | 19 | 
        actor_speed = 2;  | 
    
    
    
        | 20 | 
        axis_override = "nothing";  | 
    
    
    
        | 21 | 
        walk_collider = -4;  | 
    
    
    
        | 22 | 
        destination_count = 0;  | 
    
    
    
        | 23 | 
        snap_to_elevator = false;  | 
    
    
    
        | 24 | 
        can_walk = true;  | 
    
    
    
        | 25 | 
        player_fade_out = false;  | 
    
    
    
        | 26 | 
        end_direction = "down";  | 
    
    
    
        | 27 | 
        x_dest[0] = obj_pulley_elevator.x;  | 
    
    
    
        | 28 | 
        y_dest[0] = obj_pulley_elevator.y + 14;  | 
    
    
    
        | 29 | 
        if (global.party_member != -4)  | 
    
    
    
        | 30 | 
            x_dest[0] = obj_pulley_elevator.x - 20;  |